- Nov 20, 2018
- 500
- 1,246
I'm not an expert but seems OK to me no error listed what would cause a crash I think it may really be a win problem maybe even a graphic card related thing with the display resulution but personally never run into this problem with renpy.Wed Jun 2 10:15:18 2021
Windows-7-6.1.7601-SP1
Ren'Py 7.4.5.1648
Bootstrap to the start of init.init took 0.96s
Early init took 0.02s
Loader init took 0.28s
Loading error handling took 0.36s
Loading script took 3.46s
Loading save slot metadata. took 0.02s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 5)
- Init at renpy/common/00images.rpy:52 took 0.35802 s.
Running init code took 0.88s
Loading analysis data took 0.30s
Analyze and compile ATL took 0.07s
Index archives took 0.00s
Dump and make backups. took 0.01s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.48s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.02s
Cleaning stores took 0.00s
Init translation took 0.60s
Build styles took 0.05s
Load screen analysis took 0.23s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 1.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Performance test:
Interface start took 1.11s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Vendor: 'ATI Technologies Inc.'
Renderer: 'ATI Mobility Radeon HD 4570 '
Version: '2.1.8918'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Maximum texture size: 4096x4096
Total time until interface ready: 14.1818108559s
But had a similar problem with a Japanese vn where the game always crashed at start while my display frequency was set to 60 Hz had to set it manually to 59 and then it worked.