i will wait to try until a descision is made on that because to me lesbian is as big a red flag as ntr is. in the button option you talked about if implemented would that also affect dialog to reflect that nothing happened between the LI's?I can say with certainty that female dom and straight lesbianism will be avoidable, but I'm not certain yet about the girls kissing in threesomes etc. If I code the lesbian avoidable option to be a button you can click on and off in the main menu (along with other kinks), then I'm sure I'll be able to include "lesbian on/lesbian off/lesbian off + girls kissing in threesomes off" as options. But I'm not sure if that's the route I'll go yet, so sorry if I can't provide a definitive answer to that last part of your question right now.
Yup, the avoidable things would just not happen in the game, not just "not-seen".i will wait to try until a descision is made on that because to me lesbian is as big a red flag as ntr is. in the button option you talked about if implemented would that also affect dialog to reflect that nothing happened between the LI's?
You mean your landlady's niece? But what happened was that you first played the initial release of v0.2, which had a folder name discrepancy and was named "v1.0" (the base name of the folder that renpy automatically gives it unless you change it). A week after the initial release of v0.2, I optimized the game, fixed some dialogue, and also fixed the folder name to "v0.2". But both versions you played were v0.2.I have a question, maybe it’s stupid, but still: - i play the version Fighting for Love-0.1, the game ended after a pizza dinner with my cousin, then i downloaded Fighting for Love-0.2, but there is nothing new in this version - can someone explain why?
Well done! She looks kind of close—just older and skinnier.You don't have permission to view the spoiler content. Log in or register now.
I don’t know exactly how you made it! I have them mixed in there Penny8, Twosret8, Alla HD, Babina8.Well done! She looks kind of close—just older and skinnier.
she built likeYou don't have permission to view the spoiler content. Log in or register now.
You just blindshe built like
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Keep up the good work.View attachment 3544455
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Hey everybody
I had a very productive past week and managed to make most of the changes I wanted made to the game. Specifically, I rewrote a major scene, added a new scene (which is made up of 180 new renders), and was also able to get started on making an animated main menu. Once I finish up with making and rendering the animation, the only things left to do will be to update the UI, go through the game and fix any grammar or spelling mistakes, and then finally hand it off to the playtesters for final playtesting.
I'm thinking that this will all take around 2 weeks, meaning that the game should be ready for release in just 2 weeks time. Of course, at that time, Tier 3 patrons will get their hands on the game first, Tier 2 patrons a week after that, and then finally the public will be getting it a week after that. I will have the exact release dates ready for the next dev update, but you expect them to start releasing around 2 weeks from now.
I did also want to mention that the content in this update has become my favorite so far, and I'm really happy with how it's all turned out. From renders to story to dialogue, everything seems a bit better in quality compared to the last two updates, and there's also a lot more content. That's all to say though that I can't wait till the game is released, and you guys all get a chance to try it out
But that's all for this one folks. Thanks for the continued support, and I'll catch you guys in the next one! ❤
-Serpentbreath3D
keep up the great workView attachment 3522538
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Hey everybody
I managed to finish up all of the post-work this week, as well as get most of the coding done. There’s still a few things that I'll need to revisit coding wise, but for now, I'm just moving on and leaving those tasks to the end.
But the game has now officially been put together. I've played it through twice already, and made note of some things that I want to change before release. There's one scene that I'll need to change the script for (but can keep the same renders for the most part), and another place where I wanted to add an extra scene to help things be a little bit clearer. Other than that, the rest all looks pretty good to me, and will only require minor dialogue adjustments for spelling, grammar, style etc.
I'm not sure how much of that will be able to get done this week, but aside from these, the only other tasks I need to get done is to create an animated main menu, update the game's UI, and then finally give it over to the play testers for any last minute adjustments I might need to make. So, that's kind of the checklist that I'll need to work through before the game is ready for release. I will have the release dates finalized here pretty soon; just need to get a bit of a better understanding of how much time this will all take before the update's fully ready.
But yeah, that's it for this one. I'm going to get back to work— and try to get as much of these scene adjustments done as I can this week. But so far I'm really happy with the way this update has turned out, and I think you guys will all love it too when it comes out.
Much love though! Hope y'all have a great week ahead, and I'll see you guys in the next one! ❤
-Serpentbreath3D