4.30 star(s) 7 Votes

Do-Hicky Games

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Game Developer
Jun 3, 2020
18
216
Android port coming?
if we had have that possible we would have released one already.:) Renpy supports android platform but does not with the Live2d Cubism expansion. Live2d Cubism makes the animations interactive in this game. Another options would be an IOS port but we do not have a Mac computer.
 
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Envi1312

Newbie
Jul 4, 2017
22
64
I'm one of your patrons, and yeah, I understand not wanting to just throw the entirety of your content out there for free and all, but Graphtreon says there's only 13 of us right now, and I just don't see that growing unless you start putting more new stuff out there to try to draw in new fans. Maybe even if you just tossed up the old July or August beta if you have to. Just do something to get back to the top of the Latest Updates page so people can find you. If I hadn't happened to see you on the front page that one day in May, I'd have no idea this game existed. I don't know off-hand who Ursula is, probably someone from Disenchanted, but the WIP art you've put up of her on Patreon looks great, and the WIP art of Amy looks fantastic! That being said, it's only me and a dozen other people who are able to appreciate it, and you've already got us in the bag. Even the 0.1 demo looks like a thing you put a lot of care into, so I'd really like to see what this project could wind up becoming once it got some momentum behind it.
 

Do-Hicky Games

Newbie
Game Developer
Jun 3, 2020
18
216
I'm one of your patrons, and yeah, I understand not wanting to just throw the entirety of your content out there for free and all, but Graphtreon says there's only 13 of us right now, and I just don't see that growing unless you start putting more new stuff out there to try to draw in new fans. Maybe even if you just tossed up the old July or August beta if you have to. Just do something to get back to the top of the Latest Updates page so people can find you. If I hadn't happened to see you on the front page that one day in May, I'd have no idea this game existed. I don't know off-hand who Ursula is, probably someone from Disenchanted, but the WIP art you've put up of her on Patreon looks great, and the WIP art of Amy looks fantastic! That being said, it's only me and a dozen other people who are able to appreciate it, and you've already got us in the bag. Even the 0.1 demo looks like a thing you put a lot of care into, so I'd really like to see what this project could wind up becoming once it got some momentum behind it.
What you wrote is surprisingly true, it's time to update the thread. Tomorrow I will update the links and the Change Log to the latest version.
 

Envi1312

Newbie
Jul 4, 2017
22
64
I hope my suggestion winds up being helpful. On a related note, even though I'm kind of shooting myself in the foot by saying this, you might get more mileage out of the work you've already done by, instead of posting the LATEST version TOMORROW, postponing it to 2-4 weeks from now, and posting an older update in the meantime. Don't get me wrong, speaking as a FAN, I'll happily snatch up the biggest version of the game you're willing to put out there, but as an OBSERVER, I could see doling it out over a few weeks giving you some advantages:

1. For people that have never seen it, your game bubbles to the top of the Updates page twice, instead of once. Dozens of games get updated or added every day, and threads can get buried pretty fast, so if you can get double the exposure for the same amount of work, it might be useful.
2. For people that noticed the game the first time, it shows that the project is more than just a proof-of-concept, and ongoing work is being put into it. I've been burned on so many Patreons and KickStarters that crap out immediately after launch, that almost as a rule, I wait until I've seen a game get 2-3 updates before I consider pledging money. I've heard many others say they do the same, no matter how good a demo may look. The only reason I bent my rule here was because you earned some credibility with me for engaging with us pirates on day 1, and because 5 patrons after 3 days seemed criminally low.
3. It gives people an idea of how much progress they could expect to see from update to update, and the length of time between them. You put out a changelog for v0.199, and it sounds substantially bigger than v0.1, but there were like 6 betas between then and now, and even with what I can glean from Patreon updates, it's hard to tell what was added between them, and to what extent. There was a sense of where you wanted to end up, but not necessarily where we were at the moment, or how far we had moved from the previous month.

I don't know, just a couple thoughts. I've never run a Patreon, so it's not like I'm speaking from experience or anything. Sorry for the wall of text. Regardless of how you do it, thanks for deciding to put up a new version for everyone.
 
4.30 star(s) 7 Votes