what the hell happened. Before these recent updates the game worked just fine but now it seems almost all the interactions are just broken.
I guess here is one of the error codes if anyone knows if there is a quick fix or if its just borked.
-- log start: FarmD v1.7.3 --
<color=#FF0000>[2025-03-10T23:55:59] InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <e0ac7deebba34ca7973d8114f174ea28>:0)
FarmD.Animation.InteractionStateMachine.SetCharacterReady (Character character, FarmD.Interactions.InteractionInstance interaction, FarmD.Interactions.RoleInstance role) (at <1a2acaa1158943b89a2bbfef4e694936>:0)
FarmD.Interactions.CharacterInteraction.JoinInteraction (FarmD.Interactions.InteractionInstance interaction, FarmD.Interactions.RoleInstance role, System.Boolean showActions) (at <1a2acaa1158943b89a2bbfef4e694936>:0)
FarmD.Interactions.DesktopPlayerInteraction.StartInteractionAnimation (FarmD.Interactions.ActionDataPose actionData) (at <1a2acaa1158943b89a2bbfef4e694936>:0)
FarmD.Interactions.CharacterInteraction.StartInteraction (FarmD.Interactions.ActionDataPose actionData) (at <1a2acaa1158943b89a2bbfef4e694936>:0)
FarmD.Interactions.CharacterInteraction.DoActionButton (FarmD.Interactions.ActionDataPose action) (at <1a2acaa1158943b89a2bbfef4e694936>:0)
FarmD.Interactions.ChangeInteractionMenu.StartInteraction (FarmD.InteractionStudio.InteractionItemUI item) (at <1a2acaa1158943b89a2bbfef4e694936>:0)
FarmD.InteractionStudio.InteractionItemUI.StartInteraction () (at <1a2acaa1158943b89a2bbfef4e694936>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <9c72e094c79a404684a44ae5caed8d1d>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <9c72e094c79a404684a44ae5caed8d1d>:0)
UnityEngine.UI.Button.Press () (at <0833fec21953407695042243a3dcb6a6>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <0833fec21953407695042243a3dcb6a6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0833fec21953407695042243a3dcb6a6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0833fec21953407695042243a3dcb6a6>:0)
UnityEngine.EventSystems.EventSystem:Update()
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