Great concept, not the greatest realization.
This game has 1 huge flaw, which is starting grind. Basically there're some (stats?) like [Pleasure] and [Discomfort] and most games would be based around them, but there's 1 more stat which is actually kinda hidden, which is [Sensitivity]. The problem is that those type of games would use a formula(the more actions you do, the more things you'd be able to execute) and to progress with this kind of formula you'd need to do action A, until let's say [Pleasure] rise up to a certain point, after which you'd be probably soft locked to progress with action A, so you'd go to action B, C, etc... But because of [Sensitivity] things are getting ugly here. Instead of going thru actions A->B->C->A+B->etc, you pretty much getting stuck with repeatedly doing A->A+B until your [Sensitivity] reach ~80 for days, then as by magic the {target} would let you do WAY more things, until you get softlocked again.
So what I'm trying to say is that imo devs might got to lazy to properly write the formula, which would let us slowly change our types of actions and instead made us stuck with doing the same things over and over again for the best result, which in the end made this game extremely boring for me.
Because of this tiresome grind at start and then getting access to bunch of actions at the same time instead of opening them one by one leaded to lack of satisfaction through gameplay.
So in the end if this game bad? No, but it's not good either. To be more specific, even though I've finished the game, and checked all types of actions, I haven't finished myself...
This game has 1 huge flaw, which is starting grind. Basically there're some (stats?) like [Pleasure] and [Discomfort] and most games would be based around them, but there's 1 more stat which is actually kinda hidden, which is [Sensitivity]. The problem is that those type of games would use a formula(the more actions you do, the more things you'd be able to execute) and to progress with this kind of formula you'd need to do action A, until let's say [Pleasure] rise up to a certain point, after which you'd be probably soft locked to progress with action A, so you'd go to action B, C, etc... But because of [Sensitivity] things are getting ugly here. Instead of going thru actions A->B->C->A+B->etc, you pretty much getting stuck with repeatedly doing A->A+B until your [Sensitivity] reach ~80 for days, then as by magic the {target} would let you do WAY more things, until you get softlocked again.
So what I'm trying to say is that imo devs might got to lazy to properly write the formula, which would let us slowly change our types of actions and instead made us stuck with doing the same things over and over again for the best result, which in the end made this game extremely boring for me.
Because of this tiresome grind at start and then getting access to bunch of actions at the same time instead of opening them one by one leaded to lack of satisfaction through gameplay.
So in the end if this game bad? No, but it's not good either. To be more specific, even though I've finished the game, and checked all types of actions, I haven't finished myself...