- Dec 20, 2017
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My thoughts exactly.That sounds like the best idea. If you're going to implement a trigger that informs the user that it might be a good idea to save, then you might as well just trigger the save without asking. The advantage of that is that you won't advertise that the upcoming scene is the last one for the current update.
We are looking into it now and we should be able to include it in the next update or the one after that. It depends on how time consuming it is and how far we want the next update to go. We are trying our best to add as much content as possible on each update and then to bug-test the hell out of them just to be sure that the update doesn't have any bugs.
I know that the way we code/program the game makes a lot of people unhappy as they can't rip the game (as easily) but unfortunately we prefer to do it this way to reduce the amount of bugs and game size while also it allows us for flexibility on changes (like this one that we are most likely going to implement now) with ease.