bogodit

Member
Jul 17, 2020
345
309
Just played this after checking up on the best sandbox sex game I remember playing. Wow, what a surprise.

To be honest, the entire combat in a sex game always annoyed me. But in here it at least doesn't make me close the game. It's bearable. I still have quite a bit to say soooo...
  • It's annoying to be put at the very beginning after being defeated. This ain't Dark Souls, it doesn't need to be hard.
  • Elite enemies are indistinguishable until they attack you, which is when a skull appears above their head. Give them some customization, some armor maybe. It's clearly inspired from BotW and TotK where they did it like that.
  • This tutorial level suffers from heavy case of "linear map". I know it's only a Tutorial stage as of now but still a huge downstep from the open world we had before.
  • As for something I do like, the goblins and tentacles both seem to have an actual purpose now, instead of being roadblocks.
All for all. I do think it's fair to say that this might disappoint most.
The game had it's charm because of it's free-use world where you could do whatever you want. This charm is lost now.

Edit:
I forgot one point.
  • There is a bit of voice acting here. The MC says something like "What happened to this village." To be honest, it sounds bad, very bad. It sounds like the Accountant in the Affect3D office was asked to to a voice because the VA got sick. Not comparable with Kvento's previous work.
Does anyone have the version previous to this "rework"?
 

LordManiac69

New Member
May 26, 2024
3
1
Where is the game saved? Because I don't find any save file in The_Lustland_Adventure_#0034.1 file.

Edit: NVM, I found it in my "Users" file in my C: drive, it was hidden and I had to tick a box in my file explorer settings.
 
Last edited:

Mikochi35p

Member
Dec 11, 2021
112
68
1734277718808.png
Reworked version, are there any things to do here after clearing the goblins? I spent 30 mins clearing this cuz there are some goblins the 1 shot me and im so dumb.
 

}> V <{

Newbie
May 31, 2022
60
188
So the dev decided to remove free-use/free-play mode and thought it would be a good idea to add Tentacles as a replacement? even if its just for now it's a bad idea, im pretty sure most people hate that crap and i am one of them so another one to ignore i guess, thanks for heads up btw.
 
Apr 30, 2023
20
34
So the dev decided to remove free-use/free-play mode and thought it would be a good idea to add Tentacles as a replacement? even if its just for now it's a bad idea, im pretty sure most people hate that crap and i am one of them so another one to ignore i guess, thanks for heads up btw.
The tentacles have always been here. In the previous build they just fucked you whenever you got too close, now they actually have a use in the new combat system.
Not that this was a great rework, but the idea that everything was replaced in favor of tentacles is simply wrong.
 
Apr 30, 2023
20
34
Can somebody share their update post?

First message on page 64
Damn. He's having problems with his patreon again (the whole page is currently removed)
Alright. Let's take a quote from his Twitter:

"Hi guys! Here are our plans for the new build. Also, in the next couple of days I will be releasing an update for build #1 which will add a new goblin defeat animation and a couple of old animations for tentacles. "
View attachment 3978051
 
Apr 30, 2023
20
34
No I meant the one posted on the 25th of November
All progress updates are publicly avaiable on the teams Patreon.


Here's the November update they posted on there.

Hi folks!

It's been quiet for the last couple of months, but we want to let you know that we are alive and working on the project.

The release of the new build is delayed because I underestimated the scope of the work and I think this was the last time I gave a time frame, because obviously I am very bad at this.

Besides the underestimated work, there were a couple of personal things that did not allow me to finish the work on time.

But overall, we are moving towards the implementation of our plans for this year and I hope that we will release a new build soon. But now I will refrain from giving a time frame, I will only say that we are trying to do it as soon as possible.

Our plans haven't changed, but it took longer to implement them than I expected.

We have planned most of the game world and are currently working hard on the implementation of the first location. The thing is that you can't just make the first level and then think about what to do next. In the genre of mediocrity there are many connections between locations and you need to plan this in advance so that the game feels coherent. After all, various puzzles and other mechanics of the game should work as intended and not be chaotic.

So this is a lot of work that has been done and now we have a basic design (not detailed yet). But based on this, we can already make a detailed first location that will already contain all the necessary elements.

We are also still working on the implementation of the character customization system, and we had to redo a lot for this, I would say that most of it was redone from scratch.

In addition, I continue to work on converting content (from the previous project) so that it works well in our current project.

Later we will show you some details.

Thank you all for your support and interest in the game! It is thanks to you that the project continues to develop.
 

}> V <{

Newbie
May 31, 2022
60
188
The tentacles have always been here.
Huh? well i honestly had no idea, never tried to look so im not too surprised to know that i wasn't aware of that stuff, thanks for info.
the idea that everything was replaced in favor of tentacles is simply wrong.
I agree dev should not have done that, i just hope they keep that stuff to bare minimum and completely avoidable.
 
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askold_ws

New Member
Nov 29, 2024
1
9

Anyone who has a subscription, please post the news here
" About the next few months! Hi guys!

It's been really quiet lately, hasn't it? Yes, I understand that you're all waiting for a new build and further updates to the game, but I have some bad news. A couple of days ago, I was hospitalized. I have chronic kidney problems and this happens from time to time. I'll probably be in the hospital for at least a couple more weeks.

During these few days that I spent in the hospital, I thought about what was happening to me and came to the conclusion that I just need a full rest from the project. And I'm not talking about a couple of weeks or a month, but at least several months. Yes, I understand that this is not what you were all expecting, and it's especially unpleasant for me to report this after I fucked up all the deadlines I promised for releasing an update for the game. But this was one of the reasons that I ended up in the hospital. As the doctors told me, severe stress provokes an exacerbation of my illness, and I've been practically living in this stress for several years now working on the game.

Every day I do something a little, tinker with the code, work with animations, collect a library of assets, etc.

If I'm not working, I think about the project, think through the logic of the code, puzzles, ideas for additional mechanics, etc. Only occasionally can I afford to rest. I feel a lot of responsibility for my decisions, because many people are waiting for this project. And all this causes a lot of stress. Let's add to this the fact that work on this project is slow and has been going on for several years (and many are unhappy with this).

The thought of a long vacation has been spinning in my head for half a year, but only when I found myself in the hospital did I realize that it seems I can't put it off any longer. So for me, this is more of a necessity than a desire.

Therefore, I ask everyone who was waiting for the update to forgive me, but it looks like it will not happen soon.

Starting tomorrow, I am going to completely disconnect from the project and everything connected with it for at least a few months. I can't give a specific date when I'll return to development, so I understand perfectly well if you're not happy with this state of affairs, and I suggest you simply unsubscribe from the page (or not, but more on that below).

Now I don't want to plan the end of my break from this project. However, I won't hide the fact that right now I'm so tired of the project that I just want to forget about it completely. I'll be honest, in the end it may happen that I decide to completely close the project, but such an outcome is unlikely, after all, I started (and continue) to make a game that I really like and that I want to play myself.

However, I'm not going to just disappear from the network forever. During my break from the project, I plan to do something else. It could be a new animation, a comic, maybe my ai arts ( ), or even some kind of mini-game. In general, I'm not going to just lie on the couch and drink, sinking into the abyss of depression. I plan to do some small porn projects until I feel ready to return to my main project.

So I have a question for you, should I start a separate Patreon/Boosty/SubscribeStar page for my other projects, or should I just create a separate collection/section for each new project and stay on the main Patreon page? Is there anyone here who is interested in my new small projects?

I apologize to everyone again for this situation and hope that you will treat it with understanding.

Peace and goodness to you all!

Kind regards,

LK."
 
3.30 star(s) 27 Votes