- Dec 15, 2017
- 1,253
- 1,350
You say that, but here we go again.I mean, I posted a link directly to the post that has all that information. It's a public post, not just to Patrons.
Manor Alpha 15 Patch 2
Changelog:
+ Allowed monster girls to perform the give action on unconscious characters (this will reveal them, however)
+ Fixed missing code to handle door relocking while following orders
+ Fixed succubi following marked characters doing nothing when they should use their powers in some circumstances
+ Fixed succubi being able to stack dreams
+ Added door relocking behaviour to Katanashi
+ Visitors should no longer get bored waiting for a meal when a maid is preparing them a meal
+ Characters who can hide who are ordered to perform an action elsewhere that is either stealthy or does not target a character (except movement) will hide when they can
-> Fiddly cases will be refined in the next alpha
+ Fixed maids and bees entering stasis counting towards the maid cap
+ Fixed maids not properly entering stasis when forced to do so due to a power shortage and maid cap overflow
+ Fixed maids and alraunes in stasis providing power
+ Separated order clearing for 'direct magic action on target' and 'order to player controlled character'
- in particular, this will prevent longer orders (those that create goals) from cancelling direct actions like change appearance
+ Fixed arrival chance increasing being available when doing so will result in negative power (it was checking the decrease cost)
+ Alraunes in stasis now gradually lose pollen and do not charge their seed ability
+ Fixed max power increases from master suite and ritual room not being applied
+ Hid some actions that were unintentionally available on characters in stasis
+ Changed first aid action requirements slightly; should help with certain edge cases
+ Possibly fixed some potential strangeness with weird action and books that aren't currently in a character's inventory being read
+ Maids now heal monster girls in place instead of dragging them through the manor to the infirmary
+ Fixed librarians being summoned by the summon idle maids command
+ Fixed make deal action not showing a chance when the chance is (calculation wise) negative
+ Fixed controlled bees not showing the hide action when not already hidden
+ Added rope to the contribution shop
+ Added some code to avoid duplicate names for generated characters
+ Fixed characters with the confiscate items goal getting stuck under certain conditions
+ Succubuses now put off hiding until they move elsewhere or detect they need to
+ Succubuses and controlled beegirls should now properly hide from incoming characters
And the links.
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Linux -
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