4.40 star(s) 23 Votes
May 12, 2022
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262
1742322925878.png
SuperHGeek I looked this up and realized I never actually tried this method when I had the problem initially, so see if this works. If this does not work, then that means you might need to reinstall the C++ stuff altogether. I'll keep a tab open to scrounge for solutions and problem diagnoses in case this persists.
 

SuperHGeek

Newbie
Dec 25, 2017
48
33
View attachment 4658934
SuperHGeek I looked this up and realized I never actually tried this method when I had the problem initially, so see if this works. If this does not work, then that means you might need to reinstall the C++ stuff altogether. I'll keep a tab open to scrounge for solutions and problem diagnoses in case this persists.
I did basically this, the only thing I didn't do was uninstall them and reinstall.
I will try that.

Thank you so much for being this incredibly helpful and with lightning fast replies.
 
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May 12, 2022
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I did basically this, the only thing I didn't do was uninstall them and reinstall.
I will try that.

Thank you so much for being this incredibly helpful and with lightning fast replies.
You're very welcome. I hate being unable to do the things I enjoy for really absurd reasons like this, and just seeing people struggle in general, so I'm glad to be able to help like this.



(That totally has nothing to do with why I went out of my way to make a a new written guide on this game after the original got wiped off the face of the planet, why would you even think that-)
 

SuperHGeek

Newbie
Dec 25, 2017
48
33
View attachment 4658934
SuperHGeek I looked this up and realized I never actually tried this method when I had the problem initially, so see if this works. If this does not work, then that means you might need to reinstall the C++ stuff altogether. I'll keep a tab open to scrounge for solutions and problem diagnoses in case this persists.
Absolutely OD!!
This worked instantly!
What I did was uninstall all the fuckers and then did the Jump Jump trick and it worked.
Definitely one of those things that when it works it frustrates you because of how """easy""" it was or how it should have just worked in the first damn place.

Thank you so seriously much, for real!

This is what I ended up looking like lmao
Screenshot 2025-03-19 035952.png
 

SuperHGeek

Newbie
Dec 25, 2017
48
33
Many people have mentioned it but...
He has never learned what good control schemes are after allllll these years.
Like, just copy the common metroidvania or action-H game control scheme and add your unique things.
Even Shiro is really awkward with the controls, but it at least tells you them (if you can read some Japanese).

Animations still great though (and Succubus Affection was fantastic but he had help making that one lol) and he actually is working on it, if he doesn't just *keep* working on it we should actually eventually get a full game.

Edit:
I looked earlier in the thread and I was glad to see many people saying what I thought a while back: Shiro should get its own thread. Plain. Simple.
 
Last edited:
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May 12, 2022
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Absolutely OD!!
This worked instantly!
What I did was uninstall all the fuckers and then did the Jump Jump trick and it worked.
Definitely one of those things that when it works it frustrates you because of how """easy""" it was or how it should have just worked in the first damn place.

Thank you so seriously much, for real!

This is what I ended up looking like lmao
View attachment 4660506
Congrats! I'll make sure to write down exactly what you did so I can give this information to others later in case the same issue pops up for them. I think what the issue was with Jump Jump is that it couldn't download the proper things because a few files made it believe it was already there. As they say, Knowing Is Half The Battle. (G. I. JOE-)
 
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May 12, 2022
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Many people have mentioned it but...
He has never learned what good control schemes are after allllll these years.
Like, just copy the common metroidvania or action-H game control scheme and add your unique things.
Even Shiro is really awkward with the controls, but it at least tells you them (if you can read some Japanese).

Animations still great though (and Succubus Affection was fantastic but he had help making that one lol) and he actually is working on it, if he doesn't just *keep* working on it we should actually eventually get a full game.

Edit:
I looked earlier in the thread and I was glad to see many people saying what I thought a while back: Shiro should get its own thread. Plain. Simple.
Navigating to see where the controls are is slightly annoying if you don't already know the controls, but FOBS does tell you what they are by default. And in fairness to Zell, the controls *are* managable. A bit too spaced out, but workable enough. Personally, I changed the jump button from Space to X and that worked wonders for me.
 
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Zane Carlson

Member
Sep 22, 2023
359
248
Definitely one of those things that when it works it frustrates you because of how """easy""" it was or how it should have just worked in the first damn place.
I know, right?
Some times I really wonder whether we are all just not smart enough to just see the easy from the get go or if we are all doomed to just endlessly overcomplicate things for ourselves.
It is an everlasting mystery indeed. :HideThePain:
I looked earlier in the thread and I was glad to see many people saying what I thought a while back: Shiro should get its own thread. Plain. Simple.
I for one voted for a dev thread where all their games end up on.
Like FOBS, those horror projects or that alice thing although I am unsure whether they actually made it or just did the art in it.
 
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Zane Carlson

Member
Sep 22, 2023
359
248
Supreme Dumbass of Thyme For me it's:
Map = M
Speed up game = R
Masturbate = S
Dash = Shift
Jump = Spacebar
Fully fill cum bar = E
Attack = A
Switch weapons = Q (no other weapons yet)
Monster ability = D
Switch monster ability = W
Menu = Tab
Menu switching = Q/W
Menu navigation = left/right arrows

I have not changed anything ever in any build.
I could post my keybinds in order if anyone wants to copy them.
 
May 12, 2022
255
262
Supreme Dumbass of Thyme For me it's:
Map = M
Speed up game = R
Masturbate = S
Dash = Shift
Jump = Spacebar
Fully fill cum bar = E
Attack = A
Switch weapons = Q (no other weapons yet)
Monster ability = D
Switch monster ability = W
Menu = Tab
Menu switching = Q/W
Menu navigation = left/right arrows

I have not changed anything ever in any build.
I could post my keybinds in order if anyone wants to copy them.
Yeah, like I said, this is manageable to me. The only real problem is the fact that jump is assigned to the spacebar since it's annoying even with my really lanky fingers, but it's not so egregious that being unable to use any other button would kill me.
 

millyrainbow

Member
May 11, 2018
127
77
Navigating to see where the controls are is slightly annoying if you don't already know the controls, but FOBS does tell you what they are by default. And in fairness to Zell, the controls *are* managable. A bit too spaced out, but workable enough. Personally, I changed the jump button from Space to X and that worked wonders for me.
I actually dont see the problem with it tbh. Its largely the standard japanese layout. But maybe thats just me playing a ton of niche japanese games.
 

millyrainbow

Member
May 11, 2018
127
77
Supreme Dumbass of Thyme For me it's:
Map = M
Speed up game = R
Masturbate = S
Dash = Shift
Jump = Spacebar
Fully fill cum bar = E
Attack = A
Switch weapons = Q (no other weapons yet)
Monster ability = D
Switch monster ability = W
Menu = Tab
Menu switching = Q/W
Menu navigation = left/right arrows

I have not changed anything ever in any build.
I could post my keybinds in order if anyone wants to copy them.
Its been a hot minute, but lets see...
All of these are Numpad except for arrow keys and pgdown obviously.

. . . . . . . . . . . . . . . . . 8
Directional Buttons = 4 . . 6
. . . . . . . . . . . . . . . . . 2
Map = -
Masturbate = ←
Dash = →
Jump = 0
CumBar Fill = pgdn
Attack = 5
Swap weapons = 7 9
Monster Ability = ↓
Menu = +
Menu Switching = 7 9
Menu nav = 1 3

This has actually been my general control scheme since i played packedrat years ago xD So im very accustomed to it.
 
Last edited:
May 12, 2022
255
262
Its been a hot minute, but lets see...
All of these are Numpad except for arrow keys and pgdown obviously.

. . . . . . . . . . . . . . . . . 8
Directional Buttons = 4 . . 6
. . . . . . . . . . . . . . . . . 2
Map = -
Masturbate = ←
Dash = →
Jump = 0
CumBar Fill = pgdn
Attack = 5
Swap weapons = 7 9
Monster Ability = ↓
Menu = +
Menu Switching = 7 9
Menu nav = 1 3

This has actually been my general control scheme since i played packedrat years ago xD So im very accustomed to it.
That is a BEAUTIFUL layout. Now if only I were playing on a desktop and not a laptop-
 
May 12, 2022
255
262
I actually dont see the problem with it tbh. Its largely the standard japanese layout. But maybe thats just me playing a ton of niche japanese games.
It's probably the latter, but fair enough. I've seen a few different layouts across Japanese games, so this being another standard one doesn't surprise me. I just haven't seen it much.
 

Hunker453

Newbie
Sep 18, 2022
46
35
Its been a hot minute, but lets see...
All of these are Numpad except for arrow keys and pgdown obviously.

. . . . . . . . . . . . . . . . . 8
Directional Buttons = 4 . . 6
. . . . . . . . . . . . . . . . . 2
Map = -
Masturbate = ←
Dash = →
Jump = 0
CumBar Fill = pgdn
Attack = 5
Swap weapons = 7 9
Monster Ability = ↓
Menu = +
Menu Switching = 7 9
Menu nav = 1 3

This has actually been my general control scheme since i played packedrat years ago xD So im very accustomed to it.
Arrow keys for movement, AND being on the left side! That's kinda rare!
For decades it's always been absolute insanity to me to have directional controls on the right. I get it, the arrow keys are on the right... But so many games have been using WASD as the de-facto standard for so long yet indie developers and the odd AA/AAA game opt for arrow keys. When was the the last time you used a gamepad controller with movement on the right?
As someone else mentioned: this appears to be the lingering standard for Japan.

And I'm not saying that it's "bad"; just weird to me.
I do see the benefit if your input device has ghosting issues, and arrow keys provide some leeway for rollover.
To each their own - just use whatever is comfortable, but I'm still finding it surprising to this day.
 

millyrainbow

Member
May 11, 2018
127
77
Arrow keys for movement, AND being on the left side! That's kinda rare!
For decades it's always been absolute insanity to me to have directional controls on the right. I get it, the arrow keys are on the right... But so many games have been using WASD as the de-facto standard for so long yet indie developers and the odd AA/AAA game opt for arrow keys. When was the the last time you used a gamepad controller with movement on the right?
As someone else mentioned: this appears to be the lingering standard for Japan.

And I'm not saying that it's "bad"; just weird to me.
I do see the benefit if your input device has ghosting issues, and arrow keys provide some leeway for rollover.
To each their own - just use whatever is comfortable, but I'm still finding it surprising to this day.
I just wanted to play with one hand, and i dont find it comfy to play with my left hand.
Also teeechnically it is arrow keys as directional, but its the numpads arrow keys. I use the normal arrow keys for things like dodge and abilities.
I use the arrow keys because i can rest middle finger on 5 which can be set as an action/okay/attack button and with this position, 0 is the perfect resting space for thumb, so jumping and sometimes cancel are good stuff. Its only a slight shift to the left to hit the right arrow from the 0 button too, making it a good dodge or sprint button(unless the game has sprinting and jumping being a thing...)
The rest are just convenience buttons. + is great as a menu button. - Is great for alternative menu butons (like map). 7,9 are great for abilities if theres multiples, and also good for games that let you tab through pages in a menu (like most rpg maker games)


I do have a setup for the jkl; side of the keyboard as well, but its a little different. I had to set it up for some rpgmaker games that insist on making sprint locked to shift, which autohotkeys doesnt handle well.
 

SuperHGeek

Newbie
Dec 25, 2017
48
33
Navigating to see where the controls are is slightly annoying if you don't already know the controls, but FOBS does tell you what they are by default. And in fairness to Zell, the controls *are* managable. A bit too spaced out, but workable enough. Personally, I changed the jump button from Space to X and that worked wonders for me.
After looking again (after I wrote my message so I'm an asshole for that) I see that FOBS does give its controls, if you know how to navigate lmao and switch the language (but it has nice visuals so language isn't really needed), but the menu nav is also at the top.

The controls are manageable, true. However, still ass lmao
 
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Gaden Kerensky

New Member
Jan 31, 2023
6
1
So, is the walkthrough on the first page out of date for the 1.0 version you can download? Like, how does one capture Harpies or those hopping monsters in the dress in that one waterfall area?
 
May 12, 2022
255
262
So, is the walkthrough on the first page out of date for the 1.0 version you can download? Like, how does one capture Harpies or those hopping monsters in the dress in that one waterfall area?
Both Harpies and Mush have been and still are uncapturable from that build onward. That walkthrough is designed for the A and B versions of the game, which are reallly old and were made on an entirely different engine and are for all intents and purposes a complete game split in half.
 
4.40 star(s) 23 Votes