- Aug 14, 2018
- 3,222
- 35,596
Thanks. Actually I already do that in my Mods. I have "music themes" for characters or moods. And of course I re-use the tracks. Some actually quite often.Hey Playing this game from start for the first time the last few days, I can 100% say that the audio facter was the best thing about my enjoyment, its the main reason i did not use the scrappy mod, please keep it going beacuse it makes all the difference for me.
Also I note what you said about the file size, but this should not be as big and issue as you think: You have already put together the main body of audio, you dont really need to keep adding new music, but instead just reuse the many you already have in the library, because its more about sound placement within the story to emphasise the emotional aspect of the particular scene being played, this is whats dont in must cases and then limits the need to add extra audio except in the few cases where you feel you must add new audio because you dont think you have the particular audio you need in the labrary yet, you should reuse audio way way way more then this, dont make work for yourself then needed like i already said you have dont the hard part already, the jukebox is one thing but the overall emotional soundtrack that shows the player the context of the secene is another, shot i be happy or sad, is this bad or good. somtimes its hard to tell just from reading alone, this is why your audio is so important!!
P.s sorry for any typos haha
A little info why I stopped the audio integration for now: usually game updates like Rebirth / Taming of the brat etc have about 2000 lines of code, short ones like Oh Daddy ~1000. Normally doing a Mod with audio integration for such games it takes approx. 2 hours per 1000 codelines (depends also of the compexity of the game or how many Mod functions I integrate). Well, the EP8 update from Intertwined had ~16700 lines, even EP9 had again ~8100.....
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