Yeah it's certainly a annoying process getting things looking nice, and then your model just ends up having this silky smooth skin in your render. Yeah only PA's getting access to make HD morphs is annoying, I started out planning to do some morphs in blender, then I got my model across started sculpting and quickly realised I can't do shit with this many polygons, I always assumed the way round it would be you could just add a multi res modifier sculpt more details then bake that to a normal map, but I could never be bothered to try it.