I will almost always add a smoothing modifier to the hair. Just go to Edit->Object->geometry then add smoothing modifier. It will appear under the Parameters tab in the General sub category. You can adjust the level of smoothing and collision which can help with hair clipping into the body like that.The hair is very difficult to get into the right position.. look at the area of the right breast.. I have to readjust it again..
but you're right, Riley is just hot!!
Yes, I did but they're still missing when I export the model to blender.Just use any lashes from any other model you have.
One of the things I read that seems to help - select the surfaces with dforce enabled, look for "bend stiffness", and set it to around 0.2 if it's higher than that.Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.
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Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress fromYou must be registered to see the links
So i did not use the fuckOmatic yet but here some artwork for ya!With a supplementary Pin up which ya'all love so much and a bonus video clip with Jailbreak intro music from Thin Lizzy...
Have you tried simulating with the dress in the base pose? That might tell you if it's the simulation settings or the pose that causes the explosion. Some of the Daz dforce tutorials I've seen also start off the animation in the base pose, then animate the figure moving into the final pose. The simulation is calculated over those frames.Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress fromYou must be registered to see the links
Having a little problem with simulating this dress.
View attachment 4356303
As you can see, the sofa should clearly not be the problem (lower right frame), and I have tried to get all the body parts away from each other, but it seems that no matter what I do, I can't get it to quit exploding.
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
Anybody happen to have any ideas on what I might be missing?
She is Genesis 9 and the dress is Morgana Dress fromYou must be registered to see the links
One of the things I read that seems to help - select the surfaces with dforce enabled, look for "bend stiffness", and set it to around 0.2 if it's higher than that.
Bond stiffness is by default 0.5 unless the author himself has already set it to a smaller value. If it is set to 0.3, it will mostly be quite enough. Jewelry should definitely be avoided, with the fact that I mostly hide hair as well.Have you tried simulating with the dress in the base pose? That might tell you if it's the simulation settings or the pose that causes the explosion. Some of the Daz dforce tutorials I've seen also start off the animation in the base pose, then animate the figure moving into the final pose. The simulation is calculated over those frames.
These videos from Mark Sinister might be helpful:
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