My answer is no.Hi zths, would like a little help.
So is it at all possible to cancel the tool injecting its own font into the game as default?
I'd like to play with the recent Kagura release of The Mage of Olekta Desert (https://thef95zone.info/threads/magician-of-the-olecta-desert-v1-00-barony-sengia.3562/), so an English TL'd game, would like to use the tool for some help/cheat, but it really seems to dislike the font injection.
Some samples: all fine without tool (1), using unifont without font size change (2, 3), unifont with -7 size (4), and finally an error when trying to access the same menu in-game (5) with another font set in mtool (MS PMincho e.g. is skinnier -less space-; tried with some others as well) I get the error (which by the way says: "Script 'Bitmapクラスの拡張' line 233: RGSSError occurred. failed to create bitmap").
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I'm assuming this is general behavior for many if not most/all VX Ace games with the tool, maybe? (or at least many with certain basic scripts? dunno)
Is it possible to somehow remedy this, or make the tool NOT inject the font?
Click "Restore original text" on translate tab.Is it possible to make the text log available even if you haven't translated the text?
No probs, fair enough. You're the boss.My answer is no.
Because it will lead to more "questions", I don't want it to lead to more "Q&A sessions".
I need to keep the behavior of the various engines as consistent as possible, so that users don't have to learn too much.
There used to be a "checkbox" for this, but I got rid of it because a lot of people couldn't figure it out.No probs, fair enough. You're the boss.
I was just thinking along the lines of a checkbox for "No font injection (for games in your preferred language already)" in the main tab of the tool, somewhere along the font stuff, or something.
Dunno if it's much work from a dev's point of view, but probably, if you are that against it - though this way users really have to be...erm..."dummy-adjacent" to ask help and Q&A sessions about such a straightforward checkbox's usage, xD. Stranger thing's have happened, though, true.
Well, guess it's time to look for something different to get some on-the-fly cheat going with that particular game.
Anyhoo, bests!
Holy shit, that's... Really sad. On so many levels.There used to be a "checkbox" for this, but I got rid of it because a lot of people couldn't figure it out.
On a other side, The complex of this option have been increased over time, because some of the engine can't do a lot things after boot phase, So it has more condition of this option(on some of engines), and conditions between engines means more users will confused with it.Holy shit, that's... Really sad. On so many levels.
Unfortunately, no.Is there a way to patch the game so it has the translation without the tool?
you can use sugoi translation till the last the day of your subscription, so when you sub on 1st december you keep it till 1st january. After that you cant use it anymore.Does anyone know if you have to stay as a patron to use the Sugoi translation? or do you keep it after unsubscribing?
When the subscription expired, you can't make new translate with paid engine, but can still load the file already translated, with your tool.Does anyone know if you have to stay as a patron to use the Sugoi translation? or do you keep it after unsubscribing?
It would depend on the method the programmer used to unlock the CG. I would assume most of them use switches, so you would have to figure out which switches control which scenes and then set them in MTool.Since I can cheat items/gold and other things with mtool, is it possible to unlock CG? If yes where do I look for it?