Cabin Fever

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Nov 23, 2018
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Finally getting around to playing Chapter 4. I had purposely avoided reading any of the posts since the release, and there are now too many to go thru now. But I have a major problem with my save games.

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I don't use any mods at all so it can't be that. Does anybody have the same problem?
 

Oddball2k

Woof, woof, woof!
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Jun 1, 2018
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Finally getting around to playing Chapter 4. I had purposely avoided reading any of the posts since the release, and there are now too many to go thru now. But I have a major problem with my save games.

You don't have permission to view the spoiler content. Log in or register now.

I don't use any mods at all so it can't be that. Does anybody have the same problem?
This bug has been fixed. Please refer to NeimadFR's post below and the link to the public Patreon post. Choose the 5$ tier script for the leaked version of H5 here on F95. Have a nice playing of Chapter 4!

https://thef95zone.info/threads/heavy-five-ch-4-remastered-nottravis.23184/post-6650612
 
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drankenmaster

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Jul 1, 2020
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the renders look really good so i want to play this game, but i don't usually like sandbox stuff. can anyone tell me if this game is really grindy?
 

NeimadFR

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the renders look really good so i want to play this game, but i don't usually like sandbox stuff. can anyone tell me if this game is really grindy?
It's not a sandbox in the conventional sense, there is zero grind like doing the dishes everyday, doing yoga with your landlady...
Free roam would be a better term than sandbox. At times the game let you loose on the station and you can go wherever you want. Time advances when you do so and characters live their lives and change locations so the little element of grind could be figuring out where who is at what time to reload before the free roam and optimize your path but that's about it.
 

drankenmaster

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Jul 1, 2020
69
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It's not a sandbox in the conventional sense, there is zero grind like doing the dishes everyday, doing yoga with your landlady...
Free roam would be a better term than sandbox. At times the game let you loose on the station and you can go wherever you want. Time advances when you do so and characters live their lives and change locations so the little element of grind could be figuring out where who is at what time to reload before the free roam and optimize your path but that's about it.
that sounds perfect, thanks :)
 

DrDerpington

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Oct 6, 2017
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That CoC (D&D parody) is terrible. Author must have taken so much work with such stupid game.

First of all, it is incredibly boring. Compared to VR game, nothing happens. It just full of double meanings and and Sarah's dreamy expression, boring.

The worst thing about CoC is RNG generator. I played CoC 3 times in 3 different chapters and I always died in the first fight. Because bad RNG! So much game potential ruined by stupid RNG. What's the point?
Before somebody starts arguing that's how D&D works. It's all about dice rolls. It is not! GM rolls dices behind cover so he can affect story to a certain degree. Why would he do that? Because it is not fun, when everybody dies in first fight with some trash monster. When everybody dies it is not fault of bad RNG, it is the fault of bad GM.
 

drdredit

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Jul 1, 2020
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the renders look really good so i want to play this game, but i don't usually like sandbox stuff. can anyone tell me if this game is really grindy?
Your mileage may vary - I find the game fairly tedious if not grindy in the sense that the others describe. The free roam is largely pointless - yes you can avoid the treasure hunts - but if you try to follow them it is basically visit a room, look around, visit another room. Where the *thing* you are looking for may appear in different places due to the randomization. This dev loves RNG and as others have pointed out, if its not your thing it can drive you crazy. RNG in the quests, RNG in the mini-games. Read some of the recent review for more.

I really *want* to like this game and keep hoping it will get there.

DrD
 
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Oddball2k

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That CoC (D&D parody) is terrible. Author must have taken so much work with such stupid game.

First of all, it is incredibly boring. Compared to VR game, nothing happens. It just full of double meanings and and Sarah's dreamy expression, boring.

The worst thing about CoC is RNG generator. I played CoC 3 times in 3 different chapters and I always died in the first fight. Because bad RNG! So much game potential ruined by stupid RNG. What's the point?
Before somebody starts arguing that's how D&D works. It's all about dice rolls. It is not! GM rolls dices behind cover so he can affect story to a certain degree. Why would he do that? Because it is not fun, when everybody dies in first fight with some trash monster. When everybody dies it is not fault of bad RNG, it is the fault of bad GM.
Well if you didn't realize it yet, CoC is quite the opposite of VR, an alternative to the heavy stuff that can happened in VR. Trying to find similarities between VR and CoC is pointless.
Just enjoy the humour of this CoC game and have the opportunity to entertain Sarah.

And it seems that the worst GM of the entire Intrepid crew met the most unlucky gamer on this thread. Your choices of path and opponent also matter, you know, you can't blame the RNG generator about that.
 

Oddball2k

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Your mileage may vary - I find the game fairly tedious if not grindy in the sense that the others describe. The free roam is largely pointless - yes you can avoid the treasure hunts - but if you try to follow them it is basically visit a room, look around, visit another room.
Yeah, if you don't want to:
Know anything about your new environment
Interact with the settlement personal and your own crew
Search for clues to fix the power plant.. Oh, yeah, you can leave it to Mike for the most of it
Do something during your day etc..

Just go ahead, press the skip time button down right of the freeroam map until the night events.. If there are any

Where the *thing* you are looking for may appear in different places due to the randomization.
For now, it happened only one time and for only a specific search that can be easily completed nevertheless. Making a generality of it is a lie.
And do you really think that pickable items are randomly appearing, for example?

RNG in the quests
Wrong!

I really *want* to like this game and keep hoping it will get there.
With all my respect, let me doubt of it.
 

Akamari

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Before somebody starts arguing that's how D&D works. It's all about dice rolls. It is not! GM rolls dices behind cover so he can affect story to a certain degree. Why would he do that? Because it is not fun, when everybody dies in first fight with some trash monster. When everybody dies it is not fault of bad RNG, it is the fault of bad GM.
GM doesn't roll behind cover to cheat the roll outcomes. At least not any GM I would play with. There's a reason why tabletop RPGs have mechanics such as negative hit points or raise dead spells. Yes, it's not fun to have the PCs wiped out all the time, which is why good GMs help them when needed. But not by fixing rolls. That's no fun.

I play a lot of CRPGs based on tabletop rules and they don't cheat "GM" rolls to keep the player alive. If you die, you load a game. Why should this minigame be different?

One possible improvement to CoC could be a difficulty setting for the player to choose. Some people like it hard, some don't.
 

DrDerpington

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Oct 6, 2017
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GM doesn't roll behind cover to cheat the roll outcomes. At least not any GM I would play with. There's a reason why tabletop RPGs have mechanics such as negative hit points or raise dead spells. Yes, it's not fun to have the PCs wiped out all the time, which is why good GMs help them when needed. But not by fixing rolls. That's no fun.

I play a lot of CRPGs based on tabletop rules and they don't cheat "GM" rolls to keep the player alive. If you die, you load a game. Why should this minigame be different?

One possible improvement to CoC could be a difficulty setting for the player to choose. Some people like it hard, some don't.
You are right, that dice rolls are not that important. The single most important thing is the fact, that GM is supposed to help the party to a certain extent. There are different ways for the GM to (cheat) help the players.
Like I have said earlier, it is no fun if everybody dies really early in the game.
 

moskyx

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Jun 17, 2019
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It has been said that the important thing in CoC is just being there to play with her. The outcome of the games are not that important, you maybe get some quirks and kinks of her but that's all in the context of H5. What matters is that you are showing her you want to keep her company even though she's a poor GM.

But obviously those games are part of the player's experience in H5. And god, they can be frustrating and annoying and leave you thinking why am I wasting my nightime slot with Sarah, if there's no 'evident' progress with her and the game itself is not an enjoyable experience due to RGN and her lack of skills. It feels like a chore sometimes and I honestly understand why casual players wants to vent their frustrations with this part of the game. You must be very invested in H5 and Sarah to endure a CoC session without thinking you should never repeat this experience.

At this moment, H5 is not suitable for players who seek 'instant gratification', almost every path is still far away from the most desired outcomes (aka banging the girls you'd like to bang) and all the freeroam exploration can be felt as a filler grind instead of what It actually is (an ambitious world and story building system). People should take this into account before even trying the game out. This is going to be huge once finished, but I always have a hard time to reccommand it to other people as of now
 

Akamari

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It has been said that the important thing in CoC is just being there to play with her. The outcome of the games are not that important, you maybe get some quirks and kinks of her but that's all in the context of H5. What matters is that you are showing her you want to keep her company even though she's a poor GM.
Why not just stick with that then? There is no real punishment for not winning the CoC minigame. It doesn't hamper progress.

...the game itself is not an enjoyable experience due to RGN...
That's a very subjective opinion. For me it is enjoyable thanks to RNG. I've always enjoyed rolling a dice and I've always played RPGs that have a strong element of luck involved in it. There would be very little gameplay or excitement without it. Y'know what I found least enjoyable in CoC? The final encounter - because there was no RNG in it. It was faked and that was frustrating.

I find it mindboggling when people play a game with dice rolls and then complain about RNG. That's like going swimming and complaining the water is wet.
 

moskyx

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Why not just stick with that then? There is no real punishment for not winning the CoC minigame. It doesn't hamper progress.


That's a very subjective opinion. For me it is enjoyable thanks to RNG. I've always enjoyed rolling a dice and I've always played RPGs that have a strong element of luck involved in it. There would be very little gameplay or excitement without it. Y'know what I found least enjoyable in CoC? The final encounter - because there was no RNG in it. It was faked and that was frustrating.

I find it mindboggling when people play a game with dice rolls and then complain about RNG. That's like going swimming and complaining the water is wet.
No, the comparison is people going swimming and complaining they couldn't win a 1v1 race because they were forced to wear a red cap and some unknown god had decided blue cap will be the winner. I'm playing devil's advocate here, and I don't think is that hard to understand, really. Most people just want to beat games. If you offer them a minigame, players expect to be able to beat it (reasonably fast). It's not really fun to sit with a character you're interested in, just to be killed after 2 dice rolls before the scene is over, when you don't get anything immediately after in exchange. People want to beat that game too, explore all the options included by the dev, because their only incentive to endure that scene is precisely exploring and beating the game, unless they are some RNG junkies like you who enjoy being killed after 2 bad rolls because 'nice, that's how RNG works'. I know, I know, they can try again, but that can be frustrating and feel pointless after a couple of times. When it all comes down to pure RNG, well, I don't really think there are many people like you playing this kind of lewd games, if they really enjoy RNG systems they'd be playing some h-roulette or whatever. I think people play H5 for its story and not for the RNG, so they don't like it that much when they encounter that kind of content. You like that, but according to comments not many people do.

And I know your next point will be that then people should just choose another route, they are plenty for those who don't like to 'swim'. And I'd say there are plenty of unfinished routes that will leave you almost as frustrated because they lead nowhere at this point of development. That's why people say 'my playthrough this chapter was about 15 minutes long'. Because that's what's happening now if you don't like free-roam and focus on any given route. Some players still like the game or find it interesting enough, so they want to make their experience to last longer, so they try some other routes, and then find other things they don't like it either. And there aren't enough incentives implemented as of yet to change that bad taste, except a vague promise of things getting hotter down the line if you take the hundred of needed steps right. And from slightly frustrating, the game becomes annoying, and people come here and complain. That's how I see it and how I think things will go down from here until a real ending is available.

Tl, Dr: Notty wants to please every kind of player with elements they'd like, but at this point of development the largest group of players can't find what they like (sex scenes) and are prone to bitch about all those other elements they don't like and weren't there for them, but they still find just because they want to play the game a bit more to make the download worthwhile.
 

Akamari

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No, the comparison is people going swimming and complaining they couldn't win a 1v1 race because they were forced to wear a red cap and some unknown god had decided blue cap will be the winner.
My comparison is complaining about very obvious nature of the given activity. Swimming requires water. Turn-based combat requires an element of randomness.

What do you think should determine a winner in a game with dice? Who can throw fastest? Who can throw farthest? No, the very purpose of a dice is to get a random result. To challenge the lady luck.

Do you think...

There is an orc in the room. He notices you and attacks.
"I fight!"
You automatically kill the orc.
"Yay?"

...would be more fun combat encounter?

People want to beat that game too, explore all the options included by the dev, because their only incentive to endure that scene is precisely exploring and beating the game.

I know, I know, they can try again, but that can be frustrating and feel pointless after a couple of times. When it all comes down to pure RNG, well, I don't really think there are many people like you playing this kind of lewd games, if they really enjoy RNG systems they'd be playing some h-roulette or whatever. I think people play H5 for its story and not for the RNG, so they don't like it that much when they encounter that kind of content. You like that, but according to comments not many people do.

And I know your next point will be that then people should just choose another route, they are plenty for those who don't like to 'swim'. And I'd say there are plenty of unfinished routes that will leave you almost as frustrated because they lead nowhere at this point of development. That's why people say 'my playthrough this chapter was about 15 minutes long'. Because that's what's happening now if you don't like free-roam and focus on any given route. Some players still like the game or find it interesting enough, so they want to make their experience to last longer, so they try some other routes, and then find other things they don't like it either. And there aren't enough incentives implemented as of yet to change that bad taste, except a vague promise of things getting hotter down the line if you take the hundred of needed steps right. And from slightly frustrating, the game becomes annoying, and people come here and complain. That's how I see it and how I think things will go down from here until a real ending is available.
I don't get this "must play everything because I need to beat everything?" mindset, but never mind that. I agree with you those "I want every reward NOW!" people shouldn't play until it's finished.

These in-development playable updates are for people who are interested in the journey not just the destination. For those who can see the bigger picture and think of the potential most of all. Those who don't understand that are not helping.
 

moskyx

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My comparison is complaining about very obvious nature of the given activity. Swimming requires water. Turn-based combat requires an element of randomness.

What do you think should determine a winner in a game with dice? Who can throw fastest? Who can throw farthest? No, the very purpose of a dice is to get a random result. To challenge the lady luck.

Do you think...

There is an orc in the room. He notices you and attacks.
"I fight!"
You automatically kill the orc.
"Yay?"

...would be more fun combat encounter?


I don't get this "must play everything because I need to beat everything?" mindset, but never mind that. I agree with you those "I want every reward NOW!" people shouldn't play until it's finished.

These in-development playable updates are for people who are interested in the journey not just the destination. For those who can see the bigger picture and think of the potential most of all. Those who don't understand that are not helping.
Yet they have all the right to complain about all the things they didn't like. This is not a 'show your support to the dev' thread anymore, but a 'discuss the game and its shortcomings' one. Those who actually want to 'help' are already in Notty's forum, I assume.

I have nothing against RNG in CoC. I agree is the only way to do it right. I'm just stating that RNG segments aren't fun to everybody because many people out there just want to win everything they play within the game and feel vastly dissapointed when they can't because it's RNG and there's not a magic walkthrough to lead them to the victory. Or, at least, to make it last long enough to not feel they've wasted that timeslot. Add that to all the unfinished paths and all the fetish content and all the non-likeable characters (for them), and the broadest game out there becomes very thin if they have to opt out of all the content they might not like. So they play that content anyay and they complain, of course. It's only natural after downloading a 7GB game that promise a 'play as you want' experience that you can't enjoy properly if you actually play as you want because it's only chapter 4.

My personal 'issue' with CoC (appart from the untranslatable wordplay jokes) is probably Sarah herself. I mean, I'm still thinking this is all an act, she's putting on a show and these games are more like a trial for us to prove we are really interested in her, so interested that we're willing to accept all her foolish ideas. But oh my, if that's the case she's reaaaally good at that and I'm failing miserably. I need a really strong willpower to accept yet another crappy CoC game (crappy not by Dev design but by Sarah's leading). And to think that playing it won't lead to anything lewd till at least (maybe) 2 more chapters... *sighs* That's really hard. Sometimes I really wish to be killed after 2 bad rolls. Not being a fan of rpg in real life probably detracts from my experience too, but it's this or the VR rapey thingy without the rapey thingy, so... yeah, it's really difficult to force myself to play her paths even though I'm still hoping for her final reveal.
 
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