- Dec 7, 2023
- 479
- 525
Its a tricky line, you have a story to tell and need some things to go a certain way. But players don't like not having an appropriate choice, especially in regards to how they react to how other characters treat them. Case in point, the teacher last release. (I haven't gotten to play through this update yet to see how that was rewritten.) Much like how everyone demands that LIs are optional (no one likes a forced relationship), you gotta allow a range of reactions to events.
You're probably not an introvert so didn't realize the interaction with the teacher in that previous release rubbed some people the wrong way. In that situation I would have wanted a more negative reaction to get the point across to her how uncool it was, but all I could choose was, "no thanks, not interested."
From the sound of this faux kidnapping, I too would probably want an angry and maybe violent reaction. Seriously, someone manhandles him and tries to scare and intimidate him and all the MC can say is "haha, don't do that again." If that happened to me there would be at LEAST a bloody nose or black eye as immediate repayment, and if it was someone that I didn't consider an actual friend (as opposed to casual aquaintance) I'd be seriously considering how many fingers to break.
You're probably not an introvert so didn't realize the interaction with the teacher in that previous release rubbed some people the wrong way. In that situation I would have wanted a more negative reaction to get the point across to her how uncool it was, but all I could choose was, "no thanks, not interested."
From the sound of this faux kidnapping, I too would probably want an angry and maybe violent reaction. Seriously, someone manhandles him and tries to scare and intimidate him and all the MC can say is "haha, don't do that again." If that happened to me there would be at LEAST a bloody nose or black eye as immediate repayment, and if it was someone that I didn't consider an actual friend (as opposed to casual aquaintance) I'd be seriously considering how many fingers to break.
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