3D-Daz Daz3d Art - Show Us Your DazSkill

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Greengiant3D

Active Member
Apr 28, 2018
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Diffeo overcomplicates the hell out of the skin shaders, and they still don't look particularly nice. You can good results with a pretty simple setup. The hair is a totally different story lol. Can't for the life of me get that looking decent. Main reason I'd like to switch to Blender is to be able to sculpt better stuff. I've kinda figured out a way around the "you peasants can't make HD morphs" thing but it still doesn't look as good as in Blender.
Yeah it's certainly a annoying process getting things looking nice, and then your model just ends up having this silky smooth skin in your render. Yeah only PA's getting access to make HD morphs is annoying, I started out planning to do some morphs in blender, then I got my model across started sculpting and quickly realised I can't do shit with this many polygons, I always assumed the way round it would be you could just add a multi res modifier sculpt more details then bake that to a normal map, but I could never be bothered to try it.
 

jackmancactus

Member
Apr 8, 2018
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Sounds like you are trying to use Eevee with diffeomorphic. Which does require lots of tinkering. You don't need to tinker with cycles for the most part (some hairs can be an issue, but easy enough to rectify if you read the manual).As for details on the model. You can either up the Subdivision in Daz prior to exporting.. Or add it in blender.
Nah I'm using Cycles. Most of the hair looks good. Some just look terrible. I think it's the ones that add extra stuff to the shader. The skin definitely needs some tweaking though. For the sculpting, if you up the subd in Daz before you export, you can't turn what you sculpt into a morph. Using a multires modifier in Blender works well enough most of the time.
 

jackmancactus

Member
Apr 8, 2018
246
5,104
Yeah it's certainly a annoying process getting things looking nice, and then your model just ends up having this silky smooth skin in your render. Yeah only PA's getting access to make HD morphs is annoying, I started out planning to do some morphs in blender, then I got my model across started sculpting and quickly realised I can't do shit with this many polygons, I always assumed the way round it would be you could just add a multi res modifier sculpt more details then bake that to a normal map, but I could never be bothered to try it.
So the way I've been doing it is adding the multires modifier and setting the viewport and sculpt levels to 1 to 2-ish. Then click the "apply base" option after I'm done so it moves the verts on the original mesh. Then just don't apply the modifiers when exporting back to Daz. It works pretty well, but it doesn't always go back to Daz a total 1:1.
 

Greengiant3D

Active Member
Apr 28, 2018
688
20,695
So the way I've been doing it is adding the multires modifier and setting the viewport and sculpt levels to 1 to 2-ish. Then click the "apply base" option after I'm done so it moves the verts on the original mesh. Then just don't apply the modifiers when exporting back to Daz. It works pretty well, but it doesn't always go back to Daz a total 1:1.
Might have to give that a try, I regret never taking the time to learn zbrush to be honest, from what I hear doing morphs in zbrush is a breeze. Although the price is a bit steep, if you pay for it anyway.
 
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Lewd Monkey

Member
Sep 17, 2022
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...nice job, man!! Just a question: how did you get the sand efffect on the model's body? Is there some asset to achieve it?
Thank you in advance...
Thank you. To answer your question it's a geoshell. You can find it here . You can probably find it the asset section of the forum. Just a heads up if you use breastacular, golden palace, New Genitals you will have to tinker with the offset distance and most likely still have to fix things in post. I know I did.
 

jackmancactus

Member
Apr 8, 2018
246
5,104
Might have to give that a try, I regret never taking the time to learn zbrush to be honest, from what I hear doing morphs in zbrush is a breeze. Although the price is a bit steep, if you pay for it anyway.
Yeah from what I hear zbrush has way better performance. With the multires Blender is pretty smooth though. And once you figure out the right import/export settings, it's really easy to make morphs.
 
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5.00 star(s) 13 Votes