in game code I see two problems:
1. When assigning value to story variables you should do something like:
This will ensure that you will not push back story progress
2. Eg:
should be changed to (lets assume that it is event for lucy):
In this way, if player will progress too far with sashastory will not block lucy story
Worst thing which can happen that some events will be played twice
1. When assigning value to story variables you should do something like:
Code:
someonestory = max (someonestory, 4)
2. Eg:
Code:
if tempo == 6 and sashastory == 3 and lucystory == 5:
Code:
if tempo == 6 and sashastory >= 3 and lucystory == 5:
Worst thing which can happen that some events will be played twice