Any details on what the Scavenger overhaul does? Is this the "it's dangerous, arm and armor your scavs" change or something else? How much armor and weaponry do they need if the former?
**Scavenger job changes**
- Scavengers with Survival 90+ will now bring in more Merchandise loot.
- Scavengers with the Techie trait and Survival 60+ now have a 15% chance to bring in extra stimpacks as loot. Gains from a Techie+Scavenger Trait combo stack.
- Scavengers with the Nerd trait and Survival 60+ now have a 15% chance to bring in artifacts as loot. They can also track down Unique artifacts if that Nerd's Academy skill is 80+.
- Scavengers with a Health below 10 now receive a noticeable loot amount penalty.
**Scavenger risks**
All scavengers will now risk injuries during their runs if Control is below 30. Damage is mitigated by combat skills, equipped weaponry, armor and the Survival skill, but also increased if Control drops below 10 and again at 0.
- It's now important to equip your scavengers with armor and weaponry, and train their combat skills up to at least 40+. The type of armor and weapon also matters and the NPC should also be able to handle it (Great Sword on a 30 STR Lovisa won't give her any bonuses, for instance).
- In a worst case scenario (Grimdark Diff and Control at 0), an inexperienced and poorly equipped scavenger **risks** getting killed! Note that Scavvies *cannot* be killed on Normal or Sandbox difficulties.