I think i unironically damaged my eyesight due to how much flashing i got to endure...
The gameplay design is disgustingly bad. I really like the art and ideas, but this game, man. It's 99% horny, 1% skill at rpg maker and writing.
In the first zone enemies aren't endless, which was fun to expect a "full rescue" run, where i save every girl. But then from zone 2 dev just said "aww shiii, fuck it i don't have time to put disable triggers", and everything just respawns, including hostages. But now you can't save them and Raven says "I can't stop to look at them!".
Bosses are dumb, as much as enemies - they don't have anything unique, it's the same h-attacks for everything in the game, with slightly changed pictures, i.e. for slime it's blue tentacles, for latex it's purple tentacles, and so on.
Enemies, starting from demon zone, have insanely bloated HP, the same as the boss of the previous zone. But nothing changes, it's just the same attacks, but longer... But the thing is, you also don't have to win. Game rewards you waaaaay more for losing. Just give up all the time, this is how the game wants you to be, it doesn't want you to fight. Give up, save free girls, turn them in and refresh your levels to 1 to raise stats, and repeat that.
Also, it's worth noting that this game has voices on characters. Imagine that every time you sent a message you'd hear the same moaning sound? That's how it feels to play it. You would go insane from how much you'll have to hear it, just turn it off.
Talking about turning off - music is also just a default rpg maker BGM. It's also barely fitting, such as having dungeon theme play during fights. Like... just turn off all sounds, turn on your favorite music on youtube and play it, you would have more fun imagining sounds in your head than listening to the dev's sound design. But even if you turn it all off - you would still have to endure having a flash grenade explode in your eyes for hours.
It's such a major waste of time. And i'm not saying it lightly. This game is a torture/punishment method.
The gameplay design is disgustingly bad. I really like the art and ideas, but this game, man. It's 99% horny, 1% skill at rpg maker and writing.
In the first zone enemies aren't endless, which was fun to expect a "full rescue" run, where i save every girl. But then from zone 2 dev just said "aww shiii, fuck it i don't have time to put disable triggers", and everything just respawns, including hostages. But now you can't save them and Raven says "I can't stop to look at them!".
Bosses are dumb, as much as enemies - they don't have anything unique, it's the same h-attacks for everything in the game, with slightly changed pictures, i.e. for slime it's blue tentacles, for latex it's purple tentacles, and so on.
Enemies, starting from demon zone, have insanely bloated HP, the same as the boss of the previous zone. But nothing changes, it's just the same attacks, but longer... But the thing is, you also don't have to win. Game rewards you waaaaay more for losing. Just give up all the time, this is how the game wants you to be, it doesn't want you to fight. Give up, save free girls, turn them in and refresh your levels to 1 to raise stats, and repeat that.
Also, it's worth noting that this game has voices on characters. Imagine that every time you sent a message you'd hear the same moaning sound? That's how it feels to play it. You would go insane from how much you'll have to hear it, just turn it off.
Talking about turning off - music is also just a default rpg maker BGM. It's also barely fitting, such as having dungeon theme play during fights. Like... just turn off all sounds, turn on your favorite music on youtube and play it, you would have more fun imagining sounds in your head than listening to the dev's sound design. But even if you turn it all off - you would still have to endure having a flash grenade explode in your eyes for hours.
It's such a major waste of time. And i'm not saying it lightly. This game is a torture/punishment method.