For once I don't feel remorseful about shitting on a game of this scope, quality, or content, so here we go!
The Good: fast load times, replayability, upgrade system that works, small map so no way of getting lost, fairly well done optimization Cally3d's models which are always a treat, and a refreshing twist in both the narrative of the FNAF gameplay and mechanics.
The Bad: blocky, ugly visuals that feature pitch black rooms which forces aggressive battery consumption, annoying self-repeating tutorial pop-ups, no way of easy playback for scenes, glitches (both helpful, negative and annoying), getting rewarded for scenes also deletes the items you have like it was a do-over, and no key rebinding (have fun with CTRL and your claw hand).
The Ugly: weird progression system that doesn't keep track what packages you've completed, ticket system that is never explained, bottles/noisemakers that work 50/50 of the time, visual glitches during scenes, stilted movements in scenes which makes the action uncomfortably stiff, no free camera, weird coloration on the animatronics (Bonnie is white, Freddy is pink, Foxy is orange, etc) which makes no sense whatsoever (at least in-game), and the worst of all...
15 bucks.
15 dollars for stolen 3d models and janky animations with an awkward progression system, ugly visuals and limited upgrades? Give me a break. When an SCP-themed goose-chase has these same points but makes a better game out of the concept, ya dun goofed. It's on Godot and it managed to be over 2 gigs of space too. How? This should have been an easy home run, but no. I'm left dissapointed, and I didn't pay for this! Heck, I was planning on 100% this game, but the animations are the only thing that drove me forward. If that's not worth it, this game isn't worth it. It may have the smallest crumb of redemption, but that's only for the hormone-riddled horny commoner wishing for a quick session. Don't be like me and get sucked in like I was.
The Good: fast load times, replayability, upgrade system that works, small map so no way of getting lost, fairly well done optimization Cally3d's models which are always a treat, and a refreshing twist in both the narrative of the FNAF gameplay and mechanics.
The Bad: blocky, ugly visuals that feature pitch black rooms which forces aggressive battery consumption, annoying self-repeating tutorial pop-ups, no way of easy playback for scenes, glitches (both helpful, negative and annoying), getting rewarded for scenes also deletes the items you have like it was a do-over, and no key rebinding (have fun with CTRL and your claw hand).
The Ugly: weird progression system that doesn't keep track what packages you've completed, ticket system that is never explained, bottles/noisemakers that work 50/50 of the time, visual glitches during scenes, stilted movements in scenes which makes the action uncomfortably stiff, no free camera, weird coloration on the animatronics (Bonnie is white, Freddy is pink, Foxy is orange, etc) which makes no sense whatsoever (at least in-game), and the worst of all...
15 bucks.
15 dollars for stolen 3d models and janky animations with an awkward progression system, ugly visuals and limited upgrades? Give me a break. When an SCP-themed goose-chase has these same points but makes a better game out of the concept, ya dun goofed. It's on Godot and it managed to be over 2 gigs of space too. How? This should have been an easy home run, but no. I'm left dissapointed, and I didn't pay for this! Heck, I was planning on 100% this game, but the animations are the only thing that drove me forward. If that's not worth it, this game isn't worth it. It may have the smallest crumb of redemption, but that's only for the hormone-riddled horny commoner wishing for a quick session. Don't be like me and get sucked in like I was.