- Apr 14, 2019
- 1,167
- 3,226
WolfRPG is fully open-sourced. All you need to do is download the editor, and you have full access. And it seems to be a non-pc issue, not a m.2 issue, as I still haven't been able to replicate the frame drops even on old hdd drives, so all my bug testing has been blind editing and getting feedback from the community. So it's not so much that I do not wish to fix it, so much as I am unable to even personally test it.So basically the only solution if I wish to play on the only devices I can (My steam deck or my phone) is to downpatch all because of horrific optimization. Optimization which is so bad that the game can't even handle being played off of a high speed M.2 drive (a drive fast enough that modern triple AAA games known for their god awful optimization load fine off of). Absolutely dreadful handling of what is a game breaking bug. If you won't fix it at least make the source code to your mod available so others can instead of telling players to just downpatch for an issue that never should've been an issue in the first place, or at the very least swiftly patched. Multi-lingual support is useless if it cucks people from playing the game.
Biggest question, if its loading text files causing the lag why doesn't it ever subside? Mid load lag is fine and even understandable, but with a ssd capable of 3gbs a second read times its expected for this lag to at the very least subside within a couple minutes. How quick of an ssd does it even need to load these text files, because my ssd is fast enough to read the entire game into ram in a couple seconds. This is a catosrophic failure of optimization.
If you want to take a wack at fixing it, please feel free. I would appreciate any assistance I can get on finding out what can be done to fix it while not alienating the other language communities. I believe I have attached the version of WolfRPG I use, but there are probably newer versions already available here on the forums.