3.90 star(s) 29 Votes

Febui

Active Member
May 6, 2022
602
755
uuuhh... I don't think my computer will be able to run that
I'm sure it will never be greatly optimized, but the optimization is improving in the next update so it shouldn't run worse than it already does, even with the additional features.
 

Mxiio

Member
Jul 30, 2024
372
302
Anyone know if:
1) There is a way to prevent Servants from getting stuck? Seems to happen on occasion when moving stockpiles or baths.
2) If there is a hard cap on the amount of Traits a single character can have? Sword Master, Fertile, etc.
3) If there will be buildings to "farm" Petals for Alchemy or Crystals for Exp?
 

LDV

Member
Jan 23, 2018
231
259
How do we get the game to run instead of starting to a empty corner of a stone wall and several overlapping menus that do nothing?
the same thing is happening to me
i lurked the post and it seems we have to cap the game to 60
i had it at 240 and then tried 30 just in case LMAO, 60 is the spot
 
Last edited:
  • Like
Reactions: Bowjangls

RuggenToy

Newbie
May 10, 2018
16
17
Okay, I do like the idea here.
Unlike Raid Her, this game is pretty playable. (Raid Her is a cool idea, but it is realistically not playable atm, due to problematic controls and, more importantly, god awful interfacing and control (Let me the fuck out of the dungeon, and also make it so that the 'escape' interface is possible to use without instantly being recaptured))

Few notes tho:
First, not a single part of the game implies that you need to click on the enemy for attack skills. This led me to assume I had broken something.
Second, the 'acts' system is... confusing.
You can't do any acts (including things that one would assume would be forced, like 'rough' skills or 'bind') in a huge number of situations, but it is unclear why. For example, let's take 'bind', something that really feels like something I should be able to do with an uncooperative subject.
Maybe it is impossible to do so because the subject doesn't like me enough. I originally assumed it was either like or it was 'mind', but it's definitely not mind, as I can reduce that to 0 and still be blocked.

So... I like the idea behind a lot of this. But we run into the issue that we're willing to beat and enslave people, but not 'force' sexual acts, including literally restraining an individual, but we are allowed to put them on sexual display, etc.

If you want this to be a fetish game, let us do at least the expected acts (like rough acts and bind / dance etc.) to someone, at least at low mind.
If you want this to be a super mainstream non-fetish game, make it clear that we cannot 'be bad'.
 
  • Like
Reactions: BustahWulf171

Scud74

Member
Oct 12, 2017
445
477
keepherdev you're doing an excellent job my friend. Making two games sharing resources and assets is a great a idea to make it more financial viable for you/your team or include more people into the proyect to help you with the workload. Animations are still a little crude and combat is basic so far without proper balance which is expected to be like that for a 0.1/0.2 version, but everything else is getting really good (sound, FXs, ambience, artstyle, the core gameplay ideas, etc) and runs pretty well almost in any kind of hardware with a GPU. Just keep working like this, slow but steady, and in a few years when you release be sure to cover a lot of sales platforms (Steam, DLsite, etc.)
 
3.90 star(s) 29 Votes