Unity ComeCloser [v0.20] [ComeCloser]

3.30 star(s) 16 Votes

Phvpark

Newbie
Jun 29, 2018
45
21
View attachment 2370800 ComeCloser 0.15, VIP private services!

Charlotte now takes matters into her own hands.



In 0.15, we continued working on our new character Charlotte, with new poses and a full rework of her cabaret environment. Pole dance, lap dance, you name it!

At last the famous, long-overdue Jessica Rabbit's dress ^^ We showcased this dress a while back with Vanessa but we were not able to implement it in game for technical reasons (quite the challenge!). A lot of you folks asked for it since then, and I personally think it fits Charlotte even better!

We also worked on the integration of a new hair simulation, which provides better results than the previous one and will allow us to create more hairstyles. For the moment, we only reproduces the existing styles for all characters but more styles will come in the future. As for Charlotte, she lacked a dynamic hairstyle because we knew we wanted to change the simulation, and now she has dynamic hair too ^^

But hold on, there is a tiny bonus: nipples! All our characters have quite visible nipples (because yumm!!) but you can't image how painfull these pretty little things are when colliding with clothes... In the past we would just make them disappear depending on the active clothes, but now they can flatten nicely and dynamically depending on the cloth presence. We made them less stiff too... definitely a major feature for all nipple lovers ^^

Remember that ComeCloser is not free! It is currently in heavy development and our unique source of revenue is the crowd-funding on and . If you like the game and can afford to participate, then you should!

We hope you like it!

What's new:
  • Rework of the hair system: better rendering, physics.
  • Rework of the cabaret.
  • Two new sex spots and six new poses for Charlotte.
  • Two new outfits for Charlotte, including Jessica Rabbit’s dress ^^.
  • Better nipple physics for all characters.
  • Nipples now react to the presence of clothes, and retract nicely.
Bug fixes:
  • Player's hands physics exploded when VR controllers were not tracked.
  • The replication button didn't change color in some situations.
  • Erica's and Charlotte's genitals were not deformed properly.
  • The skin on the torso above the breasts was not smooth in some poses.
View attachment 2370804
View attachment 2370808
Any future plans to support toys? like The Handy?
 

Captain Crash

Member
Oct 19, 2017
440
273
I just got a Handy myself. Mainly for two other games, but if it can be compatible with this game somehow too that would be nice.
 

ComeCloser

Newbie
Mar 13, 2021
49
78
A full freedom posing mode would be a good addition and somewhat simple to add...
Don't know if maybe this is something you want to avoid, so that the new poses and sex spots you add are more valuable though.
Just a suggestion.
There is already some freedom in the posing, like you can sometimes grab and move the wrists or ankles, and we will continue to experiment and enhance this.

We won't go the sandbox route, though, for many reasons like there are plenty of games doing that already, we want to provide a ready-to-enjoy experience, there are a lot of unique systems hard to calibrate (like the replication or leaning on the player's shoulders) and others.
 

Harbinger98

Newbie
Jun 15, 2019
24
11
Dear Devs,
I have only just discovered this wonderful game, so maybe this has already been addressed... if so, just direct me elsewhere. In looking at the available VR adult games available, the missing piece, which I am really interested in, is a system where the girl/model can be somewhat against something but then have a change of heart, as it were. An example would be that the "standard" model (Vanessa, I think) would be against bondage type things. However, you could do a CC story where she winds up restrained and through repeated encouragement (through chloroform, aphrodisiac, physical stimulation) she would become more welcoming of the experience. The Villain Simulator is now starting to implement such a system (with visible measures of fear/sensitivity/arousal) but it has been a long road. This achievement seems much more interesting than bringing textures or physics to a higher level...

BTW, I am currently supporting 3 projects through Patron, and certainly have room for more...
 

MrBennett

Newbie
Jun 25, 2017
26
6
Is there any plan to make keyboard (or at least the choosable pose/animations from desktop mode) to be usable in VR?
 

ComeCloser

Newbie
Mar 13, 2021
49
78
Is there any plan to make keyboard (or at least the choosable pose/animations from desktop mode) to be usable in VR?
All poses are available for both desktop and VR mode. As for the animated penis and toys that are used in the desktop version, we indeed plan on adding them in VR too for a more contemplative experience.
 

ComeCloser

Newbie
Mar 13, 2021
49
78
Dear Devs,
I have only just discovered this wonderful game, so maybe this has already been addressed... if so, just direct me elsewhere. In looking at the available VR adult games available, the missing piece, which I am really interested in, is a system where the girl/model can be somewhat against something but then have a change of heart, as it were. An example would be that the "standard" model (Vanessa, I think) would be against bondage type things. However, you could do a CC story where she winds up restrained and through repeated encouragement (through chloroform, aphrodisiac, physical stimulation) she would become more welcoming of the experience. The Villain Simulator is now starting to implement such a system (with visible measures of fear/sensitivity/arousal) but it has been a long road. This achievement seems much more interesting than bringing textures or physics to a higher level...

BTW, I am currently supporting 3 projects through Patron, and certainly have room for more...
Request noted ^^
 

LordBread

New Member
May 10, 2018
4
1
Hey devs, I'm having this weird problem where using the left stick in the 0.16 beta will still turn left or right, while also moving left or right. It's made controlling the camera very difficult. I'm on PC using a quest through oculus link btw.

P.S. I discovered your game through this thread some months ago. And it led me to support y'all on Patreon occasionally. I hope others will do the same one day. Your game has so much potential.
 

Captain Crash

Member
Oct 19, 2017
440
273
I would myself if I had the money to spare, but the even the lowest tier is a bit much for me. Not in a place where I can spare much money supporting creators through Patreon.
 

ComeCloser

Newbie
Mar 13, 2021
49
78
Hey devs, I'm having this weird problem where using the left stick in the 0.16 beta will still turn left or right, while also moving left or right. It's made controlling the camera very difficult. I'm on PC using a quest through oculus link btw.

P.S. I discovered your game through this thread some months ago. And it led me to support y'all on Patreon occasionally. I hope others will do the same one day. Your game has so much potential.
In 0.16, we changed the way walking works. If the controllers are both available, the right stick will be used to turn left/right, and the left one will be used to walk and strafe. If one of the controller is "slaved" (used for replication or virtual pelvis), the other controller's stick will be used for both turning and walking.
 

LordBread

New Member
May 10, 2018
4
1
In 0.16, we changed the way walking works. If the controllers are both available, the right stick will be used to turn left/right, and the left one will be used to walk and strafe. If one of the controller is "slaved" (used for replication or virtual pelvis), the other controller's stick will be used for both turning and walking.
Yep I know. I mean that the left stick still turns no matter what I do. It`s supposed to only move even when the right controller is available. But itll still turn, meaning it`s turning AND moving when i feel like it shouldnt be like that
 

Wisher

Newbie
Jul 4, 2017
60
115
In 0.16, we changed the way walking works. If the controllers are both available, the right stick will be used to turn left/right, and the left one will be used to walk and strafe. If one of the controller is "slaved" (used for replication or virtual pelvis), the other controller's stick will be used for both turning and walking.
Does this work for both controllers?
Since i couldn't (at least in the 0.16 beta version), as a left hander, use the right controller to walk when the left one is "slaved".
 
3.30 star(s) 16 Votes