I see. If you've played for that much hours, shouldn't your Lona be at high level? Or are you doing a New Game most of the time?Thank you for the suggestion. I have been in this thread before But I havent played much since that time. I played prolly more than a hundred hours overall though.
You can make a backup of your doom save so you won't lose entire hours of progress. Imho, while the menu restriction from DOOM mode is pretty neat, the whole auto-delete save can be pretty nasty since there's a chance you may accidentally lose that save (happened to me multiple times, hence why I do save backup).Much of my dissatisfaction was from trying to play doom mode to spice it up and as a result of no saving, finding a lot of details that ruin the run and the experience.
That's the case at difficulties higher than HARD yeah, however, those NPCs won't attack Lona even if she juice someone at the highest difficulty IF Lona is weak/sexy enough to be rapable AND IF Lona doesn't end up killing the juiced NPC while spotted. This last condition is the biggest reason why I say having too high sex level can be detrimental, you want to stun/disable the NPCs instead of killing them so you could avoid getting attacked en masse or losing morality when it's done on neutral NPCs. In case you have too much sex attack, you can weave in some Handjob skill for lower sex damage. This Handjob skill also serves as a way to control and stun a group of mobs that try to rape Lona, like here:Harder difficulties also mean that enemies attack you normally if they see you juice someone, regardless of weakness, so having tools to deal with situations like that would be cool. Most of what I played was succubus Lona, and being spotted in any story mission was kinda suicide, since doesnt really work in a battle and mostly works from stealth. I thought it would also be cool if you could actually juice multiple enemies at the same time, but I never figured it out to make it viable.
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Try to follow what I suggested and go for a mixed race/build. You'll see how major of a difference this makes in term of ease of play.Then I tried mage lona a couple of times, all doom mode. Big mistake. I was tired of playing story missions basically like no skills Lona, bombs, lantern, companions, so many times, I wanted to quickly start playing like a mage and utilizing spells. A few doom runs all ended because of that in the quest where you rescue the merchant's daughter.
I kept trying doom after so many hours in regular difficulty because I thought the no menu in battle restriction and no leaving in battle to be really cool but iron mode in a game that takes so long to do all missions in every place and farm the money for leaving seems way too hard to be enjoyable.
Thanks, your videos are cool too. It's cool to see how other people play. I learned a lot from Frapollo's gameplay actually)