I finally managed to take some time to try the new update and it was a good surprise.
Thank you for the feedback
Oliz82 . I thought you didn't like this update...this was a really strange one, the next ones won't be like this one. The content I put...was kind of more kinky, and the epilogue can get too dark, so it's not for everyone and I can understand that.
You edited the first day to present the owner (a jerk until he comes back to his senses) but Mike and Nina weren't there anymore (or I did something wrong).
Now you're the second person that mention this, but I had checked the code many times, and I can't find a way to trigger this bug. Nina and Mike's introduction is literally the first one, even before Lazarus on the fighter's wing first day. It should be right before the first link on the first day sequence (more especifically: before the "» You keep walking into the fighting section" link). If it happens again please take a screenshot, or better yet, send me a savegame please. I want to catch and smash this bug.
The battle system was also easy to understand, though the luck was annoying sometimes (like you're forced to lose your first match with an idiot you can already destroy in the mall...). The more problematic one was with Garrett (with the same choices, you don't have the same results and it takes many times to win this one...). It should affect the health system you've planned and I hope it won't make things more difficult for you later.
Yeah, I made Garrett (and Nina's) battles harder on purpose, but it seems I overdid it a little. I'm thinking on tweaking a little the numbers. Right now is a 50/50 chance of success if you pass the skill check, and 80/20 when your skill is +10 over the opponent's. I'm thinking on 60/40, and 90/10 for the next update.
The coaching is good, the dialogs during the matches were amusing (but the world pig was too much, especially during the match with Nina "all men are pigs").
Heh, yeah, the intention is to do the dialogues during the battles way over the top and exaggerated. In fact, JCS level 2 will feature a couple of battles too.
The gains during those matches need to be more balanced (+20 attitude, +20 relationship with Garrett seems too much, maybe others but these were the more shocking).
Yeah, it was a bit over the top, but I thought it would be needed if people wanted the option to start the romance
I don't think the tutorial and the brawler pit discussion should appear more than one time (I thought the same when we ask Mr Jhonson tips to improve and our current level).
That's one thing I've been thinking over and over. They should appear one time...but what if players want to do it again just to make sure they didn't forgot something? that's why I keep those options open. But I don't have a clear answer to that yet.
The rewards with every participant (good characters, specially Nina) were well chosen, even the fisting I don't like (the drinking piss though was...).
Yeah, and some of the sex kinks on the epilogue are even more weird. Remember you don't need to watch them, at least the non-vanilla ones- that's one thing I have always present on this game's main design. But thank you for trying them...I really appreciate when people reads them. I usually assume that the players will skip them.
Garrett with a progressive relationship NPC. On my first playthrough, I was sad since you did the same as Clay but with someone more important. Then I discovered the romance path (a little upset since it's directly 100, I would have prefered some level for the seduction) and it was rather cute. I tried the epilogue but after having sex with Fred, I stopped, too afraid of destroying their relationship.
I know, I did Garrett's romance a bit rough, it doesn't have the slow progression that I have planned for others, like Dalton or Mack. To be honest, just like the battles, I wasn't intending to release Garrett's romance on this update...but everytime I write one his dialogues, I was falling in love with the character...to the point I decided to do the romance path...and that lead to the sick and pervert epilogue, which was originally just 2 screens with a "they lived happily ever" ending..but I went nuts on that one, and got really dark.
By the way, keep going with the epilogue. It's true that Garrett is against you dealing with the UFC bastards...but it's the only way to make him advance on his career, just like Mike does with Nina. Give it a try, you might be surprised (for the best or worst) later.
I discovered the attitude system since it didn't matter before. And I'm glad that the dominant path wasn't a violent jerk but someone more confident in what he wants with some extreme words but not to the point of being evil. In all honesty, I prefer staying neutral and becoming dom/sub depending on the situation but it's not always working like that.
I'm glad you like it, that's exactly my dom definition for the MC. Not to be a psychopath character, just an annoying and bossy man. I'm aware that for now besides the flavor text and NPCs reactions, the attitude doesn't impact on the game as much as I like. I'm working on that.
Too much perversion gain here. + "let's get the fuck out of here before anyone finds us" (the second "here" seems useless to me).
Sigh, the random sex bonus gain function is doing it again...I should eliminate from the code altogether.
I found an error during Mike sex scene (cf files).
Yeah, I'm aware that Mike's scenes on the gym are broken right now. I fixed them a few days ago..but I won't be able to release an update soon. If I do, the content I have for JCS level 2 would come and mess everything

. But rest assured, I fixed them. By the way, Mike have some content on the epilogue. Try to see him. Mike seems like a wuss on the bear fist tournament, but I loved writing him on the epilogue.
I'm so glad you liked it
And yeah, weekly update: I have ready the grinding sections on the job, and I'm working on a big special mission from Dalton (you remember that I mentioned that he could give special missions? he'll have one at level 2). I won't spoil it, but it will lead you to two lengthy scenes, which will affect your attitude, a lot, on either side. With some new kink parts I haven't included before (yup, lots of sex on that mission). I'm starting the first jobs and the first mandatory mission on level 2 soon.