Development News 16 - Version 0.1 Beta, Feily Outdoor Look, Mannequins
24 janvier
Sometimes, it is best to settle down than continuing on, though I don't really refer to anything on that.
Okay, so, BOOM! We're going out to the city, and Feily got herself a new outfit for the occasion from the same source you got your drip from. Next update is coming up, but I need some more time in the kitchen, so I got a BETA for you next week! Stay tuned on that.
Okay, we're in the prelude to the afternoon interaction now, and I cannot believe how long it took for us to get here. I had a long list of stuff I wanted to fix with the morning interaction, and that list have decreased substantially with the next update. My attention now solely focuses in the afternoon interaction, and to be honest, I wasn't sure how it would go.
Renders or rather each picture from the morning interaction took a LOT of resources to make, both technically and financially, so I've been trying to make do with what I have, and I wasn't sure if I can even make the pictures at all as I am considering on using background characters for real this time. Making the area not as empty as it is like the morning interaction, but I'm afraid it would take a LOT of hardware resources to be done.
So, I'm going to test with these mannequins first before using actual characters, and when I know that it is possible for my computer to do, I will have these mannequins replaced with real background characters in future updates. It's not really a problem when it's like one or two, but we're talking about 16 mannequins here, including ones outside the frame.
And that's all I've got for the sixteenth development update this time. Stay tuned for the BETA because version 0.1 will be a great starter point for LC, fr fr this time! Thanks for reading! And I hope you all have a wonderful day. See you in the BETA!
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