- Apr 8, 2020
- 446
- 614
I see you took your water-challenge. Nice render!
Very nice. But with street shoes on the bed? No no no!Here is my very first report, don't be too mocking View attachment 2159956
Thanks for sharing!Hello fellow artists.
I just did a write up on the methods I use to produce the "Anamorphic Look" in Daz in-engine.
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This is something I've been trying to do for about a year, and finally able to find a method that works.
You can read the details and download the nessasary mesh in theYou must be registered to see the linksor the Tutorial Thread I posted.
Hopefully this can prove helpful to any cinematographer nerds like me. Cheers~
Wicked poseFirst Daz render I've ever shared. This is a g3f based character
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I think you did well. You even made sure she looks at the camera by moving the eyes (a rookie mistake is to leave the eyes at default). Don't know why I would be mockingHere is my very first report, don't be too mocking View attachment 2159956
Off to a good start. You were careful (and natural) with collision; where there was a lot of potential to (technically) interrupt - you made it work as an advantage instead; deftly arranging things to avoid that issue completely. Nice framing, lighting, a slight differential between the two models to make them complimentary. Plenty organic and not at all too flat.I am just starting to learn Daz Studio. Made this render based on a tutorial video from YouTube. Please rate and maybe you can give me tips on how to improve my renders. I plan to create a visual novel in the future. Thank you, guys.
Hmm, interesting how that sturdy belt not only enhances her tug-able frame but ties into the painting as well, eh? Any chance that happened on purpose? Nice.
For the record, that’s real fine work on the pussy in particular (no pun intended). Not just complimentary to the rest of her sublimely sensual form but notably detailed (given the tools available in Daz). Also did not fall prey to “perfection” there (as an artist) and I can appreciate that sensibility.View attachment 2157394 View attachment 2157395
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Couldn't be more perfect timing for me, mate... much thanks!
Your not alone in that worldLMAO, yup! I totally understand! I am bad for going off on a tangent, rendering a scene and then realize it has absolutely NOTHING to do with what I set out to create! LOL
That's how the creative process works sometimes though. Love your work anyhow.![]()
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I think you did well. You even made sure she looks at the camera by moving the eyes (a rookie mistake is to leave the eyes at default). Don't know why I would be mocking
Here are some small tweaks you could do to improve your image:
Some larger/more difficult tweaks would be:
- The angle of her head is a little weird somehow in relation to the camera. changing the head could make her intent clearer. (why is she on the bed? Does she like that or not? is she indifferent?) answering those question makes it easier to pose her. (If you are still unsure just act it out. How would you relay that feeling)
- You can turn on the depth of field in the camera settings to lift her out of the background (only started with that myself just recently)
- You can experiment with the focal length in the camera settings (amount of zoom). going for a wide angle compared to a tele lens produces vastly different images (need to experiment with that myself as well) I'm not saying this will improve the image but it's worth a try.
- You now went with a balanced lighting in the scene. You could experiment with some dramatic lighting to support the scene. (weird angle, different colour etc.) Not an improvement per say but it is fun to try.
- She sits very high on the bed. She has no weight. You could lower her a little so she sinks a little into the bed. Though you would need to adjust the bed itself as well to make sure the fingers, knees and shoes don't just disappear. And I can't say I can always be bothered to do that.
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I'll be careful next time!Very nice. But with street shoes on the bed? No no no!![]()