NickNo

Member
Modder
Game Developer
Jan 19, 2020
269
332
Hey there,

just upped a new version of the mod-manager / launcher.


This version adds LifePlay version checking.
If you select a mod (installed or in repo) the mod manager will highlight the module in the other list for you.
If you update a disabled mod using the auto update feature it will stay disabled.

Also added some more stuff to the repo. ;-)
 

PRSTUV

New Member
Jan 25, 2020
2
0
I don't understand where to put mods. Could you, please, tell the whole directory link? I guess I put in the right Place but mods seem not work. Should they be activated somehow? I play usually Sims 4. I mean I am more used to "intuitive interface" like when everything is graphical and understandable without reading the manual.
 

Sexual Soda

Newbie
Aug 5, 2019
44
15
Can't load some new cities, I have two cities downloaded, Stockholm and Beaverton, these work perfectly. I'm trying out Oslo and Las Vegas. Left the PC on for over night and still nothing.

EDIT: I have noticed the UEXP file is larger for Oslo, is this is a bug or something? Oslo is majorly smaller than Stockholm IRL.
 
Last edited:

Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
I don't understand where to put mods. Could you, please, tell the whole directory link? I guess I put in the right Place but mods seem not work. Should they be activated somehow? I play usually Sims 4. I mean I am more used to "intuitive interface" like when everything is graphical and understandable without reading the manual.
Did you activate the mod after installing it? whilst playing the game press ESC then MOD MANAGER and tick the mods box.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
Can't load some new cities, I have two cities downloaded, Stockholm and Beaverton, these work perfectly. I'm trying out Oslo and Las Vegas. Left the PC on for over night and still nothing.
Some citys are Very large if your PC isnt up to the task, city wont load. To be honest the smaller places when random buildings are enabled, are far better anyway. The real places although interesting for a brief time soon loose interest.
 

Sexual Soda

Newbie
Aug 5, 2019
44
15
Some citys are Very large if your PC isnt up to the task, city wont load. To be honest the smaller places when random buildings are enabled, are far better anyway. The real places although interesting for a brief time soon loose interest.
Do you have some city recommendations?
 

Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
Just wondering, next week I will be updating set relationship to V3, which will generate complete families for NPC's and players, but I have another mod that may interest people.
It's basicly an NPC capper that limits the generation of neighbours, work people, students and general plebs you meet on the street, to a maximum assigned by the player in a settings script, So you dont end up with 200 neighbours lol. Although working it will however require some compatability modification to fit in with other mods like better pregnancy, Let me know if this is of interest, and I will consider a release.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
Do you have some city recommendations?
Im english and it tends to depend on your nationality. Bath/Oxford and lincoln are all fast and small, but make sure you randomize building I use the settings 5/15/25/55 but depends on your pc again more buildings equal more lag! aparantly although 100% random buildings on these towns gives me no lag at all
 
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SingleForLife

Newbie
Oct 22, 2019
63
53
Do you have some city recommendations?
I always play on Sunny Isle Beach personally because it is small, loads fast, everything is close together and if I ever find a certain building to be missing (like a brothel for example) I can just edit one of the many "home" buildings next to mine to fill that gap.
 
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MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,274
I usually play Reading, PA, USA as it is small AND the closest city to me. Lots of familiar places on the map.
 

Asgadafi

Newbie
Jun 12, 2017
32
38
Just wondering, next week I will be updating set relationship to V3, which will generate complete families for NPC's and players, but I have another mod that may interest people.
It's basicly an NPC capper that limits the generation of neighbours, work people, students and general plebs you meet on the street, to a maximum assigned by the player in a settings script, So you dont end up with 200 neighbours lol. Although working it will however require some compatability modification to fit in with other mods like better pregnancy, Let me know if this is of interest, and I will consider a release.
Can you add the feature to "Autosiblings" all people with a common parent?
Also a good thing would be to find some related people (it happens now only with the boss).
 

Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
Can you add the feature to "Autosiblings" all people with a common parent?
Also a good thing would be to find some related people (it happens now only with the boss).
I was planning a dual route approach to this. A spy/hack/stalk approach where you choose an npc and then there family information (generates them). and a companion ask about family approach. Where you can have a conversation with your current companion about there family(generates them). I will also include scripts for ask to meet family etc with current companion and significant others. The generate family code will revolve around the age of the npc, and the 2.4 children idea + a range check.
So if you are checking someone who is 20 years old, they will have between 1 and 2 siblings(although 0 to 3 will be possible) and a good probabily of parents in the 40 to 60 age range(again with random chance for death/divorce).
Checking a 40yo person will have the same sibling range. Less chance of parents in the 60 to 80yo range. As well as a chance of (2.4) children in the 20ish yo range. All family attachments will be done, so siblings will be marked as such, as well as parents and grandparents, uncles and aunts.
However it will stop at that. So it will not check the 40yo's sibling to see if they have children, it will not check the 40yo's parents to see if they have siblings or parents. Although you could target the parent, or sibling and rerun the program to generate these, any additions made wont attach to the first run. So cousins wont generate without you manualy setting them, but nieces/nephews will.
Hope this is clear although the description seem more complex than the code :eek:
 

Parapléric

New Member
Jan 6, 2020
6
0
Hello everyone, is someone working on a French translation, I would be available to lend a hand for the literary part, cordially.
 
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