4.90 star(s) 7 Votes

Quentin159

Newbie
Jul 17, 2023
52
7

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00gamemenu.rpy", line 170, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 170, in <module>
$ ui.interact()
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 78, in execute
vpgrid:
File "game/JokerMod/JokerCheats.rpy", line 148, in execute
vbox:
File "game/JokerMod/JokerCheats.rpy", line 151, in execute
fixed:
File "game/JokerMod/JokerCheats.rpy", line 153, in execute
bar value VariableValue("rsjack", 100)
File "renpy/common/00barvalues.rpy", line 283, in get_adjustment
value = getattr(self.object, self.field)
AttributeError: 'StoreModule' object has no attribute 'rsjack'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/00gamemenu.rpy", line 170, in script
$ ui.interact()
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 170, in <module>
$ ui.interact()
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 1 more time]
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\screen.py", line 451, in visit_all
callback(self)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\screen.py", line 462, in per_interact
self.update()
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 74, in execute
screen cheatmenu2():
File "game/JokerMod/JokerCheats.rpy", line 78, in execute
vpgrid:
File "game/JokerMod/JokerCheats.rpy", line 148, in execute
vbox:
File "game/JokerMod/JokerCheats.rpy", line 151, in execute
fixed:
File "game/JokerMod/JokerCheats.rpy", line 153, in execute
bar value VariableValue("rsjack", 100)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\sl2\sldisplayables.py", line 261, in sl2bar
return renpy.display.behavior.Bar(range, value, width, height, vertical=False, **properties)
File "C:\Users\NewtLlewellyn\Downloads\JustBros-1.30-pc\renpy\display\behavior.py", line 1955, in __init__
adjustment = value.get_adjustment()
File "renpy/common/00barvalues.rpy", line 283, in get_adjustment
value = getattr(self.object, self.field)
AttributeError: 'StoreModule' object has no attribute 'rsjack'

Windows-10-10.0.22621 AMD64
Ren'Py 8.0.3.22090809
Just Bros 1.30
Sat Dec 28 03:32:51 2024


sorry, I don't know how to make this foldable
 

IrishTHC

New Member
Aug 15, 2023
5
26
Hey, can anyone help me with a problem? I've been playing this game and you reach a point at Monday Night week 10. When you finish this scene it just goes back to week 4 and begins all over again. I tried it a second time and it went back to week 3. Has anyone else experienced this issue? Is that the end of the content and its just giving me the option to go back and make different choices or what is it?
 
  • Like
Reactions: gren_draco

pastadudde

New Member
Jan 22, 2024
7
1
Hey, can anyone help me with a problem? I've been playing this game and you reach a point at Monday Night week 10. When you finish this scene it just goes back to week 4 and begins all over again. I tried it a second time and it went back to week 3. Has anyone else experienced this issue? Is that the end of the content and its just giving me the option to go back and make different choices or what is it?
I have the same issue
 

perles75

Active Member
May 16, 2020
964
1,460
this month's VN from the devs is Hard Out. Also, they said that they want to rework Just Bros from the ground up and fix the various issues before continuing, to make it a smoother experience. They plan to dedicate February on that.

(also apparently this month they had a lot of issues with Onedrive and have to migrate everything to Google Drive, which hindered development)
 

UncleDolan

Member
Dec 6, 2018
120
223
this month's VN from the devs is Hard Out. Also, they said that they want to rework Just Bros from the ground up and fix the various issues before continuing, to make it a smoother experience. They plan to dedicate February on that.

(also apparently this month they had a lot of issues with Onedrive and have to migrate everything to Google Drive, which hindered development)
we all know what REWORK means for a vn...
 

donorys

Member
Mar 26, 2019
446
383
we all know what REWORK means for a vn...
I don't, but I feel like it won't be good. I take it means the game will take even longer to complete. I just hope they don't change the character models, because I already like how Jasper, Yan, Ellis, and Ryder look like

Also I've been wondering what's with the quirky English. Is it probably not the dev's first language?
 

perles75

Active Member
May 16, 2020
964
1,460
I don't, but I feel like it won't be good. I take it means the game will take even longer to complete. I just hope they don't change the character models, because I already like how Jasper, Yan, Ellis, and Ryder look like

Also I've been wondering what's with the quirky English. Is it probably not the dev's first language?
The author gave some more details:


As mentioned before, I’m currently reworking JB, adding daytime chapter notifications, and implementing screens for multiple scenes and events in every chapter. While doing this, I couldn’t help but repulsed by how poorly some of the earlier scripts were written—full of grammatical errors and awkward phrasing (sorry, I’m not a writer haha).

I’m still by no means a writer, but after nearly 100 chapters/episodes of VNs, I’d like to think my English and storyboarding have improved a little. So, along with the structural updates, I’m also overhauling the script chapter by chapter. The dialogue is undergoing major revisions—keeping the core plot intact but refining the conversations significantly.

Key Focus Areas in the Rewrite:
  • Stronger character personalities – Now that I have a clearer vision of each character, their early-game dialogue is being adjusted to fit them better (e.g., Ryder will be slightly more playful instead of bland, Jasper will lean more into his stoic nature, etc.).
  • Expanded interactions – New dialogue options and extended character exchanges to enhance immersion.
  • Grammar and spelling corrections – Cleaning up the writing for better readability.
Minor Gameplay Adjustments:
Some affection gains/losses may shift slightly due to new dialogue options or adjusted interactions. However, these changes are minor and won’t significantly impact existing playthroughs.


They have reworked fully the first 5 chapters for now and pieces of others, and they said that each chapter takes around 4+ hours to rework.
 

UncleDolan

Member
Dec 6, 2018
120
223
I don't, but I feel like it won't be good. I take it means the game will take even longer to complete. I just hope they don't change the character models, because I already like how Jasper, Yan, Ellis, and Ryder look like

Also I've been wondering what's with the quirky English. Is it probably not the dev's first language?
probably not their first language, still pretty acceptable imo but I'm biased.
And yeah so far 99% of devs deciding to "rework" means the game gets abandoned in no more than 3 "sorry for not being as active on *insert monetization platform*, big things coming!"
 
  • Like
Reactions: justinrivm

UncleDolan

Member
Dec 6, 2018
120
223
The author gave some more details:


As mentioned before, I’m currently reworking JB, adding daytime chapter notifications, and implementing screens for multiple scenes and events in every chapter. While doing this, I couldn’t help but repulsed by how poorly some of the earlier scripts were written—full of grammatical errors and awkward phrasing (sorry, I’m not a writer haha).

I’m still by no means a writer, but after nearly 100 chapters/episodes of VNs, I’d like to think my English and storyboarding have improved a little. So, along with the structural updates, I’m also overhauling the script chapter by chapter. The dialogue is undergoing major revisions—keeping the core plot intact but refining the conversations significantly.

Key Focus Areas in the Rewrite:
  • Stronger character personalities – Now that I have a clearer vision of each character, their early-game dialogue is being adjusted to fit them better (e.g., Ryder will be slightly more playful instead of bland, Jasper will lean more into his stoic nature, etc.).
  • Expanded interactions – New dialogue options and extended character exchanges to enhance immersion.
  • Grammar and spelling corrections – Cleaning up the writing for better readability.
Minor Gameplay Adjustments:
Some affection gains/losses may shift slightly due to new dialogue options or adjusted interactions. However, these changes are minor and won’t significantly impact existing playthroughs.


They have reworked fully the first 5 chapters for now and pieces of others, and they said that each chapter takes around 4+ hours to rework.
if they've done all this shit already, there's a pretty good chance they aren't gonna abandon the project. Cheering and hoping for the best
 

donorys

Member
Mar 26, 2019
446
383
The author gave some more details:


As mentioned before, I’m currently reworking JB, adding daytime chapter notifications, and implementing screens for multiple scenes and events in every chapter. While doing this, I couldn’t help but repulsed by how poorly some of the earlier scripts were written—full of grammatical errors and awkward phrasing (sorry, I’m not a writer haha).

I’m still by no means a writer, but after nearly 100 chapters/episodes of VNs, I’d like to think my English and storyboarding have improved a little. So, along with the structural updates, I’m also overhauling the script chapter by chapter. The dialogue is undergoing major revisions—keeping the core plot intact but refining the conversations significantly.

Key Focus Areas in the Rewrite:
  • Stronger character personalities – Now that I have a clearer vision of each character, their early-game dialogue is being adjusted to fit them better (e.g., Ryder will be slightly more playful instead of bland, Jasper will lean more into his stoic nature, etc.).
  • Expanded interactions – New dialogue options and extended character exchanges to enhance immersion.
  • Grammar and spelling corrections – Cleaning up the writing for better readability.
Minor Gameplay Adjustments:
Some affection gains/losses may shift slightly due to new dialogue options or adjusted interactions. However, these changes are minor and won’t significantly impact existing playthroughs.


They have reworked fully the first 5 chapters for now and pieces of others, and they said that each chapter takes around 4+ hours to rework.
Ooo nice. And it seems like they've been doing this for some time, seeing that they've reworked 5 chapters. I hope this means they also already have a clear idea on where the story is headed

I gotta say, Prof. Jones's "wakakakaka" laugh feels like what an Indonesian would write to express their laugh in chats, though it's usually shorten into "wkwkwk". It's like their version of LoL/lmao
 

perles75

Active Member
May 16, 2020
964
1,460
if they've done all this shit already, there's a pretty good chance they aren't gonna abandon the project. Cheering and hoping for the best
yes, seems so!

tbh they never gave me the impression to be on the verge of abandoning, they've always been on-the-clock regular with their monthly updates. Also I've seen before reworks that were, well, actually reworks (SpaceCorpsXXX, Medieval times), so I wasn't thinking of it as an excuse to give up the game.
 

donorys

Member
Mar 26, 2019
446
383
How many people work on this game? They have the main game and constantly pumps out Hard Out. And I think on their itch page, they also work on some unrelated stories?
 
4.90 star(s) 7 Votes