I redid this one but with an extra spotlight because I felt like it was lacking.
When lighting indoor scenes, do people usually just toss lights anywhere that makes the render look better? I was originally trying to stick to physics-based lighting by only having the candles, windows, and similar act as light sources but imo it looks better with the extra light
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I almost always change lighting, it's why I don't have time to develop my own game - it would take me forever for each scene
Scene from game I was considering. Pulled the camera back a little to show more. The upper windows were not meant to be seen so that's why I didn't do anything with them and tehy look weird
Stock scene lights
Stock scene with "headlight" of camera turned on (something I NEVER do)
flat and washed out.
Scene lit my way
when there are characters present, I sometimes use closeup fill light sources for illuminate and "crisp" the image
How I lit the scene with
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Red Xs are where light sources were added. Can't be seen in this pic, but every ceiling light and wall sconce has an added light source for consistent realistic light paths.
in this scene I added lights to the poorly lit candles and fireplace
Result. used different light setting due to "magic" blue flames as opposed to warmer standard flames
Left blue flames from prop but changed Ghost light temp to more of a regular flame
No change from last one except changed render exposure value from 13 to 15
You can soften or brighten a scene just with the exposure value.
I'm not an expert but I do like playing with lighting.
I once had a photography professor who said "Light makes a picture, shadows define a picture" and that has kind of stuck with me