In case if you need additional information check theI remember I used to play this game some years ago (maybe 2020 or 2021). It was much more natural and easy to understand what you had to do. The tutorial is very bad. It explains some things about slaves but not enough and gives you a house with a lot of facilities. You start the game in a shack with almost no facilities. It's unclear how you can improve without renting for a stupid amount of money (100 for 10 days or something).
Also, the stats with numbers are not really explained. For example for Pride it is Haughty, and for mouseover it says Pride D 16 (160 / 40). What do those numbers mean? It's not explained anywhere. I did some stuff that should have influenced that pride (like punish her to be naked for an hour in public and other stuff). Those numbers didn't change. Does that mean that what I did had no effect? How come. Nothing is really explained.
As well at the start I try to cast auspex and it says I failed and need more practice or something to enhance ability. Another aspect of the game that is not explained in the tutorial. I spammed it like 20 times and it worked. Was that what I was supposed to do, who really knows. Just like how you can increase your skills is not explained. Is it just training slaves? Possibly, not really informed about it.
I saw there is a guide for beginners on the first page. But that seems a guide to the extreme. If you start with the weakest possible guys and than there is a step by step guide on what to do. I don't want to play this game by doing exactly what someone else tells me to do. That's why I selected what I thought would be a normal start.
The aura reading is also not always clear. It has the same weird numbers when you mouseover that are never explained.
Flashes of fear : 1 (+40 / 10). Awareness 11 ( +20 / 10). These numbers make no sense.
Will play around a little more tomorrow but it's frustrating to see how the tutorial "teaches" you something and then the game is almost completely different and doesn't explain anything extra.
Regarding the numbers: when the number hit bigger border stat will be increased, when it hits the lower border stat will be decreasedIn case if you need additional information check theYou must be registered to see the links
That doesn't seem correct.Regarding the numbers: when the number hit bigger border stat will be increased, when it hits the lower border stat will be decreased
I mean, looking for something can work but checking out almost everything that isn't explained in the tutorial is a lot.In case if you need additional information check theYou must be registered to see the links
In config.xmlHi, musculus! How did you set FullHD resolution for QSP? Could you please share your code?
<game width="1920" height="1080" title="Jack-o-nine-tails v2.3.2.1 Dev Version" icon="icon.ico"/>
1.open config.xml set <game width="1920" height="1080" blah blah ...>Hi, musculus! How did you set FullHD resolution for QSP? Could you please share your code?
Wait, does this mean we can add images with a higher resolution and then make them fit the screen using those css files?2.The game images position are determined by two files in the css directory.
musculus, could you please share all assets that you have upscaled? I would like to implement this to the dev game version1.open config.xml set <game width="1920" height="1080" blah blah ...>
2.The game images position are determined by two files in the css directory. I upload my modified files here, but they may cause some problems,I don't know. I recoded some content and modifed some icon layouts.A small number of images need to modify the qsp file to determine the location, such as the page '_layout',for example $OBJECTS_BACKIMAGE = '''' is related to keyword 'addobj' ,which was defined to add a dialog page arrow。
3.resize images,I recommend using Topaz Gigapixel AI to do the job . I uploaded some sample,put bg images into .\game\content\pic\ui\grimdark,put slum images into .\game\content\pic\bg\interiors
I'm going to test itWait, does this mean we can add images with a higher resolution and then make them fit the screen using those css files?
Then what's the point of upscaling images?Sad news. Resizing doesn't work due to engine limits.
I thinking about changing the native resolution from 720p to 1080pThen what's the point of upscaling images?
Alright I tried myself and that css file is fully functional. Meaning it is possible to do everything, including using high resolution images and auto resize them on the fly using css.I thinking about changing the native resolution from 720p to 1080p
It doesn't seem to be working with girl imagesAlright I tried myself and that css file is fully functional. Meaning it is possible to do everything, including using high resolution images and auto resize them on the fly using css.
Proof:
The only problem doing all this with the base images is that all of them are for 1920x1200 resolution, so u need to resize them to 1920x1080 first and then edit position of all elements in css files to fit all elements properly. This is 100% doable and not so hard to do, but Im not doing thisYou don't have permission to view the spoiler content. Log in or register now.
On the bright side now we can add images with higher resolution and just edit those css files to make them work on the original resolution - no need to downsize them anymore.
musculus, could you please share all assets that you have upscaled? I would like to implement this to the dev game version
I am very sure it's worked,enlarge girl images first.More samples:It doesn't seem to be working with girl images
It works with ANY image, you just need to add css code for them too.It doesn't seem to be working with girl images