Maelion

Member
Game Developer
Sep 10, 2017
389
2,367
good to see dev still stopping by here, i skipped last 2 updates waiting for 0.5 version, since old saves won't be compatible with it also for being tired of the wait on saving/loading proccess.
also i wanted to ask does. purchasing seeker/core soul tiers once, give one access to all available sets, or does one have to purchase each set individually when they come out or during limted time offer ?
Seeker/Core tiers give access to almost all sets. Search for "Sets" posts to see the list on my patreon page.
 
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wildride69

Well-Known Member
Jan 5, 2023
1,984
5,032
Cyberslayers 0.5.1 E.T.A


In view of the progress I have made and the roadmap I have drawn up, I am able to provide you with the following information.

The development of version 0.5.1 is taking a significant amount of time.

Content with Lucius is nearing completion. It features nice scenes with Aline and Kassiah and will "feel" complete in the next update.

What remains to be made is the content in the Dark Tunnel (Seeds) as well as the new zone including new monsters and content with a supermutant.

Without further ado, I can tell you that this development will take some time. I'm guessing around three months, with an estimated release date in June.

I haven't added content on top of content, and I'm sticking to the program, but my taste for detail and quality demands time and energy

In view of the complex tasks involved, and so as not to compromise my sanity by putting myself under pressure, I therefore estimate a “broad” deadline of three months. It could be...it could be shorter but I don't want to make any promises.

I know that's an extremely long time, but I really want to mark the occasion of this new chapter in the game.

With this time, I'll be able to work actively but calmly to create beautiful scenes and good gameplay.

The next few weeks are going to be demanding, and I don't want to fall into the trap of rushing things.

Indeed, the choice of new monsters and the choreography of combat and events require a fairly high level of concentration. This goes hand in hand with a balanced life, which can only be achieved with a little pressure, without it becoming a chore.



I think that certain stages of the game require a lot of attention, and the progress of the story here has to be successful to maintain interest.

I wanted to share this with you, preferring to be sincere about the realities of your investment (whether financial or simply by supporting me with your follow-through).

See you soon for more information.
Promo08.jpg
 

agenericbob

New Member
Jan 27, 2018
3
10
Maelion I read your Patreon posts recently and saw the work on the slow loading/saving. I debugged that myself previously and fixed it without needing to debloat the load/save files.

A big problem is that when displaying the screen with the saves, RPG maker loads all the entries for every entry, resulting in quadratic behavior, which really hurts with large numbers of saves (I'm up to 100 something as I like to save a lot due to lack of gallery). I put a cache in place that only reloads the list of saves if the cached list is older than 5 seconds:


Code:
diff --git a/Cyberslayers/www/js/rpg_managers.js b/Cyberslayers/www/js/rpg_managers.js
index 49f61a9..faf29e4 100644
--- a/Cyberslayers/www/js/rpg_managers.js
+++ b/Cyberslayers/www/js/rpg_managers.js
@@ -45,6 +45,9 @@ DataManager._globalId       = 'RPGMV';
 DataManager._lastAccessedId = 1;
 DataManager._errorUrl       = null;
 
+var $_global = null;
+var $_globalTime = 0;
+
 DataManager._databaseFiles = [
     { name: '$dataActors',       src: 'Actors.json'       },
     { name: '$dataClasses',      src: 'Classes.json'      },
@@ -239,6 +242,8 @@ DataManager.setupEventTest = function() {
 };
 
 DataManager.loadGlobalInfo = function() {
+    if (Date.now() - $_globalTime < 5000)
+        return $_global;
     var json;
     try {
         json = StorageManager.load(0);
@@ -253,6 +258,8 @@ DataManager.loadGlobalInfo = function() {
                 delete globalInfo[i];
             }
         }
+        $_global = globalInfo;
+        $_globalTime = Date.now();
         return globalInfo;
     } else {
         return [];
This is a diff on www/js/rpg_manager.js, I'd attach the full file for those not knowing diff, but apparently .js files are not allowed. With this change the load/save menu opens pretty much instantly for me.
 
Feb 26, 2018
26
0
Met the subway guy once, got molested, went to the bathroom etc.. but now she doesn't wanna take the morning subway to the police station. How can I continue that?
same thing with rat quest to get to red district. police patrol missions only offers to check for pick pocketers in the subway, but not to actually patrol the station.
 
Sep 16, 2022
73
56
Met the subway guy once, got molested, went to the bathroom etc.. but now she doesn't wanna take the morning subway to the police station. How can I continue that?
same thing with rat quest to get to red district. police patrol missions only offers to check for pick pocketers in the subway, but not to actually patrol the station.
For the Subway Guy (Rudy), if you go to the bathroom, that ends his route for now. I have been pushing the Dev for more Rudy content for a while, though!

As for the Patrol missions, that's exactly what should be happening. Make sure you don't take the bribes in order to advance the story. I believe you have to patrol around 5 times.
 
4.60 star(s) 81 Votes