3D-Daz Daz3d Art - Show Us Your DazSkill

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Axewoman

Member
Jan 7, 2025
164
874
You didn't get my...point...I was suggesting the model gets out for a walk...she is always in this setting on home:LUL:There's a big world out there to conquer...And I agree the lighting and mood is perfect for renders but this babe needs to breathe like Kelly does! Let her know what .... ...Love is...she is always lonely! But you just gave me an excellent idea to make a Kelly Model next time for ya!!!
Woman In Red_4000x1868.jpg
 

HYLIAX

New Member
Jan 1, 2025
6
60
I redid this one but with an extra spotlight because I felt like it was lacking.

When lighting indoor scenes, do people usually just toss lights anywhere that makes the render look better? I was originally trying to stick to physics-based lighting by only having the candles, windows, and similar act as light sources but imo it looks better with the extra light

round2.png
 

Tony0558

Member
Jul 17, 2020
141
346
I redid this one but with an extra spotlight because I felt like it was lacking.

When lighting indoor scenes, do people usually just toss lights anywhere that makes the render look better? I was originally trying to stick to physics-based lighting by only having the candles, windows, and similar act as light sources but imo it looks better with the extra light

View attachment 4465860

While it's true that 'over-illuminating' does create better detail, you don't want to overdo it and destroy the realism of the scene.
Having said that, to start with, you can try turning the temperature of the light(s) down to somewhere between 3200 and 4200 degrees. this will give the light a more 'ruddy' glow, more akin to candle light. The default is 6500 - SUPER white.
 
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firogenis80

Member
Oct 11, 2019
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THE MAID in 4K
New story out now with 114 scenes and 2 versions, with and without text.
Available for all tiers on my Patreon for this week and next week it will be released on Renderotica too.


Join my discord for more exclusive stuff



2.jpg 3.jpg 6.jpg 8.jpg 10.jpg
 

Axewoman

Member
Jan 7, 2025
164
874
I redid this one but with an extra spotlight because I felt like it was lacking.

When lighting indoor scenes, do people usually just toss lights anywhere that makes the render look better? I was originally trying to stick to physics-based lighting by only having the candles, windows, and similar act as light sources but imo it looks better with the extra light

View attachment 4465860
I like your models and setting. The setting I have it too. These dresses are interesting too. Did you use their original fabric or added shader preset?
 
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HogRocket

Engaged Member
Jun 8, 2020
2,502
14,005
I redid this one but with an extra spotlight because I felt like it was lacking.

When lighting indoor scenes, do people usually just toss lights anywhere that makes the render look better? I was originally trying to stick to physics-based lighting by only having the candles, windows, and similar act as light sources but imo it looks better with the extra light

View attachment 4465860
I almost always change lighting, it's why I don't have time to develop my own game - it would take me forever for each scene :LOL:

Scene from game I was considering. Pulled the camera back a little to show more. The upper windows were not meant to be seen so that's why I didn't do anything with them and tehy look weird :LOL:

Stock scene lights
Scene Render for Explanation 02.png

Stock scene with "headlight" of camera turned on (something I NEVER do)
Scene Render for Explanation 04.png
flat and washed out.

Scene lit my way
Scene Render for Explanation 01.png
when there are characters present, I sometimes use closeup fill light sources for illuminate and "crisp" the image


How I lit the scene with
Scene Render for Explanation 03.png
Red Xs are where light sources were added. Can't be seen in this pic, but every ceiling light and wall sconce has an added light source for consistent realistic light paths.


in this scene I added lights to the poorly lit candles and fireplace
Screenshot 2025-01-21 105409.png

Result. used different light setting due to "magic" blue flames as opposed to warmer standard flames
Scene Render for Explanation 05.png

Left blue flames from prop but changed Ghost light temp to more of a regular flame
Scene Render for Explanation 06.png

No change from last one except changed render exposure value from 13 to 15
Scene Render for Explanation 07.png
You can soften or brighten a scene just with the exposure value.


I'm not an expert but I do like playing with lighting.

I once had a photography professor who said "Light makes a picture, shadows define a picture" and that has kind of stuck with me
 
5.00 star(s) 13 Votes