3.80 star(s) 26 Votes

Nahelaref

Newbie
Apr 10, 2019
18
7
This god-awful, thrice-cursed combat mechanic is driving me crazy. You essentially bang your head against a rock with the hope that the rock will crack before your head does. And with how bad the rng is, the bosses will spam back to back to back special moves and floor you. I wonder, is this shit-ass approach to combat by willful design or by incompetence? The art is great, the storyline decent, the fetishes are aptly tickled. But then comes the dev's attempt at being an rpg turn based combat extraordinaire and dips my pleasure in a vat of sulfur.
 
  • Like
Reactions: Vageenaj

MeowAF

Member
May 18, 2023
193
249
If you're lazy twat, use urm as in past comments or just unlock damn gallery. You could also re-back the combat to save time, item, and the boss special skill spamming is randomised. You got your ass handed because you weak, upgrade the weapon, buy lot health drug and level up first.
 

Zeromk9

New Member
Jul 6, 2017
5
1
Im sorry but why the yellow question mark on the girls door dont dissapear after i watch the first night scene ? Im locked
 

Asuka137x

Newbie
Aug 16, 2017
54
95
it seems "boss3_clear" was not defined as a global variable like the others in the dev's battle system. A simple enough fix I suppose, not that it mattered in the end cause there's no more content after that (besides unlocking 2 massage2 events). I'd consider it common courtesy to let the player know when reaching end of content. A simple "And that's all folks. See ya next update!" would've been enough.

There's potential here, but would certainly appreciate more content outside the dungeon, more interactions with party members and such. Even a nod, or a "wow, you got stronger!", just a freakin acknowledgment or something. Unless I missed it due to another bug/s. Endless grinding in the dungeon with minimum payoff is certainly not my idea of fun.:cautious:

Wish the dev is not discouraged by the criticism and takes it to heart. Like I said, there's real potential here if it's polished a little more.
 
Last edited:
  • Like
Reactions: Vageenaj

FlowerTime

Newbie
Feb 12, 2020
17
18
it seems "boss3_clear" was not defined as a global variable like the others in the dev's battle system. A simple enough fix I suppose, not that it mattered in the end cause there's no more content after that (besides unlocking 2 massage2 events). I'd consider it common courtesy to let the player know when reaching end of content. A simple "And that's all folks. See ya next update!" would've been enough.

There's potential here, but would certainly appreciate more content outside the dungeon, more interactions with party members and such. Even a nod, or a "wow, you got stronger!", just a freakin acknowledgment or something. Unless I missed it due to another bug/s. Endless grinding in the dungeon with minimum payoff is certainly not my idea of fun.:cautious:

Wish the dev is not discouraged by the criticism and takes it to heart. Like I said, there's real potential here if it's polished a little more.
Seeing how long it takes to add things to the game, I would say that what you are asking for will come in a couple of years, at least 10, if the game is not abandoned before then.
 

FlowerTime

Newbie
Feb 12, 2020
17
18
I don't understand why the developer doesn't put the game in early access on Steam to get more money with which he can hire people and increase the frequency with which the game's content is updated.
 
3.80 star(s) 26 Votes