Eleven gigabytes of garbage.
That is the most apt way to describe this game. First and foremost, if your computer doesn't have at least a RTX 20 Series graphics card, be prepared to turn everything down to low or medium graphical settings just for a semi-smooth framerate.
Secondly, I'm sure the developer wanted to make this experience feel as real as actually being tied up yourself, but I'm pretty sure I would at least be able to roll over and steer myself in real life faster than this character could turn over once. If you're not walking, you're fucked because you have absolutely no control of the character's legs (there were several instances where she would just idly kick her legs up into the air and basically flip end over end); and if you're walking, you're going to have to deal with the worst fucking control scheme ever devised—every button seems to want to move you toward the direction the camera is facing, making moving backwards nigh-impossible... and this is especially problematic when you have to wedge yourself into a corner to hit an automatic door lock. Good fucking luck.
Third and finally, I can't tell which of these levels are functional, and which ones are just tech demos, because they're unordered and unlabeled. Scene 2 (the subway) and 5 (the castle?) don't appear to have knives in them anywhere, so you're just walking around and admiring the scenery... very, very, very slowly. Speaking of, I don't know what's more impressive: that the character can sprint in high heels without needing her arms for balance, or that she'll catapult herself thirty feet and do two perfect front flips if you so much as stub your toe on an uneven linoleum tile while sprinting.
I can forgive a game with some flaws, but this needs a complete rework.