3.60 star(s) 43 Votes

Axis3123

Active Member
Apr 1, 2020
753
628
After playing this new build (and, gotta be honest, blindly hating the dating thing cuz I'm not a fan of that), I still feel like I both hate and love this project. So weird to express, but my disdain comes from rarely budging or improving the gameplay aspect, and if they do, it's small steps rather than a restructure or rework. Once that rework happens, you're forced back to zero and have to build your way up again. The worse part? It'll introduce new problems. If it wasn't for how piss easy it was during the earlier builds, it was the videos not playing. If they had more variety on videos, the visuals looked poor. If it wasn't for the tapes and for the randomness of scenes, new mechanics clashed. It's odd. So far, they nailed the dialog, unique characters and models, the atmosphere is present, they put a twist on the mechanics, and they still don't have a clear grasp for said mechanics to gel together seamlessly. Oh yeah, and having RNG dictate not only gameplay, but progression as well with the chips that give both random amounts and have a chance of not spawning for any given night. I appreciate working out some kinks to reduce frustration and give some breathing room, but the irritation doesn't go away for good. My complaints are more directed towards the usual FNAF mode they have, but you can take some points and apply it to the other mode too, so they still have a long road to complete. I wish them the very best but it just makes me want to forget about this game or the dating spinoff, or, well, everything else in general for at least another year... just to have my save data wiped clean and still be at 0.6 or something. There's polish here, but it ain't looking shiny yet. Like fool's gold.

EDIT: As of writing this, finally beat night 12, aaaaaaand things have not changed. Still luck based as to what even breaks and when, and considering that I have to keep my doors closed starting at 4AM, otherwise I risk waking up that annoying goblin of a creature and risk losing all my sanity, all while keeping my camera on Edgy the Death Wolf. Why even have her? For people to not abuse the plushie? Why even have a rechargeable "stamina" meter if you're gonna get punished for stocking up? That still could work against players since they have to take their eyes off the cameras and thus, the fixables. Is it to punish those players that keep the doors closed all night? Then don't make it replenishable. Simple as. On the other hand, there has to be some sort of leniency or levity when your sanity drops to 0 and the cameras start to act up since it feels like an uphill battle just to recharge it, wake the fuckwit next door, die, rinse and repeat. Even worse when you either 1): have to keep both doors shut to not die, or 2): Sammy locking you out and waiting like an eternity to regain control. Still feel like the sanity mechanic is to make it stand out and make it different rather than making it good. On the flipside, beating night 12 finally grants us, get this...a 3d gallery for the animations and models. ABOUT TIME! Goddamn. Separate from the videos too thankfully.

Also also, just noticed (cuz I have brain damage, can't you tell?): the plushies are based on Fumos. Yeah real secretive, just thought it was funny. Never made the coorelation before.
 
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3.60 star(s) 43 Votes