So uh, what's the deal with cannons?
From what I can see they don't give much attack at all, and any damage that comes from them has to come from Knight's Blast. For me that's a bit too overspecialized, besides canes could do more damage without being being forced into having all thoughtput come from one skill.
Sure, cannons make you tankier, but considering that you're gonna burn HP on Knight's Blast anyway, that's not of much help IMO. Besides, canes are onehanded, so you can use a shield alongside them.
So far the only thing that comes to me why one would pick cannons is maybe they scale better? But so far I'm not seeing it.
Also those 10% enchants are a freaking trap. Sure, if you get them to stick, you get an item that will stay with you for a very long time, but if not then the item is pretty much bricked since failures still exhaust how much an item can be enchanted.
From what I can see they don't give much attack at all, and any damage that comes from them has to come from Knight's Blast. For me that's a bit too overspecialized, besides canes could do more damage without being being forced into having all thoughtput come from one skill.
Sure, cannons make you tankier, but considering that you're gonna burn HP on Knight's Blast anyway, that's not of much help IMO. Besides, canes are onehanded, so you can use a shield alongside them.
So far the only thing that comes to me why one would pick cannons is maybe they scale better? But so far I'm not seeing it.
Also those 10% enchants are a freaking trap. Sure, if you get them to stick, you get an item that will stay with you for a very long time, but if not then the item is pretty much bricked since failures still exhaust how much an item can be enchanted.