Yes now i see what you mean that is maybe because of the head i used and dint fit the orther maps to it, i used another skin then the head that is why this , and thx for the orther infos need to look at them.I meant this.
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The shift in the skin tone is too noticeable: it goes from pale directly to tanned for no apparent reason. I don't know what is producing that effect, though. Maybe it's related to the fact that the render itself needs to be cooked for longer? I don't know for certain.
If I were in your shoes, I'd start by setting 'Rendering quality Enable' to Off. It's better if you keep things simple in the beginning. Just control the quality of your renders by setting a limit time in seconds and a figure for the 'Max Samples' parameter. To reduce noise overall, it's OK to enable the Post denoiser under the Filtering Render settings sub-tab. Setting the 'Post Denoiser Start Iteration' to the same value you give to the 'Max samples' parameter is a good starting point.
I used the default settings for my gpu and daz
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