Wheeeew, been a while eh? I could talk about why I went AWOL (I got injured while exercising and ran out of weed*) but that's not important is it? Didn't think so! Welp, got bad news, good news, and possibly great news. Depends on perspective and if you care about the game I suppose. Anyway, bad news first. No ETA on the update and it's liable to be a while yet...
I know. Shit happens. So, what's the good news then? Development is ongoing!

No, seriously, game is actually doing pretty good and although I've been MIA I've actually gotten a good bit of work done to it. However, while working on the game I realized that I couldn't keep doing the renders as I was because the game was getting too big. Like I'm not done with chapter 1 and the damn game was already 10 gigs, game might've been 70+ by the time it's all said and done. Nobody is downloading a 70 gig rpg maker game. Shit, not even me. Only reason I'd have it is because I built it... Thus I had no choice but to scrap my renders again and start from scratch with the idea I'd been running from for basically the start... FML. It took me a while to figure things out and set shit up, but the new plan is to render all the busts/backgrounds from preset angles. Basically overlay everything like most VNs. I didn't want to do this because it's hard to keep the 1st person vibe, but I think I've done it ok. Since you've seen angry Blaze, here she is 3 more times...
As you can see, that's just 1 angle from 4 different distances. The first 2 will normally be the distances most conversations are taken from, however I've obviously planned for distant shots as well. Nice and all, but kind of boring, which is why I have 4 other angles, with the same 4 distances. Moreover, I also have inverted angles for reverse shots. All in all, it's 40 different angles. That said, I'll probably need to add 6-10 more. More on that in a sec but here are some more examples...
Inverted versions of the first 2 distances... The lighting and distances are slightly different so even the same pose won't look the same... although I picked a different pose just to show. The fuck am I doing...
More angles, and did I mention I'm rendering out multiple outfits? Also, for now some angles will be better than others for different reasons. In some cases, some angles just look better, in this particular case, the clothes are fucked and I didn't fix it. Looks better from the other side. That said, these won't be the final renders, although they will be what's added to the next update as I wont be redoing them right now. I mean really, would you rather I rerender all her shit now or move on to the next character so I can get the damn update out faster? We both know the answer to that. Moving on...
Alright. of the 2 right side angles, 1 is angled down, the other is angled up. Pretty self explanatory.
Some right side action...
More right side action... Which brings me to the additional angles I might need to consider...
I dunno. Might be worth considering. You tell me? But what do you think about the angles? Good enough or should I add more, (not including the ones I already plan on adding)? How about the lighting? Nice? More importantly, do people want the models to use DoF or not? The backgrounds will so I opted for it but if people would prefer for the busts not to I can do it that way as well.
I get that some people might not like the change but it's much better for the game space wise and speed wise as well. Once the busts are done, they're done for everything. In theory, every conversation that Blaze, or any future characters, will have will be available to make once the busts are done. If it's so much better why did I fight it for so long? Because it's a pita to set this shit up and I still dunno if it'll pan out, A.K.A if people will like it, but that's ok because the game will be too big otherwise.
Also, I don't have any renders of this, yet, but while working on setting this up in MZ I made two major breakthroughs. One, I figured out how to get MZ to play videos with transparencies. Two, I also figured out how to layer these videos over images. You should understand what that means

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I could go on and talk about some MZ work, but I'll end it here in hopes I get some feedback on the renders. As far as the renders go, it takes about 2 1/2-3 weeks, based on progress with Blaze, to render out all the busts. Blaze has 2 more poses then I'll be jumping to Fire then MJ, then Laura, and finally Dope.
Welp, that's all for now. Would really appreciate some feedback, still not giving Patreon my ID for now. Enjoy!
*I planned for and had a great harvest last year. Won't be running out of weed anytime soon. Joy!