- Dec 16, 2023
- 231
- 213
https://thef95zone.info/threads/all-men-are-pigs-v1-1-1-kaimaki-games.58210/Amen to that!
Oh I forgot about that game! Last I heard, AMAP is still in development. Thanks for reminding me![]()
https://thef95zone.info/threads/all-men-are-pigs-v1-1-1-kaimaki-games.58210/Amen to that!
Oh I forgot about that game! Last I heard, AMAP is still in development. Thanks for reminding me![]()
Updated
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 170, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 170, in <module>
$ ui.interact()
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 78, in execute
vpgrid:
File "game/JokerMod/JokerCheats.rpy", line 148, in execute
vbox:
File "game/JokerMod/JokerCheats.rpy", line 151, in execute
fixed:
File "game/JokerMod/JokerCheats.rpy", line 153, in execute
bar value VariableValue("rsjack", 100)
File "renpy/common/00barvalues.rpy", line 283, in get_adjustment
value = getattr(self.object, self.field)
AttributeError: 'StoreModule' object has no attribute 'rsjack'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/00gamemenu.rpy", line 170, in script
$ ui.interact()
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 170, in <module>
$ ui.interact()
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 1 more time]
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\screen.py", line 451, in visit_all
callback(self)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\screen.py", line 462, in per_interact
self.update()
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 78, in execute
vpgrid:
File "game/JokerMod/JokerCheats.rpy", line 148, in execute
vbox:
File "game/JokerMod/JokerCheats.rpy", line 151, in execute
fixed:
File "game/JokerMod/JokerCheats.rpy", line 153, in execute
bar value VariableValue("rsjack", 100)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\sl2\sldisplayables.py", line 261, in sl2bar
return renpy.display.behavior.Bar(range, value, width, height, vertical=False, **properties)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\behavior.py", line 1955, in __init__
adjustment = value.get_adjustment()
File "renpy/common/00barvalues.rpy", line 283, in get_adjustment
value = getattr(self.object, self.field)
AttributeError: 'StoreModule' object has no attribute 'rsjack'
Windows-10-10.0.22621 AMD64
Ren'Py 8.0.3.22090809
Just Bros 1.30
Sat Dec 28 03:32:51 2024
I have the same issueHey, can anyone help me with a problem? I've been playing this game and you reach a point at Monday Night week 10. When you finish this scene it just goes back to week 4 and begins all over again. I tried it a second time and it went back to week 3. Has anyone else experienced this issue? Is that the end of the content and its just giving me the option to go back and make different choices or what is it?
we all know what REWORK means for a vn...this month's VN from the devs is Hard Out. Also, they said that they want to rework Just Bros from the ground up and fix the various issues before continuing, to make it a smoother experience. They plan to dedicate February on that.
(also apparently this month they had a lot of issues with Onedrive and have to migrate everything to Google Drive, which hindered development)
I don't, but I feel like it won't be good. I take it means the game will take even longer to complete. I just hope they don't change the character models, because I already like how Jasper, Yan, Ellis, and Ryder look likewe all know what REWORK means for a vn...
i cant download it, when i go to download it never startA small bugfix Update for HardOutUnloaded:
https://thef95zone.info/threads/hard-out-ep-9-ello-fat-dog.60433/post-13783790
The author gave some more details:I don't, but I feel like it won't be good. I take it means the game will take even longer to complete. I just hope they don't change the character models, because I already like how Jasper, Yan, Ellis, and Ryder look like
Also I've been wondering what's with the quirky English. Is it probably not the dev's first language?
probably not their first language, still pretty acceptable imo but I'm biased.I don't, but I feel like it won't be good. I take it means the game will take even longer to complete. I just hope they don't change the character models, because I already like how Jasper, Yan, Ellis, and Ryder look like
Also I've been wondering what's with the quirky English. Is it probably not the dev's first language?
if they've done all this shit already, there's a pretty good chance they aren't gonna abandon the project. Cheering and hoping for the bestThe author gave some more details:
As mentioned before, I’m currently reworking JB, adding daytime chapter notifications, and implementing screens for multiple scenes and events in every chapter. While doing this, I couldn’t help but repulsed by how poorly some of the earlier scripts were written—full of grammatical errors and awkward phrasing (sorry, I’m not a writer haha).
I’m still by no means a writer, but after nearly 100 chapters/episodes of VNs, I’d like to think my English and storyboarding have improved a little. So, along with the structural updates, I’m also overhauling the script chapter by chapter. The dialogue is undergoing major revisions—keeping the core plot intact but refining the conversations significantly.
Key Focus Areas in the Rewrite:
Minor Gameplay Adjustments:
- Stronger character personalities – Now that I have a clearer vision of each character, their early-game dialogue is being adjusted to fit them better (e.g., Ryder will be slightly more playful instead of bland, Jasper will lean more into his stoic nature, etc.).
- Expanded interactions – New dialogue options and extended character exchanges to enhance immersion.
- Grammar and spelling corrections – Cleaning up the writing for better readability.
Some affection gains/losses may shift slightly due to new dialogue options or adjusted interactions. However, these changes are minor and won’t significantly impact existing playthroughs.
They have reworked fully the first 5 chapters for now and pieces of others, and they said that each chapter takes around 4+ hours to rework.
Ooo nice. And it seems like they've been doing this for some time, seeing that they've reworked 5 chapters. I hope this means they also already have a clear idea on where the story is headedThe author gave some more details:
As mentioned before, I’m currently reworking JB, adding daytime chapter notifications, and implementing screens for multiple scenes and events in every chapter. While doing this, I couldn’t help but repulsed by how poorly some of the earlier scripts were written—full of grammatical errors and awkward phrasing (sorry, I’m not a writer haha).
I’m still by no means a writer, but after nearly 100 chapters/episodes of VNs, I’d like to think my English and storyboarding have improved a little. So, along with the structural updates, I’m also overhauling the script chapter by chapter. The dialogue is undergoing major revisions—keeping the core plot intact but refining the conversations significantly.
Key Focus Areas in the Rewrite:
Minor Gameplay Adjustments:
- Stronger character personalities – Now that I have a clearer vision of each character, their early-game dialogue is being adjusted to fit them better (e.g., Ryder will be slightly more playful instead of bland, Jasper will lean more into his stoic nature, etc.).
- Expanded interactions – New dialogue options and extended character exchanges to enhance immersion.
- Grammar and spelling corrections – Cleaning up the writing for better readability.
Some affection gains/losses may shift slightly due to new dialogue options or adjusted interactions. However, these changes are minor and won’t significantly impact existing playthroughs.
They have reworked fully the first 5 chapters for now and pieces of others, and they said that each chapter takes around 4+ hours to rework.
yes, seems so!if they've done all this shit already, there's a pretty good chance they aren't gonna abandon the project. Cheering and hoping for the best