Hey, so-so update for me i guess. Haven't tryed the patreon only content, so am only talkin about chapter 8 here.
The relationship with maribel as it is written in chapter 8 comes out of nowhere really. I mean, i don't think Felicia intro was better, but with Felicia it is about missing out on what Felicia trully is; as stated by the title, and the story start with our relationship with Felicia already established. With Maribel, we do have prior introduction to the character before the relationship start and none of it points toward that behavior. Even the daddy thing, I don't think it relate to anything prior to this chapter right? My memory might failling me there.
So to sum it up, in writting it is important to maintain a likely progression of consequence(well, am always struggling with translating technical terms, i hope am clear). Just like a Chekhov's gun, it is important that something important to the story is suggested before it happens. On the other hand, all of this might be coming from another thing that writter struggle with at first, and it's introducing character. Maybe for you Maribel character is a clear thing, yet, you might simply failling at presenting it to us.
On another note, if she run that casualy a 2 hour mountain treck, she definitely wouldn't have such thin legs

Joke appart, i have a thing for fit girl so i might be biased on the matter

the fitter the bod the better i guess
Then i'd like to address the devlopment process thing again here. I know it is important that every update brings up actual story content for the players as your income depends on it. But you might be skipping on the steps here. Right now your code is barely stable, and it get worse every update. I wouldn't be surprised the game collapse on itself soon, as you are pushing more and more weight over a feeble base...
It might be a bit harsh to read i know, but i would hate for you to fall to a trap that shot down a great many games around here. Most dev here start out as completely new to the thing, they throw themself in selflessly, thinking they will cope as shit come by, and once they become somewhat good about it, they just remake the whole project out, putting even more pressure on themselves.
The only healthy way to dev something is to plan out before hand. You plan out the feature you need, you make them, you use them. If you need new features, you start a new project, and a new game. If you do otherwise, at some point, you'll realize you planned out your story over a feature that you can't actually push in the game the way you made up your code until that point, and it will be the impossible choice to reboot devlopment from scratch or stretch your story to impossible length.
Right now the trap for you is the transitive variable. For now the story isn't that long but the day you'll figure them out you'll have to implement them through it all.
Keep the things to your level. In devlopment, you make a user case mock up. Every thing that a user want to do with your app, you wright it up and you make every single one of them before even putting actual content in it. Yeah for that you need to have the whole story figured out. Yeah that sucks. But then, you don't have to make it a mountain.
For instance you could have make a first game where you only talk to Felicia, and for the app to be able to carry out variable through that single conversation. Then you make a second game which is able to save those variable and to read it. Then you make a third game where you don't only talk to Felicia but also to Maribel, with all the feature that you have before. Then you start on a whole different thing like option to set game sound, set text speed, maybe to go back to a specific message so the player doesn't have to start from scratch.
All those things are in themselves their own challenges. Right now it feels like you wanna put up to all those challenges at once. And it must not be pleasant for you and it will not be pleasant for your community the day you'll have month of technical debt to put up with.
Well, i didn't wanted to be too patronizing but here i am babbling about workflow

Be sure i only mean well

In the end i'll be following your game no matter what you do.