Others - Completed - Future Fragments [v1.0.1] [HentaiWriter]

  1. 2.00 star(s)

    MasterXY

    Alright I've finally finished it took me quite a bit longer than expected because I got tired of playing this game multiple times through this playthrough. I have structured this review into multiple sections for ease of reading Summary, Platforming, Visual Novel, Hentai Game, Conclusion. If you are not interested in what I have to say on some sections it's perfectly ok to skip over it toward a section you are more interested in.

    Summary of Game 2/5 Version 1.04

    Future Fragments (I will be abbreviating this to FF for short) is among one of the first hentai games I ever played nearly a decade ago, I've followed it's development on and off for the entire cycle so it pains me give it a 2, I wanted to give it a 3 but the game has so many issues FF is a hentai game which mid development forgot it was a hentai game and decided it wanted to be a platformer, then forgot it wanted to be a platformer and decided it wanted to be a visual novel instead.

    I personally love platformers and hentai games and while I don't love visual novels, I prefer light novels personally, this type of game is exactly up my alley, so I decided to do this review I couldn't just play this game once I had to playthrough it twice to truly experience everything this game had to offer for options, endings, choices. My first run of the game I picked whatever options felt natural to me (I will be referring to this first run as my Optimism run because that and kindness were always my highest ideals) I did everything Vie asked me to in this run and I had bad rep with Faye. My second run of the game was my Pessimism run (affectionally referred to as my "sonic" run due to getting BOTH the speed boost powerups immediately) I attempted to always pick negative options and avoid picking anything I did in my first run, in this run I avoided all fragments, gold databanks, and attempted to piss Vie off as much as possible while also being a good friend to Faye.

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    Platforming/Gameplay: 5/10
    As a platformer I think FF is very mid, to be fair I am a bit of a GAMER, but this game is about 2 hours of platforming stretched out into a 10 hour playthrough due to dialogue and writing. Much of the platforming in the first and 2nd levels is genuinely miserable, not because its hard but because its very dull. I remember the first puzzle I did in the Fire level for the first fragment could be solved by flipping the very first switch you see on and then doing the puzzle.

    Gameplay:
    As you progress through the levels the game gives you new abilities namely the fire dash, ice projectile, and electric launch. The fire dash is your extremely bog standard dash ability you've seen in every platformer ever. The electric jump instead of a double jump you get an ability which launches you straight up, personally I hated this ability because it was used in tedious and annoying ways where the game for no reason would make you use it to climb up a ledge and if you had no mana that means you had to wait for it to charge enough to use it (few seconds but still annoying). The ice projectile though was the most unique and saving grace of gameplay mechanics, you could use it to freeze enemies and projectiles and then platform off them, genuinely a cool and fun idea it was easily my most used ability.

    The Electric level (3rd level) however is extremely well made and it clearly has the most development time sunk into it mixing the gravity switches with ice projectile mechanic to create unique jumping puzzles was really fun, there were lots of really cool ideas and mechanics that frankly the rest of the game feels rushed in comparison to electric level (I'll get into more reasons why later).

    Also throughout this game are numerous powerups you can collect, this is a pretty fun and cool idea however the problem is many of them are utterly OP broken.

    Bosses:
    The boss fights in this game are... a sad joke in my Optimism run I had to force myself to fail on bosses once each time so I could get the H-Scene and move on. My favorite boss fights were the celodst emperor boss (2nd level) and WREN (stage 5 boss) really well designed and a ton of fun. The other bosses however... most of them could be beaten by standing still and spamming shoot button I had to ban myself from using 4 leaf clover and comb in my Pessimism run because it simply made the boss fights a literal joke, for example in the stage 4 plant boss out of curiosity I decided to never move once the entire fight other than to remove his healing flowers all I did was spam shoot and let him hit me as much as he wanted, I killed the boss within 30 seconds and I still had 75% of my HP. He really needs more mechanics than 2 attacks which give you 5+ seconds to dodge. The WREN fight can be made almost trivial by equiping Mind Reading Implant because the boss is almost totally incapable of damaging you (just have to swap out of it after his 1st phase is over).

    Powerups:
    Speaking of swapping powerups, this game has a lot of QoL locked behind powerups such as the ability to shoot diagonally (fighting flying enemies without it is painful) however this system of having to swap power ups is so tedious I never bothered to use more than a handful of powerups which is a real shame. IMO the dev should create a quick swap function which allows you to set up different powerup loadouts you can swap between without having to open menu there were many times I wanted to swap to Bishop, Kiwi, Daffodil, Dildo, and other super situational powerups but it was too tedious for me to swap to them so I didn't. Powerup loadouts would make this game more fun to speedrun and would help with the engagement of various situational powerups.

    Final Boss:
    Finally lets talk about the game ending. After beating WREN you reach a stealth section of game where Talia is naked and unable to use any abilities or shoot, however this isn't a stealth section but instead an elden ring no hit speedrun where if you get hit once or lightly brush into an enemy you have to restart the section. This was the most awful segment of the game by a mile and one of the worst stealth sections of any game I have ever played stuck at one part for 30+ minutes.

    A reminder, I beat WREN with no powerups on my 3rd try, this was significantly harder. And then when I finally beat this room and went into the next which had a Vie pixel art hentai scene an enemy who's sole purpose I can only imagine to be fuck with the player sniped me from across the map from the right side and I had to redo this section again.

    Then after you finally have beaten the stealth section the final boss of the game is a QTE. Words can't describe my disappointment.

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    "Visual Novel" Sections 3/10:
    I think the best way to start this section is to ask me a simple question "If you had to divide the game up, what percent of the game is gameplay, hentai, and visual novel writing?" my answer would be this game is 20% platforming, 10% hentai, and 70% visual novel writing. When discussing the writing sections there's 4 sections to divide it inbetween - The databanks, the NPC's, the story, and the personality system.

    Databanks:
    This is the bulk of all written words in this game, I had to force myself to read all of these because I wanted to truly immerse myself in the world and the story. And let me just say... this system isn't unsalvageable. There were several times I actually found myself enjoying reading the databanks such as in the first level there is a databank about a guy talking about how he doesn't remember anything and how he lost 10 years of memory, then later in the room you read about how a rebel soldier stayed behind to fight off WORM, then after that you read a debriefing from a WORM soldier who watched the single rebel wipe out nearly 50 people before the WORM soldier begs for the interviewer to take mercy and help his fellow squad mate who was a tier 2 soldier meaning he lost 10 years of his memory due to dying in this fight. That was some good story telling, another really good one enhanced by the voice acting is the level 4 databank about the guy named Handjob the voice acting made this one 3X funnier and I had to listen to it twice.

    However for every genuinely good databank, there are 2-3 bad ones that serve no purpose for existing other than to bloat the story. I'd say at least 1/3rd if not half the databanks in this game are just random diaries about bullshit I would imagine you could get a similar experience by walking to your nearest library, going to the 7th shelf, and picking a random book from the shelf and flipping to page 47 before reading only that single page and nothing else, that is what the databank system is. 2 Examples I wrote down is the databank about the history of vampire who was sucking blood then stopped and disappeared (never relevant again), or the databank about the 3d printed figurines. The dev should really pay someone to be his editor and chop away some of the pure bloat infecting this game. "Just skip the dialogue/databanks who cares" I personally hate this line of reasoning because there is some good writing hidden here and by having all these crappy bad databanks that serve no purpose you are conditioning the player to skip or skim read the story you've spent time and money creating, lessening and cheapening the experience of your game.

    The NPC's:
    In every level of the game in nearly every room are NPC's you can talk to. These NPC's interactions will "supposedly" change based on your ideals and your options will also change and can sometimes increase or decrease your ideals for personality system they can also change based on the order of NPC's you talk to. Sounds cool however there's a major problem: you the player have absolutely no clue what triggers the NPC's I did 2 polar opposite playthroughs Optimism + Kindness vs Pessimism + Justice and for about 75%+ of the NPC's I talked to I noticed very little to no change, when there was some dialogue changed it would rarely change the outcome of the conversation or give me access to new options.

    The other problem was many NPC's changed based on the order you talked to them, I'm mixed how I feel on this system (it was cool that it changed) but I personally found it annoying. If you decided to go through the level p1,p2,p3 etc... sometimes there would be NPC's on p1 who's dialogue would require you to have gone through p4 first to talk to a certain NPC, then talk to the p1 NPC and if you do it out of order you are locked out from talking to this NPC again and have to save scum if you want to change that. Worse even, you can be hardlocked into missing lewd scenes if you walk down a certain path first or talk to NPC's in a certain order an example of this is if you have positive rep with Faye she will step in to prevent you from having sex with the dying grunt hiding fragment in first level, or if you have generally positive ideals the grunt will just hand you the fragment.

    My final issue with NPC's is how meaningless they are this game has extreme bloat in this regard too as many NPC's in both my 2 wildly different ideal runs often had nothing useful to say that related to the story, no options for interacting with them, they would talk and that would be it. Another issue I had is how this game gives you the illusion of choice when in reality your choices mean next to nothing, for example in the Fire level you have the choice to overclock the fans in a later room, and then you can choose to warn the scientist or not but none of these choices actually do anything to affect your gameplay other than mildly affect your ideals as Vie steps in to fix the fans immediately after you've made your choice regardless of if you overclock them or not. There are very few choices in this game that actually affect your gameplay (besides a few very minor inconveniences Faye will do if she's pissed at you).

    One good thing however about the NPC system is how comprehensive it is if you think doing a certain action will change an NPC's reaction, it likely will which is really cool and there are some neat easter eggs. For example in the Fire level there is an NPC below a lake of lava which you lower the lava to reach her, however if you run down into the lava and reach her before you die she will have different dialogue. HW did a great job in this regard.

    The Personality System:
    This is the most poorly designed system in the entire game and I have a seething hatred for this system for many reasons. Engaging with this system in any meaningful way punishes the player and it seems despite the amount of work the dev put into it the intended way to interact with this system is to forget it exists. On my first Optimist playthrough I didn't really worry about it that much just picking the options that felt natural to me, however on my second playthrough for the Pessimist when I was trying to specifically go for Pessimist options is when this system became MISERABLE. Many times I would talk to an NPC, pick an option only to discover that option boosted Kindness or Optimism, and because there is no reliable way to change any of your ideals I would then proceed to reload the game which meant I had to run through the entire path AGAIN, talking to all the NPC's again, redoing puzzles again, before I could reach the NPC to pick a new option... only to discover all 4 of the options increase Optimism or Kindness. But you as the player have absolutely no way of knowing this or which ones increase what.

    HW if you are reading this I am on my hands and knees begging you to add to every dialogue choice ideal changes (+Kindness, -Pessimism).

    However I'm not done yet, you thought that was my only problem with personality system? Well too bad because it gets even worse. The most criminally indefensible thing in my eyes about this system is despite years being spent working on it and how this system supposedly enables different dialogue options with NPC's with some NPC's saying new things, different cutscenes and it changing what ending you get etc... but you know what doesn't change? ANY OF THE HENTAI SCENES. How the fuck do you implement a personality system with a lewdness trait in a hentai game but fail to implement the system in the most obvious way. All of the scenes are written as if the main character is a mega slut who loves getting fucked which is disappointing, but doubly so considering there is literally a "lewdness" trait that could of easily been a corruption mechanic to change this dialogue.

    The Story:
    I don't really have much to say on the story in general I found it to be pretty good quality and I typically enjoyed it more often than not and this would of been a redeeming quality if it wasn't for the fact that there are several continuity issues, missing dialogue, parts not even voiced or written yet. This really killed my enjoyment of the story.

    The character writing I'm undecided on, very frequently while talking to NPC's Talia would mirror my thoughts which were usually "what the fuck are you talking about" or "can you hurry up" or some variation of that I can't decide if it's good writing that I think the same thing the main character is thinking, or if it's bad writing because it's commenting on how half the time I am talking to NPC's it feel's like I've checked myself into an insane asylum who's patients are going off random tangents about bullshit I have genuinely no knowledge of that aren't even important to the story.

    Can someone also tell me what the deal is with all the highlighted text in this game? Highlighted words are suppose to draw your attention to important details however HW seems to think every other word in this game is an important detail that needs to be highlighted, there have been numerous studies which have shown how excessive highlighting can hamper the process of making connections and drawing inferences. HW really needs to pay an editor to go through his shit and fix it because the sheer number of highlighted text is out of control.


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    FF The Hentai Game 3/10:

    Now for the segment everyone has been waiting for I chose to do this one last because all the issues mentioned in the other segment negatively affect the hentai gameplay here as well. But man oh man I have never seen a hentai game grasp defeat from the jaws of victory quite like this one. This game had absolutely everything going for it, an insanely talented pixel artist, good variety of porn genres, lots of CG/pixel art, NPC events, map events etc... so what happened? Let's go through each individual issue together so I can paint you a picture.

    Pixel Art:
    This game commits one of the sins of H-Games which is having gameplay be at conflict with the hentai, when Talia is stunned enemies can grapple her however while she is grappled she takes damage, the player can choose to break her free nearly instantly or you can sit there and let her take damage, personally I think this is bad design in hentai games but even worse is if you choose to break the grapple before the scene is finish you get -1 sexuality changing your ideals slightly which is a pain in the ass if you are trying to go for high lewd run.

    CG:
    Just about all hentai CG is defeat CG which is another sin of H-Game design but whatever not a big deal.

    Gallery:
    When this game released it released without a gallery, in the full year since release as of 1.04 the gallery is STILL incomplete and missing many scenes. How do you release a hentai game without a gallery???

    NPC events:
    NPC's with a pink ! above their head indicate they have a sex scene, however there is absolutely no way to tell what triggers the scene. Is Justice your main ideal? Too bad this scene is only activated if Kindness is your highest ideal. Did you miss an NPC in an earlier path/module? Sucks to be you. Were you nice to Faye? Get cock blocked idiot. Because the game does not tell you what triggers these scenes often times you will come across these NPC's only for them to reject you and you have no idea what you could of done differently, worse none of them are in the gallery yet. Genuinely awful design.

    Worse yet about the NPC events however I believe some of them to still be bugged. Early into one of my 2 playthroughs I ran into a pink ! NPC, picked an option and got no sex scene but later in same path I fucked up one of my choices at a later NPC so I reloaded my save when I talked to the pink ! NPC and picked the exact same options as I did earlier it gave me a new option to see the scene, to the best of my knowledge I made the exact same choices as my earlier run so I have no idea what triggered the scene this time.

    Map Events:
    These are my favorite and I wish there were more however very noticeably (as someone who's played all the trials over the last 10 years) this game has missing map events such as the fragment in level 4 which is laying on the ground, or the fragment in level 2 that Faye mentions.

    If all of this wasn't bad enough, the distribution of scenes is pretty poorly done as well with levels 2,4,5 having very very few map events/lewd NPC's if you're the type of person to go see all of the enemy defeat scenes right when you reach a new level it will potentially be 1-2 hours before you see another scene (The 4th and 5th levels only have a 2 non defeat CG events in them). And the scenes you do get are extremely short. Once again I reiterate from earlier, this game is 20% platforming, 10% hentai, 70% reading.

    If the game had a fully implemented gallery I'd be willing to bump this up to a 4 or a 5/10 but as it stands the hentai in this game is extremely sparse, mostly defeat scenes with occasional NPC events you can accidently miss because 1 hour ago you were nice to an NPC and the NPC refuses to have sex with you because you're too kind.


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    Conclusion:

    This is why when I say FF is a hentai game which mid development forgot it was a hentai game and decided it wanted to be a platformer, then forgot it wanted to be a platformer and decided it wanted to be a visual novel instead. None of the systems play nice together the NPC's and choice system fails to affect your platforming gameplay in any meaningful way, the sheer volume of dialogue and words result in gameplay segments and the porn feeling more like "filler" inbetween walls of text about random crap. The platforming does very little to nothing to interact with the hentai often being at contradiction to eachother as enjoying the porn means you will lose HP and likely have to restart the path and redo all the puzzles again. The hentai segments do not take advantage of any of the dialogue systems and often those systems frustrate your ability to see the hentai segments as you can be locked out of scenes with no idea why it happened or what to do differently.

    If this game was nothing other than the Electric level I would probably rate it a 7.5 or 8/10 as that level of the game is the best balanced with healthy number of porn scenes, great gameplay, and the story/dialogue is pretty good too. If you are interested in this game I would personally trying the Fire level demo out and understanding that other than the electric level, the game does not improve.

    If you are someone who has read this review and disagrees with me thinking this game is a 5/5 perfect game you should consider buying the game despite my thoughts on the dev and their incompetency I can admire their commitment toward creating something new rather than more of the same copy paste RPGM, Renpy visual novel slop, and its important to support games like this if you want to see more similar to it.
  2. 3.00 star(s)

    molassus5

    Man, I really wanted to like this one. I won't even count that a game with version 1.0.1 is very much unfinished and that I ran into bugs that permanently blocked off the main objective. Even then I can't give this more than an OK.

    Gameplay
    Action platformer. Movement feels decent, could be a little tighter in my opinion but it's fine.
    The different areas have different themes and enemies but most of them have the exact same structure of 5 or 6 linear paths.
    Every single map has NPCs and lore drops. The NPCs are very hit and miss. A few are kinda funny. Most are just meh. Didn't read the lore drops after the first few. Too many, too long and too pointless.
    Beating an area gives you a new element that comes with a movement ability and charge attack. Neat idea. Beating the area also locks it. So no backtracking and finding new stuff with your new tools. The element system is also really clunky to use so I ended up not using the movement skills unless I needed them for a puzzle and stuck with one kind of charged shot that worked best for me.
    This turned one of the last bosses in an absolut bitch to beat. I went from beating the other bosses first or second try to needing like 30 attempts to just barely beat that last one.
    Everything after that boss is also very much not fun. A section where everything kills you in one hit and you can't fight back and an overly long boss fight that is just a bunch of QTEs of all things.
    These last sections alone were so aggressivly unfun that they push the game from pretty good to meh for me.
    There is also some kind of personality system that gives you a differnet ending or something? I have no desire to beat this game ever again so different endings are absolutly wasted on me.

    H
    H scenes are mostly game over scenes. Not a fan of that in general. Same thing here but whatever.
    The H scenes (and the rest of the game) are fully voiced and the VA for the MC does a really good job.
    The gallery for an area unlocks once you get half of the achievements in that area. Should happen once you reach the boss but nice way to make me care about the achievements I guess?
    The general vibe of the game over scenes is kinda strange. The MC always gets raped or gang banged and she's really nonchalant about it. Not a bad thing, just kinda weird.
  3. 1.00 star(s)

    kaizoman

    i really wanted to give it a good score, but i just cant.

    the plus side: voiced dialogue.

    the downsides: everything else.

    the barebon megaman combat style gets boring really fast especially with enemies being boring and the areas all looking dull and ugly and the same.
    every zone is the same "theres 6 paths, walk 5 of them to unlock the 6th"

    the sex... it fell flat. i dont know how to describe it, its just barely there anymore and what is there isnt good.

    in its best, id sell this as "someones first attempt at a megaman game" and i guess the tiniest amount of lewd stuff.
  4. 1.00 star(s)

    lilithh

    II'm sure this game started out with good intentions but it seems like it was in development for so long that the devs lost sight of the original purpose of this game: SEX.

    I really tried to get back into it but I got so bored I just couldn't. I know it has good art and animations but the gameplay is boring, the sex scene are boring. The way you get the sex scenes are boring. These days you want to have some sort of struggle or mini game to get raped, not just mash one button, that's just too easy.

    Hope they make a better game from their experience.
  5. 3.00 star(s)

    stonegate8

    Fantastic h-content, animations, and voice acting.

    Really well-realized platformer with a surprisingly strong set of mechanics, traversal, and overall gameplay. This isn't a solid h-game, it's a solid game.

    That's kinda the issue, though. It isn't a solid h-game. It's a bad h-game. There are, I believe, aroudn 16 total enemy animations (technically each enemy has a clothed and unclothed variant, so ~32). There are plenty of other animated scenes, but they are locked behind this "well-realized platformer". Accessing the quality h-content is just unbelievably brutal. You are expected to play this full game out, end to end, exploring for secrets and waiting for minutes at a time after cutscenes. You may go half an hour to several hours before you come across another scene. You have to fucking grind to see the content, and as a result, there are ZERO VIDEOS of the newer scenes. Not a single person on the planet has both grinded out the entire game and all scenes, while also recording/uploading.

    Some scenes are endings only, and can only be unlocked if you complete the entire game start to finish a certain way. This is like a 10 to 20 hour game. There is no workaround. No shortcuts.

    Good game. Shitty ass h-game.
  6. 5.00 star(s)

    Oxyzon

    a very good game, platform style, this is without a doubt the best, captivating gameplay and the hentai is great too! with a great defeat animation and a great game over H. the game also balances its narrative and action elements well, which often makes you play attentive and have fun
  7. 1.00 star(s)

    comakill23

    I think the best summary of this game is just one of the most mind numbingly banal Hentai games you will ever play. The writing is corny mess of forced humor and downright fucking terrible. Unfunny quirky self-awareness just serves to compound how stale and annoying the writing is, especially in the "defeat scenes". Gotta give the voice actors credit though, they did a good job even if its wasted on this one.

    The gameplay is very average. You get some moves that let you move, shoot, dash, etc. but nothing sweet like deflects. The enemies grab you and """have sex with you""" and you mash out an escape. It's got some puzzles, gravity flips and the usual platformer mechanics, which are honestly fine. What is not fine is how the level design is both big and cookie cutter type repetitive as all hell, they sure fuckin made this one a boring ass slog to play. I do not think the gameplay at all does justice to its place as Hentai Game, nor redeeming enough to make it a good game let alone hook you into wanting more. In my experience quite the opposite, unless you have hot cock all day and nothing better to do.

    Then we have the Hentai aspect of it. It's pixel art animations are pretty generic for an atari ga- I mean H game and look like custers revenge tier eye piss with the cliche key mash escape, not much to say beyond that. I'm not even sure what to call the "defeat scenes" since they are written in such a way that they are apparently not rape, even though they are very much obviously in that kind of context. Written away by protagonist and her buddies merely being sluts who love it(Brilliant eh? Sarcasm intended) and that they are merely having funny sex moment. Yes, fucking funny is what they intended... talk about forced humor, easily the all time worst context I've seen attached to Hentai content. I cannot wrap my head around how someone invested enough to make a game of the niche hentai genre would blunder such a critical thing this badly. It's a shame too since actual English voice acting is rare and the art beyond the pixel eye piss wasn't bad at all. If it was done better the result could be an at least redeemable game, which this by the way is most definitely not.

    There is also the stupidly convoluted morality/reputation system which really might as well be a net to bore the people who somehow couldn't be bored by all the above. How is such a thing possible? By making them replay this game for some truly mentally anesthetizing outcomes.

    In summary: This game is an atrocity that will lobotomize you with walls of text that come at you like a tornado of gorilla shit. It is the weakest form of pornography humanly possible, a possible addition to the sex ed curriculum. It might just be the only Hentai game that'd only truly make the cut as a Hentai game for teenagers. Unfortunately such a thing does not(legally?) exist.

    Edit: Made it less rantier or whatever. Still fk this game fr fr.
  8. 3.00 star(s)

    Ippolito

    Preface: this is only a temporary review, since I haven't finished the game yet, but I think I've already got a basic idea.
    Future Fragments seems to me, in all sincerity, to be a game made with a lot of fear of making mistakes: the map is too big right away, you start off with a huge area, mostly all explorable without having to mark anything out (part of the magic of metroid-vania is also imagining what future upgrades will open up a road that is currently unreachable) and without a precise direction to take. And everywhere, literally at every two steps, there are scattered npcs or computers with messages, some useful, some amusing, but mostly useless and annoying, which is a pity considering that they are all dubbed (an undoubted merit!).
    My fear is that they wanted to keep the player engaged at all times, but the result is really bulimic: too much everywhere and all at once.
    I'll go ahead and see, also because otherwise it has the potential to be a good platform.
  9. 4.00 star(s)

    Imitater

    I've enjoyed playing the game during its beta stage. The premise of a platformer shooting game is a common genre but there is something different about this game (and it's not that it's a hentai) and that is the variety of power-ups and the absurd dialogue that it offers.

    Other things that bother me about this game and one of those is the absurd stack of dialogue that it offers that makes the average player should be aware of the game's plot. Overall, the game is a good sidescroller shooter game that focuses on the player's skills, adaptability, and decision-making.

    I've also tried using Cheat Engine in the game, but it isn't built on Unity and will most likely crash. My lack of freedom in this game is pretty much limited.
  10. 2.00 star(s)

    Angelfalse

    The game would be "just okay" if it was actually finished, and even after waiting a few months for major patches, it's still... missing massively important parts of the plot, to the point the entire sequence before the ending is basically without dialogue.

    It really feels like the game pretends there's way more going on then there actually is, since all the worldbuilding and terminal entries almost always do absolutely nothing for the player besides add some extremely insignificant lore dumps for the world.

    I do however have hope that once the level editor is out, that there will be a lot more actually enjoyable bits of (community made) content, considering I had more fun on a random map-pack somebody made with the level editor for the Earth level demo, then I did for almost the entire "soft release" version of the game. As well as a few other map-packs, but the level editor was blocked behind a 60$(?) patreon tier last I knew, but will be free.... eventually.

    Also the dev seems to hide a bunch of secrets in the game, has dozens of endings, etc, all to the game for worldbuilding I suppose, but it's all just more walls of text in the end that functionally do and change almost nothing. There are far more entertaining ways to add that in then pure text dumps hidden away.

    The game probably would've been better had it not been an h-game at all, but I suppose they wouldn't of gotten as much attention if it wasn't.
    Oh well.
  11. 5.00 star(s)

    Geanjak

    Excellent game, good gameplay, good H scenes, pixels art or 2D.
    There are 5 zones with different environement, 5 differents boss, eache one has a good patern. The achievments are cool and some have difficulties.
  12. 1.00 star(s)

    HeavyMetalSlug

    The Mega Man X5 of hentai games. You can't even go two screens without an NPC popping up and giving a five-minute text dump featuring some of the most braindead, edgiest dialogue I've seen in a video game. Collectables mostly consist of (what else), more lore dumps over stupid shit that contributes nothing to the story in a meaningful way outside the MC saying "oh yeah, I read that in a databank!" from time to time.

    I have a feeling that the excessive dialogue and convoluted story is just there to hide how boring the game is. It's a basic platformer where the entire adventure boils down to "collect X amount of fragments in this area, rinse and repeat for the next". There's also an in-game morality/personality system, but the damn thing is so bloated (with SIX traits to keep track of on top of character relationships) that it makes Shadow the Hedgehog look like child's play in the realm of needing to replay entire sections of the game for slightly different character encounters/endings. Also, only one save point per area, which makes the last problem even worse.

    All the hentai scenes I viewed was ugly bastard shit. I'm sure some wacko out there will enjoy it, but it's far from what most folk will enjoy. A shame too, since the art style and animations are pretty good.

    That said, this "game" fucking blows. Save yourself the time and play something else, or go read an erotic novel which doesn't have awful writing like this does.
  13. 2.00 star(s)

    Playfulpetfox

    I am honestly flabbergasted that this game is being reviewed well by more people than not. This has, without a doubt, some of the absolute worst sexual dialogue I've seen in my fucking life. It very literally tries, at every junction, to be funny during sex scenes. I'm not sure what's worse. The fact they turn every sex sequence with dialogue into a joke, or that their degree of humor is to have characters talk about their dandruff while fucking you.

    The gameplay is typical metroidvania stuff. Not really exceptional, but not awful. The art is the main appeal, and the animations are silky smooth. The VA is surprisingly not terrible. I didn't want to claw my eardrums out everytime the characters spoke.

    That's the beginning and end of the good. Edgy dialogue, bland plot, and just the down right worst sex scenes ever. I feel like I got a modded version made just for F95, because how could any self respecting person spend so much time making a smut game just to have T H A T level of abysmal writing for scenes.

    The situations also just make zero sense. You don't get told that your character is a whore, yet the moment she's getting non-conned she's 100% into it. I get that not everything's a corruption game, but this is trying to have an actual story. A real plot with characters you get invested in. Maybe a little context about why the character is such a giga slut while also not wanting it? They give you the why for the facility right off the bat, but not you. And if it's in the stupid, archaic text logs, I'm not reading lore logs in a porn game that doesn't' even take its own lewd content seriously.

    In short, this is The Room of porn games.
    Fucking disaster piece.
  14. 5.00 star(s)

    carmelascorza

    Base line: I am not into female protagonist games. BUTT this got me real good in the guts my homies, hear me out!

    First of all, The first girl was quite alright to me, like not totally my type but I mean it was alright but when I got to the second girl with the red hair DAYUM.

    I was very surprised to realised that I was in the skin (brain) of the girl and not of the monsters that raped her. Does this mean that I have a feminine side, I am a little worried.

    Let's say that the fact that it moved something inside of me like that make it obvious that I'll give this a five star, go future fragment!
  15. 1.00 star(s)

    ShiningPenguin

    Looking at the price, Future Fragments plays in the same league as some very fantastic platformer games. So with a price tag of 20 euros, you would get at least something, right? Actually, not much.

    Core Gameplay:
    Looking at the core platformer experience, it is dull and boring. It took me around 45 minutes for the first level, where the main objective was to interact with 5 objects scattered around the map. In this first level, you'll have the most generic platformer functionality you could think of: moving left/right, jumping, and shooting. That's it. No consumables, no proper items, no AI for the enemies besides walking left and right, nothing that would give you the impression of playing a 20 euro game.
    After discovering that level 2 had another 5 things I had to find, I stopped playing.

    Visuals:
    It's alright, but the maps are oversized and start to feel repetitive too soon.

    Adult Content:
    I suspect that all the adult content are defeat scenes because, in my 45 minutes of playing this game, I saw neither explicit content nor anything else that would resemble NSFW content. Kinda sad for a game that advertises itself as an adult game.

    Misc things:
    • the amount of text could rival the 'Lord of the Rings' books; at least you could hold down the 'accept' button to skip through them real fast
    • The default key configuration is kind of weird.
    • it's refreshing that important things are voiced
  16. 2.00 star(s)

    Forunai

    The game looks nice and the sound design is solid but it really does not play very well. There is SO much text that just slows down the flow of the game to crawl and the reward for a lot of the platforming is... even more text. The movement itself feels a little slow and stilted too, the spells have this frustrating half second after where you can not jump after using them (most notable with the ice platform power) that leads to moments where you try to chain together jumps but just sort of fall.
  17. 1.00 star(s)

    orcelf789

    The game has some pretty decent animations, but they are few and far between. Instead, you're in for some semi-janky but technically functional platforming combined with some absolutely abysmal writing.

    A game like this should keep its dialogue punchy. Each conversation should be in turn either erotic, intriguing, or arousing. Good writing has suspense, tension, ambiguity, subtlety. It draws you in so that you're constantly asking yourself what might come next.

    Instead, HentaiWriter provides an absolute masterclass in ineffective world building. It would be infuriating how boring it is, but honestly this writing is so hypnotically dull that it's difficult to muster the energy to be angry with it.

    It's almost adorable that the author put so much effort into a task without acquiring even the faintest hint of skill. However, such pity quickly fades in the face of endless reams of text logs, incessant nattering, and boundless exposition dumps. The fact that they expect money for writing of this caliber boggles the mind.

    We can only hope that the visual artists and voice actors involved in the project can find a more suitable partner going forward.

    An utter waste of potential. Too bad, since what few h-scenes are there are genuinely well-done, but it's about as much fun as an unanesthetized tooth extraction to get to them.
  18. 2.00 star(s)

    PervyGoddess

    Its the dialogue that ruins the game. I understand there must be a lot of effort to voice everything but theres just way too much! It is pages and pages of seemingly unneccesary text that burns time. It makes the player want to murder the npc's simply out of spite.

    The H-scenes are wonderful, absolutely well drawn and has sexy voice work... in between some of the most awkward full length conversations you've ever heard. If i had a dick, Id imagine it would flip flop between hard and soft from the scenes. It'll be "Sexy moans and good content" to the characters talking about lunch or something while gangbanging the player. It doesn't fit.

    Besides that, this game has tremendous potential. Mechanics, Graphics, Sex, and controls are all 5 stars without question. Its just drowning itself in words.

    Edit: Man they got project Melody to voice something and its not even lewd? Missed opportunities.
  19. 2.00 star(s)

    sophantrx

    Great art, solid voice acting, rest is a mess.

    Game is unfinished, the level design and text dumps are a slog. The gameplay isn't necessarily bad but its pretty bland. The writing is atrocious and there is SO MUCH OF IT
  20. 2.00 star(s)

    mercury

    This game just isn't a good game. The porn scenes are decent, but the gameplay is a tedious uninspired metroidvania with movement that just feels bad. None of this is to mention the bugs and unfinished content, Sure, perhaps the author will fix the bugs and add in the missing content, but there is likely little that can be done to solve the fact that a large chunk of this game just isn't fun.

    If you played any of the demos and liked the gameplay there then give this a shot as the moment to moment gameplay hasn't changed. I had hoped things would be more polished, not just larger compared to the demos. If you can get past a massive amount of boring platforming this game might be for you. It certainly isn't for me.

    At least it got "finished". Shame the best scenes in the game aren't even rewatchable in the gallery, though.