3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

firogenis80

Member
Oct 11, 2019
449
2,297
DRAGONFLY PATROL part 1 in 4K
Available in my patreon and fanbox page , the next couple of days part 2 will be ready and it will be available both parts on my gumroad too..




Discord server :

Scene34.jpg Scene36.jpg
 
  • Thinking Face
Reactions: Leeduva

3D Reaver

Well-Known Member
May 15, 2020
1,466
5,844
  • Like
Reactions: Leeduva

Greengiant3D

Active Member
Apr 28, 2018
688
20,693
One of the best that i've seen a while. I'm more of a fan of this instead of the nudey stuff. Can you tell me what you used for the skeletons and the green flames?
Thanks, I also enjoy making stuff like this.
Skeleton:

Flames:

Magic (in case you meant the flames in her hands)

I also added a couple things in post, some more embers to the fire in the back, and some lens flares to the hands, and the smoke also, I usually use Ron's brushes for that stuff (apart from the lens flare) Also I added some eyes to the skeleton, you need the separate anatomy pack to do that:
 

3D Reaver

Well-Known Member
May 15, 2020
1,466
5,844
cheats? Make a very low poly mesh that subdiv easily. Then up the subframes a bit to make everything more "heavy" and then use displacement and normal maps to build / show the details. Its basically just dforce ropes that does not deform easily and use maps to show form the geometry.
So its just smoke and mirrors.
View attachment 2746998
In blender you could have the high poly mesh get its deformation from a low poly version. You could have it simply be a strip with the edges where the links are to avoid unwanted deformation of any beads. Figured there was a way to do this in daz but i haven't figured it out.

Btw you really should use a PFP. Besides the fact that your stuff is distinctive its hard to spot your posts when its just a giant "D".
 
5.00 star(s) 13 Votes