- Sep 26, 2018
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what do you mean by full save if you get a full save that means game over why don't you play itAnyone got a full save?
what do you mean by full save if you get a full save that means game over why don't you play itAnyone got a full save?
I mean a save just before the end.what do you mean by full save if you get a full save that means game over why don't you play it
You need to have the game use a Greek font. If it has Cyrillic and Korean fonts, those languages will show up correctly.Yes, I know so, but as you correctly pointed in one of your earlier posts, even tho I type exactly what I want in the rpy file, it appears in squares in-game.
If I use Latin alphabet characters it appears normally. This only occurs when I type Greek in my txt.
Yet however the game is compatible with non ASCII characters, since cyrillic (Russian), and even Korean (!), appear normally.
So, if you re-read my last post, the only instructions I need (step by step if possible), is:
How to get the greek characters I type in each rpy to appear exactly as I type them in-game, instead of squares.
Thanks![]()
and how about the last picture on the right, how do I get that one?
The better way is create a new language for greek see hereYes, I know so, but as you correctly pointed in one of your earlier posts, even tho I type exactly what I want in the rpy file, it appears in squares in-game.
define ggi = Character("", who_outlines=[(3, "#222222", 0, 0)], ctc=anim.Blink("arrow.png"), what_color="d5d8dc", what_font='font/NanumGothicCoding-Regular.ttf' if _preferences.language == "korean" else "font/Lora-BoldItalic.ttf", what_size = 34, window_background=None, window_xfill=False)
define ggi = Character("", who_outlines=[(3, "#222222", 0, 0)], ctc=anim.Blink("arrow.png"), what_color="d5d8dc", what_font='font/NanumGothicCoding-Regular.ttf' if _preferences.language == "korean" else "font/opensans_greek.ttf", what_size = 34, window_background=None, window_xfill=False)
What are the differences between the compressed version and the normal version?
If you don't want to touch the code I think you can overwrite actual font with the new using the same name.My main issue was this, if I had to change in-game code or just install a font or a module.
Thank you!
In game folder you find script.rpyc , it is the compiled version and you can't edit it.Where did you find the 'script.rpy" you posted, and since I dont know this, I dont know in which folder to put it as well.