- Mar 14, 2020
- 7
- 2
What's their discord channel
Where'd you see them mention a possible mid-March release? Latest update I saw was the one they posted in Ci-en on January 30th, where he mentions he was sick for some time and will do his best to have the next release ready by the end of February, but that's it.They said end of Februar at the earliest and middle march at the least... so let's hope it's the earliest, but don't be bummed if it's still 3 weeks.
Also there will be an entire new form of villiagers, which should include DLC characters... would be strange if offsprings were born as adults for these people only.
February 29thDoes anyone know when the new Mad Island update will be?
Check this thread... these dates were shared here beforeWhere'd you see them mention a possible mid-March release? Latest update I saw was the one they posted in Ci-en on January 30th, where he mentions he was sick for some time and will do his best to have the next release ready by the end of February, but that's it.
[Message: BepInEx] Chainloader startup complete
[Error : Unity Log] InvalidOperationException: Steamworks is not initialized.
Stack trace:
Steamworks.InteropHelp.TestIfAvailableClient () (at <8a0b24069cdc44118296a585b3bc3279>:0)
Steamworks.SteamUGC.GetNumSubscribedItems () (at <8a0b24069cdc44118296a585b3bc3279>:0)
SteamWorkshopManager.GetListOfSubscribedItemsPaths () (at <78c51434d40a4c4086398afc2772f42d>:0)
SteamWorkshopManager.GetListOfSubscribedButton () (at <78c51434d40a4c4086398afc2772f42d>:0)
SteamWorkshopManager.Awake () (at <78c51434d40a4c4086398afc2772f42d>:0)
[Error : Unity Log] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
[Info : Unity Log] None
This error is about steam workshop...BepinEx can't load mods with an error:
Can someone help me with this?Code:[Message: BepInEx] Chainloader startup complete [Error : Unity Log] InvalidOperationException: Steamworks is not initialized. Stack trace: Steamworks.InteropHelp.TestIfAvailableClient () (at <8a0b24069cdc44118296a585b3bc3279>:0) Steamworks.SteamUGC.GetNumSubscribedItems () (at <8a0b24069cdc44118296a585b3bc3279>:0) SteamWorkshopManager.GetListOfSubscribedItemsPaths () (at <78c51434d40a4c4086398afc2772f42d>:0) SteamWorkshopManager.GetListOfSubscribedButton () (at <78c51434d40a4c4086398afc2772f42d>:0) SteamWorkshopManager.Awake () (at <78c51434d40a4c4086398afc2772f42d>:0) [Error : Unity Log] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. [Info : Unity Log] None
Probably on the discord, i'm not there but probably he would have slipped the mention thereWhere'd you see them mention a possible mid-March release? Latest update I saw was the one they posted in Ci-en on January 30th, where he mentions he was sick for some time and will do his best to have the next release ready by the end of February, but that's it.
Hey, this month has 28 days.February 29th
I can see that. Very smart, dude. But how to fix it?This error is about steam workshop...
Don't be a smartass. You said:I can see that. Very smart, dude. But how to fix it?
At the moment, the game's modding support is quite limited. And BepInEx mods are few and far between.Any mods to add sex with more creatures. Like defeat sex with a Ruck?
So the version of the game here on this site is unable to load any mods. Did I understand you correctly? Because I use the correct BepinEx version, add mods to the plugings folder and... they don't work. And in the console I see only this error.Don't be a smartass. You said:
"BepinEx can't load mods with an error"
That error is NOT preventing bepinex from doing anything. It is not about mods or bepinex itself. It is about the game not being able to connect to steam workshop. It happens because game's developer disabled it. If (bepinex)mods are not working it has nothing to do with that error. And you can't do anything to fix that error, only developer can.
...THE GAME is not able to support any deeper mod than a translation and maybe some items... new races are off the chart for now...So the version of the game here on this site is unable to load any mods. Did I understand you correctly?
I still haven't received an answer to my question. Will the mods that are ALREADY created for this game only work with the steam version?...THE GAME is not able to support any deeper mod than a translation and maybe some items... new races are off the chart for now...
is what he tried to say
As was initially said, you can safely ignore that error you posted here.I still haven't received an answer to my question. Will the mods that are ALREADY created for this game only work with the steam version?