- Jul 17, 2020
- 138
- 336
"Where you going?" View attachment 4669969
Awww, baby, ya KNOW I gotta get back home to mah wife. I'd really love ta stay, but if I don' get home soon, she's gonna skin me alive!
"Where you going?" View attachment 4669969
If you can find a 'straightened' version of the second one, you would have a perfect set for date night and morning after.
You can't really rely on just a single hdri for that kind of lighting, you need to supplement it with other lights that you can easily manipulate. The placement, intensity, and size of each light source is very important for bringing out details. If you want to just stick with an hdri because it looks like you're still pretty early in your learning phase then I would suggest starting with studio hdri's that have the right lighting setup for professional lighting.Trail with HDRI and trying for a more realistic skin and lights, I'm doing something wrong here. Could someone help here.
I'm looking for realism like this
This is my trial for Amanda:
View attachment 4671371
More of her at: https://thef95zone.info/threads/meet-amanda-my-first-avn-character-feedback-welcome.248846/
wow, thanks a lot man. This is well written and detailed, yes I'm on a learning phase and this is a HUGE help, thank you man. I'll test these out and post soon.You can't really rely on just a single hdri for that kind of lighting, you need to supplement it with other lights that you can easily manipulate. The placement, intensity, and size of each light source is very important for bringing out details. If you want to just stick with an hdri because it looks like you're still pretty early in your learning phase then I would suggest starting with studio hdri's that have the right lighting setup for professional lighting.
This is a good source for free hdris:You must be registered to see the links
These ones I use the most:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
I also process all my renders in photoshop regardless of how simple they are because of the tonemapping settings I use. I keep burn highlights and crush black at 0 almost always unless I forget. It keeps as much detail in the shadows and highlights as possible then I use a simple levels adjustment in photoshop to bring back the contrast while keeping the details I would have lost to those settings.
I took some screenshots to show you how I built the lighting for that render.
View attachment 4671678
View attachment 4671680
View attachment 4671682
Both lights are set to disc. My key light diameter is 100 with 7,500 lumens and 5,000K. My fill light has a diameter of 200 making it really soft so that it doesn't create any hard shadows and it's set super low at 750 lumens and 5,000k temp
This is what the render looks like straight out of daz with before photoshop
View attachment 4671744
Yo thank you CG, super informative! What uhh model of Lara are you using or is that one of your creations?You can't really rely on just a single hdri for that kind of lighting, you need to supplement it with other lights that you can easily manipulate. The placement, intensity, and size of each light source is very important for bringing out details. If you want to just stick with an hdri because it looks like you're still pretty early in your learning phase then I would suggest starting with studio hdri's that have the right lighting setup for professional lighting.
This is a good source for free hdris:You must be registered to see the links
These ones I use the most:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
I also process all my renders in photoshop regardless of how simple they are because of the tonemapping settings I use. I keep burn highlights and crush black at 0 almost always unless I forget. It keeps as much detail in the shadows and highlights as possible then I use a simple levels adjustment in photoshop to bring back the contrast while keeping the details I would have lost to those settings.
I took some screenshots to show you how I built the lighting for that render.
View attachment 4671678
View attachment 4671680
View attachment 4671682
Both lights are set to disc. My key light diameter is 100 with 7,500 lumens and 5,000K. My fill light has a diameter of 200 making it really soft so that it doesn't create any hard shadows and it's set super low at 750 lumens and 5,000k temp
This is what the render looks like straight out of daz with before photoshop
View attachment 4671744
It's my own model, she uses partial head morph and face texture from chirpychirp99's model. Everything else I made myself from a bunch of other assets.Yo thank you CG, super informative! What uhh model of Lara are you using or is that one of your creations?