VN Ren'Py Abandoned Fighting for Love [v0.2] [Serpentbreath3D]

4.10 star(s) 12 Votes

goulet1995

Well-Known Member
Sep 30, 2021
1,570
3,307
I can say with certainty that female dom and straight lesbianism will be avoidable, but I'm not certain yet about the girls kissing in threesomes etc. If I code the lesbian avoidable option to be a button you can click on and off in the main menu (along with other kinks), then I'm sure I'll be able to include "lesbian on/lesbian off/lesbian off + girls kissing in threesomes off" as options. But I'm not sure if that's the route I'll go yet, so sorry if I can't provide a definitive answer to that last part of your question right now.
i will wait to try until a descision is made on that because to me lesbian is as big a red flag as ntr is. in the button option you talked about if implemented would that also affect dialog to reflect that nothing happened between the LI's?
 
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ItsNotUs

Engaged Member
May 14, 2023
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I have a question, maybe it’s stupid, but still: - i play the version Fighting for Love-0.1, the game ended after a pizza dinner with my cousin, then i downloaded Fighting for Love-0.2, but there is nothing new in this version - can someone explain why?
 

Serpentbreath3D

Newbie
Game Developer
Nov 7, 2023
33
50
i will wait to try until a descision is made on that because to me lesbian is as big a red flag as ntr is. in the button option you talked about if implemented would that also affect dialog to reflect that nothing happened between the LI's?
Yup, the avoidable things would just not happen in the game, not just "not-seen".
 
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Serpentbreath3D

Newbie
Game Developer
Nov 7, 2023
33
50
I have a question, maybe it’s stupid, but still: - i play the version Fighting for Love-0.1, the game ended after a pizza dinner with my cousin, then i downloaded Fighting for Love-0.2, but there is nothing new in this version - can someone explain why?
You mean your landlady's niece? But what happened was that you first played the initial release of v0.2, which had a folder name discrepancy and was named "v1.0" (the base name of the folder that renpy automatically gives it unless you change it). A week after the initial release of v0.2, I optimized the game, fixed some dialogue, and also fixed the folder name to "v0.2". But both versions you played were v0.2.
 
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laszlo12

Member
Sep 27, 2018
456
4,620
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Hey everybody :)

I achieved 167 new renders this week, finishing up all of the rendering for v0.3. The total now sits at 880 renders and 3 animations. I did also go back and pose 2 new animations this week, so once those both render out, there will then be 5 animations total, instead of 3. I'm sure that during the final polishing phase, I will also add some more renders once I've played through the game and notice things I want to add/change.

But now it's on to the final polishing stage! The plan for this week is to get all the post-work done on the renders, and if I can finish that before the end of the week, I will move on to putting the game together/coding. Then the week after that will be playtesting and making all the necessary adjustments from there.

It roughly takes me 3-5 minutes to do the post-work for each image, so: 880 renders x 3 minutes, equals out to 2640 minutes— or more usefully, 44 hours. Of course I'm not able to work on this game full time, but with the benefit of being able to work all day on the weekends, I should be able to get all the post-work done this week.

But yeah, that's the plan for the week. I'm going to go ahead and get started on that post-work, and leave this dev update off with a render from the final scene of v0.3. I hope y'all have a wonderful week ahead, and I'll see you guys in the next one. ❤

-Serpentbreath3D
 

laszlo12

Member
Sep 27, 2018
456
4,620
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Hey everybody :)

Sorry that I'm two days late with the update. A bunch of last-minute things ended up happening, but long story short, I ended up moving out at the start of this month. So I've just been a little bit preoccupied with the unexpected move and everything, and have also only just gotten my internet back up again yesterday. Still kind of settling in to the new place, but overall, the move should not affect things much, except that I maybe lost a few days of productivity.

But before I got interrupted with the move, I got close to half of the post-work done on all the renders. I have gone back to doing them since yesterday, and once those are complete, I will then move on to the final bit of coding that I need to finish. Should have both of those tasks done by the end of this week.

I also made a final decision on the tracks that I want to be present in the game's new soundtrack, and just need to position them accordingly once I get to the final polishing phase. I like this new soundtrack a lot better and feel it will match the different scenes in my game a whole lot better.

But that's about all for this one, folks. Just going to finish up the rest of the post-work, move on to coding later in the week, and then starting next week, I’ll tackle improving the UI, making an animated main menu, and then applying all the final polishes to the game.

Hope y'all have a fantastic week ahead though! Thanks for all your continued support, and I'll see you guys in the next one! <3

-Serpentbreath3D
 

laszlo12

Member
Sep 27, 2018
456
4,620
1712603917643.png




Hey everybody :)

I managed to finish up all of the post-work this week, as well as get most of the coding done. There’s still a few things that I'll need to revisit coding wise, but for now, I'm just moving on and leaving those tasks to the end.

But the game has now officially been put together. I've played it through twice already, and made note of some things that I want to change before release. There's one scene that I'll need to change the script for (but can keep the same renders for the most part), and another place where I wanted to add an extra scene to help things be a little bit clearer. Other than that, the rest all looks pretty good to me, and will only require minor dialogue adjustments for spelling, grammar, style etc.

I'm not sure how much of that will be able to get done this week, but aside from these, the only other tasks I need to get done is to create an animated main menu, update the game's UI, and then finally give it over to the play testers for any last minute adjustments I might need to make. So, that's kind of the checklist that I'll need to work through before the game is ready for release. I will have the release dates finalized here pretty soon; just need to get a bit of a better understanding of how much time this will all take before the update's fully ready.

But yeah, that's it for this one. I'm going to get back to work— and try to get as much of these scene adjustments done as I can this week. But so far I'm really happy with the way this update has turned out, and I think you guys will all love it too when it comes out.

Much love though! Hope y'all have a great week ahead, and I'll see you guys in the next one! ❤

-Serpentbreath3D
 

laszlo12

Member
Sep 27, 2018
456
4,620
1713206788388.png



Hey everybody :)

I had a very productive past week and managed to make most of the changes I wanted made to the game. Specifically, I rewrote a major scene, added a new scene (which is made up of 180 new renders), and was also able to get started on making an animated main menu. Once I finish up with making and rendering the animation, the only things left to do will be to update the UI, go through the game and fix any grammar or spelling mistakes, and then finally hand it off to the playtesters for final playtesting.

I'm thinking that this will all take around 2 weeks, meaning that the game should be ready for release in just 2 weeks time. Of course, at that time, Tier 3 patrons will get their hands on the game first, Tier 2 patrons a week after that, and then finally the public will be getting it a week after that. I will have the exact release dates ready for the next dev update, but you expect them to start releasing around 2 weeks from now.

I did also want to mention that the content in this update has become my favorite so far, and I'm really happy with how it's all turned out. From renders to story to dialogue, everything seems a bit better in quality compared to the last two updates, and there's also a lot more content. That's all to say though that I can't wait till the game is released, and you guys all get a chance to try it out :)

But that's all for this one folks. Thanks for the continued support, and I'll catch you guys in the next one! ❤

-Serpentbreath3D
 

tmu500

Well-Known Member
Apr 14, 2024
1,113
910
View attachment 3544455



Hey everybody :)

I had a very productive past week and managed to make most of the changes I wanted made to the game. Specifically, I rewrote a major scene, added a new scene (which is made up of 180 new renders), and was also able to get started on making an animated main menu. Once I finish up with making and rendering the animation, the only things left to do will be to update the UI, go through the game and fix any grammar or spelling mistakes, and then finally hand it off to the playtesters for final playtesting.

I'm thinking that this will all take around 2 weeks, meaning that the game should be ready for release in just 2 weeks time. Of course, at that time, Tier 3 patrons will get their hands on the game first, Tier 2 patrons a week after that, and then finally the public will be getting it a week after that. I will have the exact release dates ready for the next dev update, but you expect them to start releasing around 2 weeks from now.

I did also want to mention that the content in this update has become my favorite so far, and I'm really happy with how it's all turned out. From renders to story to dialogue, everything seems a bit better in quality compared to the last two updates, and there's also a lot more content. That's all to say though that I can't wait till the game is released, and you guys all get a chance to try it out :)

But that's all for this one folks. Thanks for the continued support, and I'll catch you guys in the next one! ❤

-Serpentbreath3D
Keep up the good work.
 

tmu500

Well-Known Member
Apr 14, 2024
1,113
910
View attachment 3522538




Hey everybody :)

I managed to finish up all of the post-work this week, as well as get most of the coding done. There’s still a few things that I'll need to revisit coding wise, but for now, I'm just moving on and leaving those tasks to the end.

But the game has now officially been put together. I've played it through twice already, and made note of some things that I want to change before release. There's one scene that I'll need to change the script for (but can keep the same renders for the most part), and another place where I wanted to add an extra scene to help things be a little bit clearer. Other than that, the rest all looks pretty good to me, and will only require minor dialogue adjustments for spelling, grammar, style etc.

I'm not sure how much of that will be able to get done this week, but aside from these, the only other tasks I need to get done is to create an animated main menu, update the game's UI, and then finally give it over to the play testers for any last minute adjustments I might need to make. So, that's kind of the checklist that I'll need to work through before the game is ready for release. I will have the release dates finalized here pretty soon; just need to get a bit of a better understanding of how much time this will all take before the update's fully ready.

But yeah, that's it for this one. I'm going to get back to work— and try to get as much of these scene adjustments done as I can this week. But so far I'm really happy with the way this update has turned out, and I think you guys will all love it too when it comes out.

Much love though! Hope y'all have a great week ahead, and I'll see you guys in the next one! ❤

-Serpentbreath3D
keep up the great work
 
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4.10 star(s) 12 Votes