- Dec 3, 2020
- 71
- 312
Cool...I was going for 'around 40 but has lived a rough life' so it sounds like that's about right.yeah, agree with ancienregimele, maybe early to mid forties. Looks great![]()
Cool...I was going for 'around 40 but has lived a rough life' so it sounds like that's about right.yeah, agree with ancienregimele, maybe early to mid forties. Looks great![]()
brunette is Leony with some body and head morphs, blonde is a custom using a combo of Daz morphs and sculpting in BlenderCan you name of the model are you using
Are you using Blender?
It can be a common thing in Daz where the skull cap for the hair doesn't shape correctly (some say it's due to the model being further away from the middle of the space or certain poses or morphs used, though I don't know for certain). You can easily fix this in Daz by switching to smooth shaded in the view port to see it better and adjusting the skull cap slightly biggerAre you using Blender?
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That weird looking spot is due to the scalp object is intersecting with the main body. Away to combat this is to use diffeomophics material visibility option. It will had an option in the vertex group of the object and you'll have to go into edit mode and assign the faces to become invisible. But, if you don't use blender, handy tip for passers by regardless!