Game version: 0.6.0
I've played the previous games from Faerin and somehow liked them. They did have a lot of grind, but the grind was integrated into a management sim, which made it much more endurable.
The stories at its core weren't special, just good enough to knit the different characters together and explain the ultimate goal of the MC.
Midnight Sin takes up the same formula again, but with muss less effort, as it seems.
The story is okay, but the progression is so slow now, it's annoying. Sometime into the game you will have to start skipping days to trigger a certain event in order to progress with certain characters.
But unlike the predecessor with its hotel management system, where you could still have fun aside from story progression, Midnight Sin leaves you with a stupidly implemented travel map system, which will not tell you what events you might trigger at the different locations. I found myself traveling from location to location, trying to progress with any side stories, that weren't pointed out at all.
The NPCs are also boring and very generic.
All in all, it feels like a downgrade from the previous games, especially in terms of game mechanics/ side objectives.
I've played the previous games from Faerin and somehow liked them. They did have a lot of grind, but the grind was integrated into a management sim, which made it much more endurable.
The stories at its core weren't special, just good enough to knit the different characters together and explain the ultimate goal of the MC.
Midnight Sin takes up the same formula again, but with muss less effort, as it seems.
The story is okay, but the progression is so slow now, it's annoying. Sometime into the game you will have to start skipping days to trigger a certain event in order to progress with certain characters.
But unlike the predecessor with its hotel management system, where you could still have fun aside from story progression, Midnight Sin leaves you with a stupidly implemented travel map system, which will not tell you what events you might trigger at the different locations. I found myself traveling from location to location, trying to progress with any side stories, that weren't pointed out at all.
The NPCs are also boring and very generic.
All in all, it feels like a downgrade from the previous games, especially in terms of game mechanics/ side objectives.