- Feb 2, 2025
- 3
- 4
Yeah, I used that, but that removes the walkthrough... Thank you for the reply though.
Yeah, I used that, but that removes the walkthrough... Thank you for the reply though.
More or less.Sorry, i'm new to this game. But is Fame based on Ryan Ashley?
I'm intrigued, was the choice of the school being yellow and black random or was it based on WVM?More or less.
It's not based off of WVM, just using the same colors. I chose black/yellow specifically because it allowed a lot of room for potential alternate uniforms. It also tends to play nice with lighting more than other colors do, but that's kind of an afterthought.I'm intrigued, was the choice of the school being yellow and black random or was it based on WVM?
Nah lol. In all likelihood, it'll probably be one or two.Dont turn into Oregon pls for the love of god...lol
This is where Episode 3 ends if you make certain choices, so you're in the right place. Episode 3.5 just has some questions for variables and the Steam version throws a bunch of achievements that got mixed up in earlier updates.Does this update end at Eisley leaving a message
https://thef95zone.info/threads/move-the-chains-v0-3-5-missfortune.167178/post-16300830every time there is Renee line in text I get this exception. If someone could help to fix it I woul be grateful.
Is it possible for you to define each character to have their own color in the dialogues? For example, Maya and Dean's color is white.
Maya must've been missed. Will look at that. I've been meaning to adjust Diana's, too.Is it possible for you to define each character to have their own color in the dialogues? For example, Maya and Dean's color is white.
Maya must've been missed. Will look at that. I've been meaning to adjust Diana's, too.
But the issue with using colors for every character is that I might run out and start using similar tones and thus confusing people. It'd probably be fine for the more central ones, but side characters are probably staying white.
I mentioned this because yesterday while playing I ended up confusing the dialogue precisely because Maya and Dean's names are in white.Maya must've been missed. Will look at that. I've been meaning to adjust Diana's, too.
But the issue with using colors for every character is that I might run out and start using similar tones and thus confusing people. It'd probably be fine for the more central ones, but side characters are probably staying white.
I think I still prefer it this way, even though it requires more attention when reading than the version with the portrait of the speaker on the side of the text, as the latter tends to take up a lot of the screenI mentioned this because yesterday while playing I ended up confusing the dialogue precisely because Maya and Dean's names are in white.