4.70 star(s) 15 Votes

Skeltom

Engaged Member
Oct 9, 2017
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The game has a "Fast Forward" button in it, which will move the game forward in time and location to the next time & place where a non-repeatable event takes place. Thus all you need to do is click "Fast Forward" and then "See Who's Around" to see what girl has an event to see/trigger. I don't believe the "Fast Forward" feature stops for repeatable events, I could be wrong on that.

I could see some ppl liking a list of events for each girl so they can see just how much they have done of the non-repeatable, as well as the repeatable events. It could be used as a way to re-do the events - like what Champion of Realms does for instance. So this way you get to both track events, as well as potentially re-do/watch the events themselves.

I have no idea how hard that would be to program, or if it's worth taking time off normal dev time to do that.
That's not the same as an actual event tracker. If all you have to do is "fast forward" to see something then the sandbox would be completely pointless. A real sandbox is supposed to give the player some freedom in how the approach the events and having a log of what is available will let the player choose what they want to focus on.
 

Shadowen

Member
Oct 19, 2018
309
355
That's not the same as an actual event tracker. If all you have to do is "fast forward" to see something then the sandbox would be completely pointless. A real sandbox is supposed to give the player some freedom in how the approach the events and having a log of what is available will let the player choose what they want to focus on.
True, this game doesn't seem to have a real sandbox as most would recognize one. It's more of a VN where the player has some control over some of the order they see events, but unlike a full sandbox... you can't just focus hard on 1 character / questline. You do get some choice as to the order you see events, but if you just wanted to follow 1 character till the end... you'll end up hitting the 'fast forward' button a lot to skip time, and that's even assuming events aren't locked behind seeing other characters events.
 
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LaETDev

Newbie
Game Developer
Dec 23, 2017
67
288
I also hope it doesn't get so complex that I feel that I can't play through it without a guide
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I could see some ppl liking a list of events for each girl so they can see just how much they have done of the non-repeatable, as well as the repeatable events.
I will be putting in a stat page for each girl after this episode is fully released. It will show generic stats like how many of their scenes you've watched, allow for replays, and even tell you which conversation choices you picked during important moments. That said, there's really no "wrong" option in the choices. You have the option to turn the girls on or off, but if they're on then they're part of your life and your choices just personalize your relationship with them. I'm not interested in maintaining huge decision trees.

A real sandbox is supposed to give the player some freedom in how the approach the events and having a log of what is available will let the player choose what they want to focus on.
I'm not very interested in creating a full sandbox with gameplay that isn't centered on the girls. IE, I don't want people to have to go workout at the gym to improve their character's strength to pass a fitness test to fuck one of the girls at the gym. I'm much more interested in the narrative behind each character and how their lives intertwine.

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I don't want content to be more than a few clicks away.
 
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Octave87

Newbie
Dec 22, 2023
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More like I don't want to have a situation where I need to visit Haya in the cafe to progress. However, it has to be in the morning, on a Friday, although the head popups definitely assist a ton.

Drives me up a wall when I have a phone with 30 contacts, 30 dorm rooms, 8 locations but a person can only be updated on a specific day, time of day and at either room location or phone not just engaged with.

Everything going well?
 
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LaETDev

Newbie
Game Developer
Dec 23, 2017
67
288
More like I don't want to have a situation where I need to visit Haya in the cafe to progress. However, it has to be in the morning, on a Friday, although the head popups definitely assist a ton.

Drives me up a wall when I have a phone with 30 contacts, 30 dorm rooms, 8 locations but a person can only be updated on a specific day, time of day and at either room location or phone not just engaged with.

Everything going well?
There's tradeoffs as I give the player more freedom to choose which girls they want to see first. I promise to always build a UI that allows you to quickly get to the content without having to dick around in walkthroughs. Ideally I will have a UI with a cityscape and the girls icons appear on that instead of having to travel directly to the city/school/dorm/beach.
 
4.70 star(s) 15 Votes