4.70 star(s) 6 Votes

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
Another preview build.
Manor Alpha 23 Preview 2
Windows 64-bit -
+ Succubuses now consider characters who will wake up/finish actions/etc. before they finish having sex as necessary to avoid
+ Succubus bodies now also track whether they started as a succubus, preventing swapping bodies to gain contribution
+ Fixed multi-drop sometimes not appearing on player controlled characters (would always happen for traitor champions)
+ Possibly fixed a crash when visitors masturbate
+ Fixed a crash when room based timers are removed (possibly only if they're removed early or there are 2+)
+ Cop partners will now become aware along with their partner if their partner is attacked while non-hostile
+ Added Risako's champion form, the ninja
-> She can summon illusions to assist her. They can't inflict damage in combat, but will distract targets. They can investigate on their own with some limitations (particularly they cannot cure anyone), and will attempt to head to the real ninja if they discover enough evidence
--> Illusions can be dispelled, but this is noticed by the real ninja. Attempting to dispel someone real is also noticed
-> In combat, she can throw shruikens. These regenerate up to six over time, have a lower chance to hit, and can be thrown all at once with a maximum of two per target
-> She also has the smoke bomb ability, which allows her to hide while others are present
+ Added Sanya's champion form, the riflewoman
-> She observes neighbouring rooms as she moves around, and will spot various transformations etc. in them if the doors are open
-> She can snipe into neighbouring rooms if the doors are open
-> She can hold a character at gunpoint, forcing them to move out of rooms (she'll use this during combat to thin out fights). This is a social roll with a large bonus, and doesn't work on guards
+ Champions monitoring rooms will now stop doing so if they acquire sufficient evidence while doing so (action will end early)
+ Added Mei's champion form, the adventurer
-> She will talk to unaware visitors about strange things she has seen in her adventures, increasing their mystery concern. She will do this randomly
-> In combat, she can force characters to drop equipment other than weapons by striking (or grabbing) them
-> She arrives with the manor key and several health potions (equivalent to adrenaline)
+ Added Luke's champion form, the centaur knight (Cheyenne). Visitors aren't seeing her as a centaur
-> She can move twice in one turn or move and then attack; she cannot move a second time through a room that contains characters hostile to her
-> She has three wounds total
-> She is harder for guards to stop from leaving rooms and can stop player characters from leaving rooms (slightly different rolls)
-> She is guaranteed to successfully rally visitors
+ Fixed a couple of issues with guards blocking characters
+ Cancelling the training of a trainee in maid form now causes a character to revert to their body's visitor form
+ Fixed several champion magical seeking goals always seeking targets to scan, instead of for questioning (could cause champions getting stuck)
+ Fixed dark elf nobles considering their transformed minions to still be traitors
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
And again. ...I'm starting to genuinely dislike Champions.
Manor Alpha 23 Preview 3
Windows 64-bit -
+ Hopefully fixed an issue relating to illusions being destroyed in fighting
+ Hopefully fixed a crash occurring when dispel activates on an illusion that has already been destroyed
+ Hopefully fixed a crash occurring when a ccharacter tries to fight an already destroyed illusion
+ Hopefully fixed a hang occurring sometimes when characters leave the manor
+ Fixed illusions having 0 magic
+ Fixed illusion -> plant zombie occurring via anything other than timer countdown not causing the illusion to dissipate
+ Fixed illusions not always dissipating when the original stops being a champion
+ It is now possible to destroy the adventurer's extra manor key
+ Fixed illusions creating extra fox masks instead of fakes of carried champion items
+ Capped the effect of mystery concerns on corruption (i.e. fear effect) and stopped champions from being affected by it
+ Fixed wrongly named champion images
+ Fixed a crash when transforming a golem
+ Added a female alternate for the decadent noble (for no males mode)
+ Champions with male non-champion forms will now have their non-champion form swapped to the female counterpart when no males mode is active
+ Fixed champions who lose their powers not reverting to their non-champion forms (only noticeable for visitors who have become champions)
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
All right, all right...
Manor Alpha 23
Downloads are at
+ Fixed costs of various player character targeted magic actions including checks they shouldn't that would sometimes increase the cost unintentionally high
+ Fixed no males mode image set overridden champions ending up male after losing their champion powers
+ Hopefully fixed issues with several tfs triggering on champions
+ Fixed crash when destroying illusions of non-investigating champions
+ Fixed a crash when characters who aren't wearing clothes become champions or stop being champions
+ Fixed a crash when trapping clothes belonging to characters in certain states
+ Fixed a couple of cases where characters could end up in a state that caused various crashes. Old instances should be fixed when loading
 
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skyrfen

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Manor-A23
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Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
Ah, welcome back.
Manor Alpha 23 Patch 1
Downloads are at
+ Traitors can now be ordered to take cursed items. They will drop them if they are not currently following an order to take them somewhere
+ Fixed an issue that could cause a proposition to be shown as having 100% chance instead of the real chance
+ Fixed asking characters to leave always being locked out (instead of being locked out for 16 turns after an attempt)
+ Visitors can now be asked to not pick up items. This only gives a bad guest point if they refuse to comply (unlike other actions, where the attempt is enough)
+ All monstergirls now cause visitors to be disoriented after sex
+ Possibly fixed some cases where alraunes wouldn't avoid incoming characters
+ Characters searching intently for a specific character (e.g. cop for partner, someone who believes they're body swapped for their body) will now give up eventually
+ Fixed being able to ask characters who are not visitors to stop actions
+ Removed bashing barricades as an action visitors can be told to stop
+ Fixed a case that could cause a character who is having sex with no-one (due to partners leaving at the start/being knocked out) to display no action name/arrows
+ Unaware characters and champions who are leaving after investigating without finding enough evidence will now try to leave via the entrance yard
+ Added some markers for when characters cannot speak/see/hear or are unconscious
+ Removed option to have monstergirls ask regular visitors to leave (which would cause them to become aware)
+ Fixed asking to leave not correctly creating the associated goal
+ Made several fixes to the leave as asked goal
 
  • Yay, update!
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Huerna

Newbie
Apr 19, 2020
39
39
When I try to play and show tuttorial several images have No Image and ask me to go to Discord. I don't use discord; could someone asked the Dev for this. Here I have several images. Screenshot_2.png Screenshot_3.png Screenshot_4.png
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
Sure, why not.
Manor Alpha 24 Preview 1
Windows 64-bit -
+ Added a basic dev menu. Currently it can be used to summon champions (including selecting which) and is shown with f2 or ]
+ Champion related actions are now hidden until champions are created. A button to show them has been added to the expandable bottom section
+ Changed handling of character clothing in a few cases; should result in fewer excess spare outfits
+ Added a repair all doors order (visible on a maid with a tool bag, or as an option for maid <-> toolbag interaction)
+ Added a lot of extra names for visitors
+ Champions with moderate+ brute and magic focus will now fight duels to gain evidence form magical scanning. This caps at one, and general duel evidence now caps at three
+ Added seeking variants of various brute focus goals for champions with mixed magic/brute focus
+ Added a junk valuable item (Gold Bracelet) that can be bought from the contribution shop to use as a bribe for the decadent noble; it can also be given to visitors to increase their corruption slightly
 

DDSDD

New Member
May 29, 2018
11
5
I've not read much about dealing with them or anything but fixing bugs. I'm noticing that some QoL improvements are often not cited, like now the Succubus can be given follow orders even on not marked.
 
Last edited:

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
I've not read much about dealing with them or anytihng but fixing bugs. I'm noticing that some QoL improvements are often not cited, like now the Succubus can be given follow orders even on not marked.
The changelogs in general are kinda vague for simplicity's sake.
Like, 23 Patch 1. 'Possibly fixed some cases where alraunes wouldn't avoid incoming characters '.
What that means is that Alarunes would Implant Seeds into downed characters and First Aid friendly forces, even if there was someone coming into the room, getting themselves caught.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
Again? Again!
Manor Alpha 24 Preview 2
Windows 64-bit -
+ Fixed an end of turn crash occurring when identical maids are turned on while a game is in progress. The fixes should sort out old saves
+ Illusions now possess the knowledge of the character they are an illusion of
+ Possible fix for invisible items in illusion inventories
+ Fixed a crash when distracting hidden targets
+ Fixed crash when an activating beautiful flower causes an alraune seed to finish growing on an illusion
+ Fixed possible issues with decadent nobles and ninjas when a visitor becomes one
+ Added Iroha's champion form, the Saintess
-> The saintess has an aura of innocence that has a chance (magic stat vs roll) of decreasing the corruption of nearby characters
-> She will also take confessions from visitors, investigating champions and traitors with a guilty conscience (high corruption)
-> Visitor appearing characters that she is not hostile to (includes secret maids and traitors that aren't known) will recover from incapacitation at double speed
-> She is able to fully cure wounds and revive characters from incapacitation in one action. She can do this in combat as well, but it will trigger a cooldown
-> Characters who attack her have a chance to become disoriented
-> Corruption that she gains is halved
+ Added Emi's champion form, the Dhampir
-> Her stats are buffed at night, and debuffed when outside during the day
-> She receives a bonus when dueling characters
-> She can hypnotise characters, leaving them disoriented
-> She can drain incapacitated or disoriented targets, temporarily buffing her stats and lowering the victim's. She will do this to characters she catches alone while investigating
+ Possibly fixed issues with loading files that include a capital I on some systems
+ Fixed a crash that could occur when a champion inspects a library while a librarian is present
+ Fixed an issue with roll odds calculation
+ Added Nanako's champion form, the Martial Artist
-> The first attack on her that would injure her each turn is blocked (she can be injured normally during her own attack)
-> When attacking, she has a chance to knock opponents into other rooms
-> She is able to meditate to heal her wounds
+ Added Jeanne's champion form, the archmage
-> She can sense any major magic use in the manor, and any transformations
-> She can scan rooms without effort (she scans them on entry, without needing to take an action)
-> If she fails to teleport out, she will perform a longer but guaranteed to succeed teleport escape action
-> In combat she will use fireballs to potentially strike multiple opponents
 

Nobles

Active Member
Apr 15, 2022
926
920
Preview 1, I started a game and noticed bonds were broken. Josephine and Samual were suppose to be considered Husband/wife. And Mao and Mark boyfriend/girlfriend. But they all started on 0 bonds (usually 5) and didnt know each other. I also noticed characters doubling up in the known characters.

But I guess I can restart and move onto preview 2
I see more champions are being added...... Just wish there were fun ways to deal with them
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
Fuck'en A, that's a big one!
Manor Alpha 24 Preview 3
Windows 64-bit -
+ Maids and controlled beegirls will no longer harvest pollen from alraunes in stasis
+ Fixed a few cases where champions would try to perform actions on targets who are unconscious/in stasis
+ Hopefully fixed traitors and secret maids deciding to fight investigating champions who become aware that they are traitors
+ Fixed bunnygirl redirect to master instead of tempting when highly corrupt not performing the correct redirect
+ Fixed a couple of transformations (dark elf minion and champion to/from) giving characters traces champions would see as evidence
+ Fix for traitors sometimes trying to split non-existent parties
+ Fixed crash when ninjas create illusions
+ Fixed saves being unintentionally deleted when the new and old save names match but have different capitalisation
+ Bunnygirls now also follow the laundry order
+ Succubuses should no longer proposition traitors when characters they shouldn't reveal themselves to are present
+ Added Hazel's champion form, the master thief
-> She can steal items while hidden
-> She can't be prevented from moving by guards
-> She has a 50% chance of resisting true sight. This will be noted, though details of who resisted will be hidden if she is hidden when affected
-> Instead of needing to pick locked doors, she is fast enough to open them without pausing. This prevents her being warned for picking locks as well
-> She can sense valuable items (and evidence) and may choose to wander the manor acquiring them
+ Fixed a few cases of weird champion behaviour
+ True sight can now be applied to visible characters
+ Added Maple's champion form, the bounty hunter
-> She has the ability to combo fire, allowing her to chain through up to five targets as long as she incapacitates the previous. This attack doesn't wound as easily as a regular fight action, so characters with additional wounds are more likely to stop her chain
-> She has the ability to retreat while firing, possibly injuring the target and allowing her to cover her retreat
-> When fighting regularly (either attacking or defending) targets she incapacitates are tied up with cable ties
-> She enters the manor with a taser
-> She is able to sense characters (vaguely) and will move more directly towards visitors and staff members than other non-magic characters. She is also able to sense the master's location
-> She will generally end up leading champion groups
+ Added Mark's champion form, the magic PI
-> An alternate female version (Marie) will spawn if male characters are disabled
-> While a magic PI is the manor, power costs for certain powers (specifically those currently affected by various factors) are increased
-> Magic PIs can see hidden characters, allowing them to directly interact (this affects various investigation goals, and combat)
-> They are more likely to see through attempts to hide room evidence, more likely to find questionable books, and are able to put together deeper worries when looking at most evidence items
-> They will teleport randomly when they encounter enemies while trying to flee the manor
-> They also teleport randomly when incapacitated
+ Champions that arrive are now randomised from amongst those you haven't seen yet, resetting after all have been seen
+ A few follow goals that the player can order now end when the followed character becomes hidden from the player's sight
+ Fixed dhampir not treating a traitor not currently obeying the player as a character to avoid biting someone in front of
+ Stopped dhampirs drinking blood from characters who are preoccupied with sex
+ Fixed up monitoring stage of the plant bug champion goals (wasn't updating text and was staying in one room instead of wandering)
+ Fixed a few champion goals that wouldn't correctly swap to a new target after scanning their current target
+ Champions seeking evidence items magically (or a master thief seeking treasure) who can't see the current holder will now search the room they are in, potentially revealing them
+ Added sound effects to various succubus dream/power use actions
+ Allowed ordering most (all but traitors and trainees) player controlled characters to offer sex to any other player controlled characters
+ Added options to turn cops and/or champions off
+ Added a bonus power gain option, allowing setting an increased baseline power income
+ Added a reset mind action. This action is expensive, must be done by Katanashi, and intended for rare cases like trying again when corrupting characters or to have a character you don't wish to transform leave instead
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
...And as a consequence.
Manor Alpha 24 Preview 4
Windows 64-bit -
+ Prevented the master from propositioning (no images)
+ Allowed alraunes and beegirls to offer sex to traitors
+ Fixed a crash when succubuses are considering joining in on sex
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
Uhhhh....Dhampirs? Did I miss an update or have I not found them?
Enemy Champion, Sonya's form.
She's empowered at Night and weakened during the Day.
When thirsty and alone with someone (anyone), she'll try and Hypnotise them. If successful, she'll Drink their Blood, inflicting heavy stat debuffs to the target for eleven turns while boosting herself for the same amount and time.
...She also comes equipped with Bugs and likes Stealing.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
Again, again, again...
Manor Alpha 24 Preview 5
Windows 64-bit -
+ Fixed some possible misbehaviour with witch/guard/bunnygirl maids and the laundry order
+ Added saving and loading of orders
-> Saving can be done only when viewing a single character or defaults.
-> When loading, after selecting a file a sub-group to apply for can also be selected (e.g. all, maid orders, witch orders)
--> When loading for a single character, currently relevant orders are immediately applied
-> A default set of orders for a new game can be set as part of the game ruleset
+ Surge and drain now show the effects they'll take while the turn is being processed; they use a special colour (blue for increase, yellow for decrease) to indicate that they're not applied yet
+ Saves menu now prefills any old save game name
+ Moved genderbend at halfway option to a toggle under master orders on the defaults page
+ Added a hinder champion investigation order for maids and the master
-> While following this goal, maids will follow a champion and interfere with scanning, room searches and questioning of some characters (e.g. trainees and controlled beegirls)
-> Optionally certain player actions can be created automatically
-> When attending to a decadent noble, maids will flirt and offer sex
-> After being annoyed for a while, champions will try to convince the maid to head off on a made up errand. The master cannot be tricked into an errand, but far more greatly annoys the hindered champion
-> Annoyance will gradually reduce when a champion is left alone, and is a concern that can be meddled with in the usual ways
-> If annoyed enough, champions will give an ultimatum - cease interfering or they will gain strong evidence and leave
--> If this doesn't cause them to gain enough evidence to turn hostile, they will send two new investigators after leaving
--> Assigning another maid after the ultimatum will trigger the evidence gain and leaving
+ Fixed shamed champions reporting evidence to the champion society
+ Fixed some cases where confiscating items from champions would always succeed unintentionally
+ Fixed some issues with champion seek and monitor goals
 

Gadriel

Well-Known Member
Dec 15, 2017
1,253
1,350
All right, we ball.
Manor Alpha 24
Downloads are at
+ Fixed initial maids not having their orders set to the loaded command set defaults
+ Hopefully fixed trainee stats sometimes being shown incorrectly after an obeying orders status change (including initially)
+ Fixed end turn crash caused by the interfering maids concern in some circumstances
+ The "only infect hostile cops" alraune setting has been changed to "only infect hostile cops and champions"
+ Fixed a lot of cases where champions would ask characters who were unable to speak for the locations of other characters
+ Fixed champions being affected by the misguided lantern
+ Fixed a few cases where champions would monitor, intimidate, etc. other champions while investigating
+ Made a tweak that will hopefully help with various cases where player characters aren't aware enough of moving characters
+ Added a disoriented image for Katanashi
 
4.70 star(s) 6 Votes