Remplier

Member
Jun 16, 2018
123
181
They said end of Februar at the earliest and middle march at the least... so let's hope it's the earliest, but don't be bummed if it's still 3 weeks.
Also there will be an entire new form of villiagers, which should include DLC characters... would be strange if offsprings were born as adults for these people only.
Where'd you see them mention a possible mid-March release? Latest update I saw was the one they posted in Ci-en on January 30th, where he mentions he was sick for some time and will do his best to have the next release ready by the end of February, but that's it.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,984
7,422
Where'd you see them mention a possible mid-March release? Latest update I saw was the one they posted in Ci-en on January 30th, where he mentions he was sick for some time and will do his best to have the next release ready by the end of February, but that's it.
Check this thread... these dates were shared here before
 

vikmos

Newbie
Oct 5, 2019
40
66
BepinEx can't load mods with an error:

Code:
[Message:   BepInEx] Chainloader startup complete
[Error  : Unity Log] InvalidOperationException: Steamworks is not initialized.
Stack trace:
Steamworks.InteropHelp.TestIfAvailableClient () (at <8a0b24069cdc44118296a585b3bc3279>:0)
Steamworks.SteamUGC.GetNumSubscribedItems () (at <8a0b24069cdc44118296a585b3bc3279>:0)
SteamWorkshopManager.GetListOfSubscribedItemsPaths () (at <78c51434d40a4c4086398afc2772f42d>:0)
SteamWorkshopManager.GetListOfSubscribedButton () (at <78c51434d40a4c4086398afc2772f42d>:0)
SteamWorkshopManager.Awake () (at <78c51434d40a4c4086398afc2772f42d>:0)

[Error  : Unity Log] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
[Info   : Unity Log] None
Can someone help me with this?
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,621
4,235
BepinEx can't load mods with an error:

Code:
[Message:   BepInEx] Chainloader startup complete
[Error  : Unity Log] InvalidOperationException: Steamworks is not initialized.
Stack trace:
Steamworks.InteropHelp.TestIfAvailableClient () (at <8a0b24069cdc44118296a585b3bc3279>:0)
Steamworks.SteamUGC.GetNumSubscribedItems () (at <8a0b24069cdc44118296a585b3bc3279>:0)
SteamWorkshopManager.GetListOfSubscribedItemsPaths () (at <78c51434d40a4c4086398afc2772f42d>:0)
SteamWorkshopManager.GetListOfSubscribedButton () (at <78c51434d40a4c4086398afc2772f42d>:0)
SteamWorkshopManager.Awake () (at <78c51434d40a4c4086398afc2772f42d>:0)

[Error  : Unity Log] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
[Info   : Unity Log] None
Can someone help me with this?
This error is about steam workshop...
 

MTCF

Member
Aug 31, 2017
395
230
Where'd you see them mention a possible mid-March release? Latest update I saw was the one they posted in Ci-en on January 30th, where he mentions he was sick for some time and will do his best to have the next release ready by the end of February, but that's it.
Probably on the discord, i'm not there but probably he would have slipped the mention there
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,621
4,235
I can see that. Very smart, dude. But how to fix it?
Don't be a smartass. You said:
"BepinEx can't load mods with an error"
That error is NOT preventing bepinex from doing anything. It is not about mods or bepinex itself. It is about the game not being able to connect to steam workshop. It happens because game's developer disabled it. If (bepinex)mods are not working it has nothing to do with that error. And you can't do anything to fix that error, only developer can.
 

vikmos

Newbie
Oct 5, 2019
40
66
Don't be a smartass. You said:
"BepinEx can't load mods with an error"
That error is NOT preventing bepinex from doing anything. It is not about mods or bepinex itself. It is about the game not being able to connect to steam workshop. It happens because game's developer disabled it. If (bepinex)mods are not working it has nothing to do with that error. And you can't do anything to fix that error, only developer can.
So the version of the game here on this site is unable to load any mods. Did I understand you correctly? Because I use the correct BepinEx version, add mods to the plugings folder and... they don't work. And in the console I see only this error.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,984
7,422
So the version of the game here on this site is unable to load any mods. Did I understand you correctly?
...THE GAME is not able to support any deeper mod than a translation and maybe some items... new races are off the chart for now...
is what he tried to say
 
Last edited:
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vikmos

Newbie
Oct 5, 2019
40
66
...THE GAME is not able to support any deeper mod than a translation and maybe some items... new races are off the chart for now...
is what he tried to say
I still haven't received an answer to my question. Will the mods that are ALREADY created for this game only work with the steam version?
 

Shurutsue

Member
Apr 6, 2019
147
174
I still haven't received an answer to my question. Will the mods that are ALREADY created for this game only work with the steam version?
As was initially said, you can safely ignore that error you posted here.
As for "mods" not working, what does the log say afterwards/beforehand? "Plugins loaded 0" (or something similar)?
In which case, you simply never added a plugin (mod) for bepinex to load, or atleast not correctly.
Considering that there didn't seem to be any other error messages, I reckon you just never added the plugins correctly, or what you wanted to add is not actually a bepinex plugin, as such bepinex does not care for the file(s) in question.

In case it does show plugins to load, but no further error messages, nor anything you expect it to do:
Ensure you understand the mod in question correctly as to what it does, whichever it may be.

From the little I could gather, the information you do provide for your issue is heavily limited, so we can't really help you out much. Worst case, try getting in contact with the mod developer in question, who may or may not be able/willing to help.

As for mods utilizing the official "mod support", I reckon you probably won't have much luck getting them without owning the game on steam and using steam workshop to download them (or steam cmd logged in with an account that owns said game)
 
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