I believe the correct approach is to evaluate the game itself, not the developer's progression ok?.
The game itself is very beautiful, the models are incredibly sexy, and the animation is magnificent, but there are two negative points:
The first is repeating the same actions thousands of times every time. I understand that the dynamic of money and needs is meant to make the game... well a game, but how about at least doing the following: you managed to evolve Rosie to level 1? Great! Now your needs decay 20% slower, and so on. I know it wouldn't be as realistic, but it would maintain a sense of reward.
The second problem, and in my view the worst, is the lack of direction in the game. Man, I played 4 Elements Trainer, and I don't think I was ever stuck for so long not knowing what to do. In this game, I had to resort to a walkthrough, which is horrible having to look at a screen action by action. It might sound lazy, but how many entrances does the house have, 7 or 8? Each of these entrances only unlocks an event at a specific time of day, and sometimes you need to find an item in a place you've already checked 1,000 times before, and there was nothing. So, the player ends up spending hours just trying to figure out what to do next.
that all said the game still it's amazing, and I recommend playing it.
The game itself is very beautiful, the models are incredibly sexy, and the animation is magnificent, but there are two negative points:
The first is repeating the same actions thousands of times every time. I understand that the dynamic of money and needs is meant to make the game... well a game, but how about at least doing the following: you managed to evolve Rosie to level 1? Great! Now your needs decay 20% slower, and so on. I know it wouldn't be as realistic, but it would maintain a sense of reward.
The second problem, and in my view the worst, is the lack of direction in the game. Man, I played 4 Elements Trainer, and I don't think I was ever stuck for so long not knowing what to do. In this game, I had to resort to a walkthrough, which is horrible having to look at a screen action by action. It might sound lazy, but how many entrances does the house have, 7 or 8? Each of these entrances only unlocks an event at a specific time of day, and sometimes you need to find an item in a place you've already checked 1,000 times before, and there was nothing. So, the player ends up spending hours just trying to figure out what to do next.
that all said the game still it's amazing, and I recommend playing it.