Sure, good sandbox games with good story are of course the top. (Leading us to desert stalker, on that I agree)I prefer sandbox games which also have good stories
As I see it, a VN is always centered around the story - which means if the story is bad, the VN is bad - but it also means, that the 'sandboxing' has to fulfil the purposes of the story.
You can pass on sandboxing, but you can't pass on the story, as that is the core element.
That said, I think the differentiation between 'dialogue based VNs' and 'sandbox VNs' is in vain in regards to story aspects. Each of it needs a good story to work.
Being honest: I don't see a good way to implement sandboxing much more than optional
(in desert stalker you mostly use it to access harem, and some easy selections on the map, to show the next superordinate region - which is all in all fine, as there are no/not to many submenus/selections you have to(!) make)
Because if it gets too important for the story, the cumbersome handling of RenPy (in regards to sandboxing) will kick in at some point.
E.g. Having to click 10 times, just to get out of a house, just to recognize, that you are in the wrong place.... klick again 8 times... The time: you are at the right place, but have to recognize, that you have to wait a whole week to trigger the next relevant event for the main story, so you have to klick hundreds of times to skip through the following again and again repeating dialogues with at most insignificant variations.... 7 days. And then repeat everything for the next relevant story step. Or having to klick 10 times to find your way through a forest.... I don't feel more immersion, or more 'being in a forest' by that - in contrast, if I'm ready with that, I have already forgotten what I'm doing there
Yes, pure dialogue stories can be
but if a story is bad, sandboxing doesn't help. Or in other words: Having sandboxing in the VN doesn't make a statement about the story quality.pretentious and dialog bloated [...], in 99% of the cases, badly written with faulty plotlines, cringey/kitsch dialogues, bad characterization and cinematography
And [and that is my point here:] if you have a good story, sanboxing is just an additional feature, that can(!) improve things, but also worsen things, if it doesn't serve the story &/or immersion.
(mater: story, slave: sandbox. If it's the other way round it's not a VN anymore. Then it's a strategy/race/fight/puzzle/[...] game with minor story elements)
PS: had a look at the 'Bright Past'-page.... well, maybe I will try it, but at least the page (description/pictures etc.) hasn't really drawn my attention to be honest....
Well, I'm not entirely sure, as it was referred to what dolfe67 wrote, but I assume he/she meant it more with a sexual backgroundIf you meant any action (and not only sexual action) by 'being able to make her/him do xyz',
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